Secrets
All six endings, the alternate S Scenario, and the unlockable Special Scenario.
Endings
Scenario A
Best EndingThe most complete ending in the game, with the best outcome for every character.
Scenario B
Alternate EndingAn alternate ending with a few key differences from the best one.
Scenario C
Alternate EndingAnother variant determined entirely by how quickly you defuse the final warhead.
Scenario D
Alternate EndingAn ending where Jack is forced to negotiate without Disc A as a bargaining chip.
Scenario E
Alternate EndingSeveral later scenes play out differently once Billy hasn't been saved.
Scenario F
Worst EndingThe least favorable of the six possible outcomes.
Unlockables
Special Scenario
Unlockable ModeA bonus mode built for replaying the game without worrying about ammo.
- Start with infinite dual handguns
- An Assault Rifle with infinite ammo and grenades waits in Car 11's kitchen
Scenario S
Unlockable ModeAn alternate version of the story with several changes: the first boss fight happens on the Blue Harvest's roof instead of the adjacent train (and can even be punched to death at close range), a mid-game detour lets you briefly play as Christina rescuing Jack from a church hideout in Germany, Boris drops the IC Chip in addition to his usual items, the Pliers and Endoscope are swapped for a small key that unlocks a locker holding them in Car 6's lab, and the final fight with an injured Mason becomes hand-to-hand instead of another helicopter chase.
- Clearing it unlocks a mode that starts you off with infinite dual handguns and infinite assault rifle ammo from the very beginning
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