Enemies

Medical Staff, Security Guards, Robots, and the four other Galerians standing between Rion and Dorothy.

Medical Staff

Encounter

Unarmed hospital staff turned hostile by Dorothy's control. The weakest enemy in the game — a single charged Nalcon shot usually drops them.

Location
Michaelangelo Memorial Hospital
Recommendations
  • Nalcon at close range
  • Attack before they notice you when possible

Security Guard

Encounter

Patrol set routes and will notice Rion if he runs nearby. Walking instead of running lets you get behind them for a free first hit.

Location
Michaelangelo Memorial Hospital
Recommendations
  • Nalcon or Red
  • Sneak up on patrolling guards instead of running past them

Rabbit (Bandages / Suit)

Encounter

Reanimated household staff and hotel guests. The suited variant found in Rion's House and the Babylon Hotel actually attacks with Nalcon of its own, so don't get careless at range.

Location
Rion's House, Babylon Hotel
Recommendations
  • Red works especially well
  • Watch out — Rabbits in suits can hit you with their own Nalcon

White Robot

Encounter

Security robots that open fire the moment they activate. Get too close and they'll riddle you with shots before a Short finishes them; too far and they get several free hits in first.

Location
Michaelangelo Memorial Hospital
Recommendations
  • Short if it's available
  • Otherwise Nalcon from a safe middle distance

Yellow Robot

Encounter

A tougher recolor of the White Robot — more health, faster shots, and a shoulder-charge attack, usually fought three at once. Bait them into bunching up, hit the group with D-Felon, then mop up with Nalcon.

Location
Mushroom Tower — Second Floor
Recommendations
  • D-Felon to group them, then Nalcon
  • Never charge D-Felon while one is winding up a shot

Arabesque

Encounter

Bio-mechanical guardians that spawn when you disturb their incubators or power on an area. Rarely worth the AP it costs to fight them — walking past is usually the better call.

Location
Michaelangelo Memorial Hospital, Babylon Hotel Boiler Room
Recommendations
  • Safe to ignore at full AP
  • D-Felon makes short work of them if you need to engage

Four-Legged Arabesque

Encounter

A late-game Arabesque variant that's tankier than its earlier cousins but hits far softer — a slow fight rather than a dangerous one.

Location
Mushroom Tower — Fourth Floor
Recommendations
  • D-Felon or Appolinar
  • Low damage output, so Nalcon works fine if drugs are low

Bosses

Clinic Chief Dr. Lem

Boss · Easy

The first boss and by far the shortest fight in the game. Interact with the tangle of wires in the room to trigger the confrontation — if you're close to a Short, it ends almost instantly.

Location
Elevator Room
Recommendations
  • Short if it's charged and ready
  • Otherwise Nalcon — the fight is over in seconds

Birdman

Boss · Hard

Stock up on Nalcon before this fight — 3-4 vials plus a full gauge is a safe cushion, and a Skip helps too. He teleports and fires energy balls, then splits into three copies where only the first one that appeared is real; dodge the decoys' attacks but don't waste drugs on them. When all three regroup and rise into the air, run to a corner — he's about to flood the room with Nalcon. His final, most aggressive phase drops the split entirely; mix in Red between Nalcon bursts once he gets there.

Location
Playground, Rion's House
Recommendations
  • Nalcon only — he ignores Red and can't be Shorted
  • Watch for the real one when he splits into three

Rainheart

Boss · Hard

Has four moves: a shove, a melee flurry, a fireblast, and a zombie summon. He's untouchable while airborne summoning zombies — instead, let the zombies' own falling attack kill them if it misses you, or let his fireblast burn his own summons. The best opening is hitting him with Nalcon right as he winds up the fireblast, which both damages him and cancels the attack.

Location
Room 305, Babylon Hotel
Recommendations
  • Never use Red on him — he's fully immune
  • Hit him with Nalcon while he charges his fireblast to interrupt it

Rita

Boss · Deadly

A long, grueling fight — Rita spends most of it floating on a table, immune to attacks, either charging at you or hurling furniture. She's only exposed for a moment after she crashes back down, so unload Red when you get the opening and follow with Nalcon while she's staggered.

Location
Dining Area, abandoned restaurant, Babylon Hotel
Recommendations
  • Save Red for the brief windows she's vulnerable
  • Stay ready to hit her with Nalcon right after she crash-lands

Cain

Boss · Hard

Escalates through four attack phases as his health drops: triple Nalcon streams, the same with lightning added, then triple Red streams, then Red with lightning. Staying close and dodging is safer than backing away during the lightning phases; during the Red phases, standing still and releasing the instant he appears is the key to not getting hit.

Location
Hand of God, Mushroom Tower
Recommendations
  • Nalcon throughout — save Red for emergencies
  • Stand still and time your charge for his Red 2 phases

Dorothy

Boss · Deadly

The final boss — three separate eyeballs, each targetable on its own. She quakes to briefly stun you, warns of an incoming lightning strike with a spotlight, and sweeps a Laser left-to-right-to-left that must be dodged entirely. She won't use the Laser until her first eye is down. Whittle the eyes with Nalcon, then switch to Red once you're down to the last one or have burned through several vials of Nalcon.

Location
Mushroom Tower — final chamber
Recommendations
  • Target the three floating eyes individually, not the machine itself
  • The Laser sweep is the one attack to avoid at all costs

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