Weapons
X's arm cannon and every Special Weapon copied from a defeated Maverick, with what each one is actually good for.
X-Buster
X-Buster
X's arm cannon, standard issue and always available. Tap to fire a weak plasma shot, or hold the button to charge a much stronger blast — the charged shot is your bread and butter until you start copying Maverick weapons.
- Unlimited
- Never runs out of ammo
- Hold the fire button to charge a stronger shot
- Weakest damage output of anything in X's kit
- Charge time gets in the way when enemies close distance fast
Maverick Weapons
Lightning Web
Web SpiderFires a sticky electrified net that locks enemies in place for a moment. Use the stun to land free hits, or use the web itself as a makeshift platform over gaps.
- Weapon Energy
- Stuns anything it catches, buying a free window to attack
- Doubles as a temporary platform you can stand on
- Short range
- Does little damage on its own — its value is the stun, not the hit
Ground Hunter
Jet StingrayLaunches a burrowing hunter capsule that crawls along any surface until it finds a target. Perfect for enemies that dodge a straight shot but can't outrun something that follows the terrain.
- Weapon Energy
- Homes in and tracks along floors, walls, and ceilings
- Great against fast or evasive targets you can't line up a shot on
- Travels slowly, so it's a poor panic button
- Weak against armored targets
Twin Slasher
Slash BeastThrows a scythe-shaped blade that flies forward and returns, damaging anything in its path twice per throw. Reliable, low-commitment horizontal coverage.
- Weapon Energy
- Boomerangs back to X, hitting on the way out and the way back
- Wide horizontal reach, good for clearing a straight corridor
- Only travels in a straight line
- Weak against enemies that fly above buster height
Double Cyclone
Storm OwlSpins twin fan blades around X that shred anything flying nearby and knock projectiles out of the air. As much a defensive tool against bullet-heavy fights as it is an attack.
- Weapon Energy
- Shreds airborne and flying enemies
- Doubles as a defensive shield, deflecting incoming projectiles while active
- Short duration
- Contributes little against grounded, armored targets
Soul Body
Split MushroomFires a spore that, on hitting most regular enemies, morphs X into a copy of them for a short time — inheriting a version of their own attack or movement ability.
- Weapon Energy
- Copies the properties of whatever regular enemy it hits, letting you use their own ability back
- Versatile — its usefulness depends entirely on what you catch with it
- Useless against enemies it can't copy from
- Situational compared to a straightforward damage weapon
Aiming Laser
Cyber PeacockA charge-and-release laser that homes in on whatever's nearest once it's fully charged. Excellent against fast or awkwardly-positioned targets you can't line up manually.
- Weapon Energy
- Auto-locks onto the nearest enemy when charged, no manual aiming required
- Can tag targets off to the side or above that a straight shot would miss
- Uncharged shots go straight and don't track
- Burns through Weapon Energy fast when charged repeatedly
Frost Tower
Frost WalrusSummons a pillar of ice that bursts up from the ground beneath X, damaging anything directly above and doubling as a quick boost to reach higher ledges.
- Weapon Energy
- Erupts straight upward, useful both as an attack and as a makeshift platform
- Can freeze certain hazards solid to cross them safely
- Fixed vertical trajectory — no horizontal reach
- Weak against anything already fire-resistant
Rising Fire
Magma DragoonAn uppercut blast of flame right in front of X. Costly to spam, but devastating against anything that gets caught at point-blank range.
- Weapon Energy
- Strong close-range knockup, good for punishing enemies that get in your face
- High burst damage for the Weapon Energy it costs
- Melee range only
- Leaves X briefly exposed mid-animation