Weapons

Every improvised weapon Fiona can throw, swing, or drop on a pursuer, from a handful of Magnesia powder to the Weeping Stone.

Fiona never picks up a gun or a blade — everything here is improvised: powders that damage on contact, tubes and jars that stun, or objects thrown to distract whoever's chasing her. Most of it is alchemical, meaning you brew it yourself once you've unlocked the recipe, rather than find it lying around.

Magnesia (Damage)

Magnesia

A handful of reactive powder that ignites when it's stepped on or struck. It's the weakest of the three Magnesia grades, but it's the one you'll have on hand before you've brewed anything better.

Location
Scattered around the castle in small quantities
Features
  • Available early without any crafting
  • Enough to stagger a Failure or a distracted pursuer
  • Weakest of the three tiers
  • Detonates on contact, so it only works thrown or dropped in a path

Refined Magnesia

A purer batch of the same powder. Deals solid damage for the cost of brewing it, and is the practical middle ground once you've found the recipe.

Location
Hidden throughout the castle, and alchemical
Features
  • Noticeably harder-hitting than base Magnesia
  • Worth stockpiling once you can brew it
  • Still outclassed by Prima Magnesia against tougher pursuers

Prima Magnesia

The strongest grade of Magnesia in the game. The one found outside the Decomposition Room is easy to miss in the dark — worth backtracking for once you know it's there.

Location
Hidden in the dirty corridor outside the Decomposition Room, and alchemical
Features
  • The hardest-hitting item in Fiona's entire arsenal
  • Worth saving for a boss chase or a cornered emergency
  • Rare and effort-intensive to stock up on

Antimony (Stun)

Antimony Powder

A dust that shocks on contact, freezing whoever it hits just long enough for Fiona to put distance between them.

Location
Scattered around the castle in small quantities
Features
  • Buys a short window to run or hide
  • No crafting needed to get your first few
  • Stun duration is brief — not enough to fully lose a determined pursuer

Refined Antimony

A stronger dose of the same stun compound. The crumbled wall stash near the restroom is easy to walk past without noticing — check any wall that looks damaged.

Location
Found in red jars and behind a crumbled wall near the castle restroom, and alchemical
Features
  • Meaningfully longer stun than base Antimony
  • Reliable for slipping past a pursuer in a corridor
  • Still short enough that you need a plan for what comes after

Antimony Tube

The most concentrated stun item Fiona can carry. The Library rewards one for solving its bookcase puzzle, and more turn up in crates once you reach the Caverns of Truth.

Location
A Library puzzle reward, crates in the Caverns of Truth, and alchemical
Features
  • Longest stun of the three grades
  • Strong enough to fully break off a chase if you use the time well
  • The best sources are tied to a puzzle or a late-game area

Special

Bisque Doll

A porcelain doll that catches Debilitas' attention like nothing else in the game — he's drawn to it the same way he's drawn to Fiona. Throwing it near him buys a clean window to slip past.

Location
Debilitas' Shack, outside the Emeth room
Features
  • Reliably distracts Debilitas specifically
  • Doesn't require Fiona to be in danger to use it
  • Situational — mainly useful against Debilitas
  • One-time pickup, so use it deliberately

Weeping Stone

A stone that emits a sorrowful, attention-grabbing sound when thrown. Toss it down a side corridor to pull a pursuer's attention away from the route you actually want to take.

Location
Alchemical, and dropped by certain enemies
Features
  • Makes a distracting sound useful for luring a pursuer off Fiona's trail
  • Doesn't damage or stun — purely a distraction tool

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