Armors

Boots, chokers, and earrings — the equippable gear that changes how Fiona kicks, panics, and loses stamina.

Boots

Feather Boots

Ideal for creeping past a pursuer who's actively listening for you rather than looking.

Location
Alchemical production
Grants
  • Fiona's footsteps become silent

Metal Boots

A straightforward damage upgrade to Fiona's kick, tucked behind one of Debilitas' specific defeat conditions.

Location
Secret castle basement, opened with the Smudged Key after defeating Debilitas via the chandelier; also alchemical production
Grants
  • Kicks deal double damage
  • Small chance to land a power-attack kick

Burst Boots

Turns an ordinary kick into an occasional area-damage hit — useful against anything that likes to close distance.

Location
Made using the POWDER plate-key on the plate-key machine; also alchemical production
Grants
  • Kicks sometimes explode on impact

Silver Boots

The best boots in the game by a wide margin. Beating Riccardo down repeatedly before finishing him off is the reliable way to guarantee a drop.

Location
Alchemical production; also dropped by Riccardo once he's taken enough punishment
Grants
  • Kicks deal 5x damage
  • High chance to land a power-attack kick

Chokers

Obsidian Choker

Worth crafting immediately — it takes the edge off tracking-based threats from the earliest hours of the run.

Location
Made using the METH plate-key on the Emeth statue at the very start of the game; also alchemical production
Grants
  • Reduces how easily Luminessants and pursuers track Fiona's Azoth odour

Jade Choker

A solid all-around survival choker for the early-to-mid game.

Location
Made using the MAGNUS plate-key on the red box in the castle's doll room; also alchemical production
Grants
  • Stamina drains more slowly
  • Stamina recovers faster
  • Better odds of avoiding a power attack

Ruby Choker

Functionally a duplicate of the Jade Choker with a different source — handy if you missed the Jade one or want a spare.

Location
Alchemical production; also dropped by Lorenzo or by Debilitas after the Lunar Refractor puzzle
Grants
  • Same benefits as the Jade Choker

Diamond Choker

The best choker in the game — the power-attack immunity alone makes it worth prioritizing before the later boss fights.

Location
Made using the ADAMAS plate-key on the plate-key machine; also alchemical production
Grants
  • Stamina drains far more slowly
  • Stamina recovery is doubled
  • Fully immune to power attacks

Earrings

Inquisitor Earrings

A minor but useful boost to how quickly Fiona settles down after a scare.

Location
Made using the MAGNUS plate-key on the red box in the castle's doll room; also alchemical production
Grants
  • Panic reduces slightly faster

Alchemist Earrings

A stronger version of the same idea, better suited to the later, more hostile chapters.

Location
Made using the ALCHYMIA plate-key on the plate-key machine; also alchemical production
Grants
  • Faster panic recovery
  • Panic rises less when Fiona is hit

Fairy Earrings

A situational stealth tool — great for waiting out a patrol, useless the moment things get physical.

Location
Made using the MORGAN plate-key on the plate-key machine; also alchemical production
Grants
  • Fiona turns invisible after standing still for 2 seconds
  • Breaks immediately if an enemy touches her

Philosopher Earrings

The best panic-management earrings in the game, tucked behind one of the more involved item chains.

Location
Given for the White Godstone on the Water Tower machine; also dropped by Daniella if beaten down enough before her boss fight
Grants
  • Better overall mental stability
  • Faster panic reduction

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