Weapons

Full arsenal overview for Dylan and Regina: shotguns, heavy machine guns, anti-tank rifles, and specialized sub-weapons.

Sub-Weapons & Tactical Tools

Machete

Dylan's heavy tactical field machete. Beyond emergency close-quarters slashing, it is essential for clearing thick vine overgrowth and ivy obstructing sealed jungle doorways.

Location
Dylan's default starting inventory
Features
  • None (Unlimited Melee)
  • Cuts through thick jungle vines and overgrown ivy doors
  • Instant emergency defense against close-range velociraptors
  • Consumes zero ammunition or Extinction Points
  • Extremely limited range
  • Low damage output against armored carnivores

Stungun

Regina's multifunctional high-voltage stun rod. Used extensively to cycle circuit relays, jump-start mechanical terminals, unlock emergency blast doors, and shock encroaching predators.

Location
Regina's default starting inventory
Features
  • None (Rechargeable Electric Discharge)
  • Overrides electronic door locks and restores circuit panels
  • Ignites pressurized fuel gas valves into lethal flame jets
  • Stuns advancing carnivores and disrupts attack animations
  • Requires close physical proximity
  • Minimal direct combat damage

Chainmine

A heavy tactical sub-weapon designed to plant directional explosive charges. Vital for demolishing cave obstructions and destabilizing armored synapsids.

Location
Purchasable from the EPS terminal on the Patrol Ship (12,000 EP)
Features
  • Chainmine Cartridges (5 rounds per reload)
  • Obliterates massive boulders blocking cave paths
  • Flips heavily armored Inostrancevia onto their vulnerable backs
  • Can be equipped by both Dylan and Regina
  • High ammo replacement cost at shops
  • Slow deployment windup

Shockwave

A pneumatic underwater defense system emitting high-frequency compression pulses through the water column to repel marine predators.

Location
Equipped automatically upon donning the Diving Suit
Features
  • None (Sub-Aquatic Pressure Waves)
  • Discharges concussive water blasts that disorient Mosasaurs
  • Unlimited sub-aquatic usage
  • Pushes aggressive aquatic predators backward
  • Underwater use only
  • Deals zero lethal damage on its own

Handguns

Handgun

Regina's customized service sidearm. Its rapid handling and lightweight frame allow swift evasive movement and uninterrupted run-and-gun combat against raptor packs.

Location
Regina's default starting firearm
Features
  • 9mm Handgun Bullets (200 rounds capacity)
  • High rate of fire with smooth mobility while shooting
  • Generous starting magazine of 200 rounds
  • Very cheap ammunition replenishment at EPS terminals
  • Low damage per shot against larger carnivores

Shotguns

Shotgun

Dylan's rugged pump-action combat shotgun. Loaded with 100 shells from the outset, it serves as the ultimate crowd-clearing workhorse throughout the jungle routes.

Location
Dylan's default starting firearm
Features
  • 12-Gauge Shotgun Shells (100 rounds capacity)
  • Massive wide spread capable of hitting multiple raptors simultaneously
  • Knocks down advancing Velociraptors and Oviraptors with ease
  • Large 100-shell capacity
  • Slower rate of fire compared to Regina’s handgun
  • Limited effective range

Rifles & Energy Weapons

Anti-Tank Rifle (ATR)

A high-caliber anti-materiel cannon. Its high-velocity armor-piercing projectiles blast straight through prehistoric hides, neutralizing elite carnivores instantly.

Location
Purchasable from EPS computer terminals (38,000 EP)
Features
  • Heavy Armor-Piercing Solid Rounds
  • Devastating kinetic punch that penetrates through multiple dinosaurs in a line
  • Sends Velociraptors and Oviraptors flying across the screen in one shot
  • Top-tier precision weapon for Dylan during late-game jungle escort missions
  • High point cost
  • Dylan-exclusive weapon

Solid Cannon

An advanced energy weapon projecting concentrated gravity bursts that crush biological targets and tear through dinosaur scales with devastating efficiency.

Location
Purchasable from EPS computer terminals (14,000 EP)
Features
  • Compressed Gravity Energy Charges
  • Fires compressed gravity spheres with continuous lingering damage
  • Devastating weapon against Allosaurus and Inostrancevia
  • Rapid projectile travel speed with immense stopping power
  • Moderate ammunition capacity

Heavy Weapons

Heavy Machine Gun

A rapid-fire light machine gun fielded by Regina. Its extreme bullet velocity and huge magazine make it one of the premier combat investments in the entire game.

Location
Purchasable from EPS computer terminals (12,000 EP)
Features
  • 5.56mm Belt Ammunition (300 rounds)
  • Colossal firing cadence and uninterrupted suppressive stream
  • One-shot kills surfacing Plesiosaurs in the docks
  • Essential workhorse for Regina during missile silo and city incursions
  • Rapidly consumes ammunition if fired continuously

Flame Launcher

A military-grade flamethrower project. Crucial for burning through the hallucinogenic PP-34 jungle biome and neutralizing aggressive packs in tight choke points.

Location
Purchasable from the Research Facility Control Shack EPS terminal
Features
  • Fuel Cartridges
  • Mandatory weapon to incinerate toxic PP-34 spore plants
  • Inflicts lingering fire damage on charging carnivores
  • Clears wide swathes of dense vegetation and venomous swarms
  • Short effective reach
  • Limited fuel reserves

Rocket Launcher

The pinnacle of heavy ordnance. Launches high-explosive shaped charges capable of staggering even the largest prehistoric titans.

Location
Purchasable from EPS terminals before final chapters (50,000 EP)
Features
  • High-Explosive Anti-Dino Rockets
  • The highest single-shot explosive damage in the game
  • Staggers and repels massive apex predators like the Giganotosaurus
  • Massive area-of-effect blast radius
  • Very expensive
  • Slow reload and aim windup

Underwater Weapons

Needle Gun

A pneumatic speargun engineered for sub-aquatic engagements. Features self-generating harpoon bolts, making it ideal for racking up massive combo points against Mosasaurs.

Location
Equipped automatically upon entering the Underwater Facility
Features
  • Infinite Compressed Harpoons
  • Infinite ammunition reserves requiring no purchases
  • Rapid semi-automatic firing cadence
  • Excellent for farming massive Extinction Points underwater
  • Underwater facility use only
  • Requires multiple hits on armored targets

Aquagrenade

A heavy underwater torpedo launcher. Its supercavitating explosive ordnance tears through reinforced underwater concrete pillars and aquatic leviathans alike.

Location
Purchasable from the underwater save room EPS terminal (20,000 EP)
Features
  • Supercavitating Torpedoes
  • Destroys cracked concrete pillars and structural obstacles
  • Crucial weapon required to defeat the aquatic Plesiosaurus boss
  • Massive sub-aquatic concussive blast
  • Underwater facility use only
  • Limited torpedo supply

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