Armors
X's four Armor Capsules and the Ride Armors scattered across the Maverick stages.
Armor Capsules (X)
Dr. Light has hidden four Armor Capsules across the Maverick stages, one per body part. Stepping into one permanently upgrades that part of X's armor for the rest of the game — see Skills for what each ability actually does in a fight.
Head Armor Capsule
HeadLets X store charge shots instead of losing the charge the instant one fires, so you can unload several in a row.
- Stock Charge Shot — hold up to 4 charges and release them in quick succession
Arm Armor Capsule
ArmReplaces the regular charged shot with the far more powerful Plasma Charge Shot.
- Plasma Charge Shot — a massive blast that punches through heavy armor
Body Armor Capsule
BodyGrants a defense shield that cuts incoming damage while charging the devastating Nova Strike.
- Damage-reducing shield
- Nova Strike Giga Attack
Leg Armor Capsule
LegGrants the Air Dash and Hover Dash, both essential for reaching some of the game's more out-of-the-way secrets.
- Air Dash
- Hover Dash
Ride Armor
Ride Armor — Ridden
General PurposeX and Zero take no damage while piloting it — only the armor itself does — and a well-timed attack triggers a devastating punch.
- Heavy punch attack on a well-timed strike
- Extra protection while riding
Ride Armor — Eagle
FlightA flight-capable Ride Armor. Jump then hold to hover in place, and fire missile volleys at anything below.
- Hover flight
- Missile barrage
Ride Armor — Land Chaser
SpeedA motorbike-style Ride Armor built for speed rather than durability. Covers ground fast and can ram straight through enemies with its Dash.
- High-speed ground movement
- Ramming Dash attack
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