Weapons
Full arsenal overview for Dylan and Regina: shotguns, heavy machine guns, anti-tank rifles, and specialized sub-weapons.
Sub-Weapons & Tactical Tools
Machete
Dylan's heavy tactical field machete. Beyond emergency close-quarters slashing, it is essential for clearing thick vine overgrowth and ivy obstructing sealed jungle doorways.
- None (Unlimited Melee)
- Cuts through thick jungle vines and overgrown ivy doors
- Instant emergency defense against close-range velociraptors
- Consumes zero ammunition or Extinction Points
- Extremely limited range
- Low damage output against armored carnivores
Stungun
Regina's multifunctional high-voltage stun rod. Used extensively to cycle circuit relays, jump-start mechanical terminals, unlock emergency blast doors, and shock encroaching predators.
- None (Rechargeable Electric Discharge)
- Overrides electronic door locks and restores circuit panels
- Ignites pressurized fuel gas valves into lethal flame jets
- Stuns advancing carnivores and disrupts attack animations
- Requires close physical proximity
- Minimal direct combat damage
Chainmine
A heavy tactical sub-weapon designed to plant directional explosive charges. Vital for demolishing cave obstructions and destabilizing armored synapsids.
- Chainmine Cartridges (5 rounds per reload)
- Obliterates massive boulders blocking cave paths
- Flips heavily armored Inostrancevia onto their vulnerable backs
- Can be equipped by both Dylan and Regina
- High ammo replacement cost at shops
- Slow deployment windup
Shockwave
A pneumatic underwater defense system emitting high-frequency compression pulses through the water column to repel marine predators.
- None (Sub-Aquatic Pressure Waves)
- Discharges concussive water blasts that disorient Mosasaurs
- Unlimited sub-aquatic usage
- Pushes aggressive aquatic predators backward
- Underwater use only
- Deals zero lethal damage on its own
Handguns
Handgun
Regina's customized service sidearm. Its rapid handling and lightweight frame allow swift evasive movement and uninterrupted run-and-gun combat against raptor packs.
- 9mm Handgun Bullets (200 rounds capacity)
- High rate of fire with smooth mobility while shooting
- Generous starting magazine of 200 rounds
- Very cheap ammunition replenishment at EPS terminals
- Low damage per shot against larger carnivores
Shotguns
Shotgun
Dylan's rugged pump-action combat shotgun. Loaded with 100 shells from the outset, it serves as the ultimate crowd-clearing workhorse throughout the jungle routes.
- 12-Gauge Shotgun Shells (100 rounds capacity)
- Massive wide spread capable of hitting multiple raptors simultaneously
- Knocks down advancing Velociraptors and Oviraptors with ease
- Large 100-shell capacity
- Slower rate of fire compared to Regina’s handgun
- Limited effective range
Rifles & Energy Weapons
Anti-Tank Rifle (ATR)
A high-caliber anti-materiel cannon. Its high-velocity armor-piercing projectiles blast straight through prehistoric hides, neutralizing elite carnivores instantly.
- Heavy Armor-Piercing Solid Rounds
- Devastating kinetic punch that penetrates through multiple dinosaurs in a line
- Sends Velociraptors and Oviraptors flying across the screen in one shot
- Top-tier precision weapon for Dylan during late-game jungle escort missions
- High point cost
- Dylan-exclusive weapon
Solid Cannon
An advanced energy weapon projecting concentrated gravity bursts that crush biological targets and tear through dinosaur scales with devastating efficiency.
- Compressed Gravity Energy Charges
- Fires compressed gravity spheres with continuous lingering damage
- Devastating weapon against Allosaurus and Inostrancevia
- Rapid projectile travel speed with immense stopping power
- Moderate ammunition capacity
Heavy Weapons
Heavy Machine Gun
A rapid-fire light machine gun fielded by Regina. Its extreme bullet velocity and huge magazine make it one of the premier combat investments in the entire game.
- 5.56mm Belt Ammunition (300 rounds)
- Colossal firing cadence and uninterrupted suppressive stream
- One-shot kills surfacing Plesiosaurs in the docks
- Essential workhorse for Regina during missile silo and city incursions
- Rapidly consumes ammunition if fired continuously
Flame Launcher
A military-grade flamethrower project. Crucial for burning through the hallucinogenic PP-34 jungle biome and neutralizing aggressive packs in tight choke points.
- Fuel Cartridges
- Mandatory weapon to incinerate toxic PP-34 spore plants
- Inflicts lingering fire damage on charging carnivores
- Clears wide swathes of dense vegetation and venomous swarms
- Short effective reach
- Limited fuel reserves
Rocket Launcher
The pinnacle of heavy ordnance. Launches high-explosive shaped charges capable of staggering even the largest prehistoric titans.
- High-Explosive Anti-Dino Rockets
- The highest single-shot explosive damage in the game
- Staggers and repels massive apex predators like the Giganotosaurus
- Massive area-of-effect blast radius
- Very expensive
- Slow reload and aim windup
Underwater Weapons
Needle Gun
A pneumatic speargun engineered for sub-aquatic engagements. Features self-generating harpoon bolts, making it ideal for racking up massive combo points against Mosasaurs.
- Infinite Compressed Harpoons
- Infinite ammunition reserves requiring no purchases
- Rapid semi-automatic firing cadence
- Excellent for farming massive Extinction Points underwater
- Underwater facility use only
- Requires multiple hits on armored targets
Aquagrenade
A heavy underwater torpedo launcher. Its supercavitating explosive ordnance tears through reinforced underwater concrete pillars and aquatic leviathans alike.
- Supercavitating Torpedoes
- Destroys cracked concrete pillars and structural obstacles
- Crucial weapon required to defeat the aquatic Plesiosaurus boss
- Massive sub-aquatic concussive blast
- Underwater facility use only
- Limited torpedo supply