Enemies

Rogue FOXHOUND commanders and Shadow Moses security: Revolver Ocelot, Cyborg Ninja, Psycho Mantis, Sniper Wolf, Vulcan Raven, Liquid Snake, and Metal Gear REX.

Genome Soldiers

Standard Infantry

Special forces soldiers genetically enhanced with Big Boss's genetic therapy. They feature acute hearing and vision cones accurately mapped onto Snake's Soliton Radar.

Location
Throughout the entire Shadow Moses facility
Recommendations
  • Patrol fixed routes; react to audible footprints in snow, splashing water puddles, and wall knocks
  • The suppressed SOCOM pistol eliminates sentries at range without alerting squadmates
  • If full Alert mode triggers, retreat into ventilation ducts or duck beneath vehicles until the timer expires

Gun Cameras

Automated Defense

Ceiling-mounted surveillance security systems equipped with automated anti-personnel machine guns. Entering their vision sweep triggers continuous ballistic fire and trips base-wide alert alarms.

Location
Tank Hangar, Nuclear Warhead Storage, Communications Towers
Recommendations
  • Detection vision cones clearly displayed on the Soliton Radar
  • Chaff Grenades temporarily scramble their target-acquisition circuitry for several seconds
  • In narrow hallways, crawl directly underneath them hugging the wall or detonate them with C-4 / Grenades

Wolf-Dogs

Animal Encounter

A pack of Arctic wolf-dog hybrids bred by Sniper Wolf inhabiting the rocky subterranean passages. They attack fiercely if you intrude near their dens.

Location
Wolf Cave
Recommendations
  • Snake is an animal lover: do not use lethal firearms against the pack
  • Toss Stun Grenades to safely disorient them and run through the cavern
  • Equipping Sniper Wolf’s Handkerchief (given by Otacon) causes the wolves to recognize the scent and treat Snake as an ally permanently

Bosses

Revolver Ocelot

FOXHOUND Commander · Medium

Former Russian Spetsnaz operative and master marksman wielding legendary Colt Single Action Army revolvers. His signature ricochet shots can strike around 90-degree corners.

Location
Tank Hangar Basement B2
Recommendations
  • Do NOT use C-4 or grenades: you will detonate the explosives strapped to hostage Kenneth Baker causing an instant Game Over
  • Ocelot fires in 6-shot volleys with his Single Action Army revolver before needing to manually reload
  • Chase him in a circle and unload SOCOM pistol rounds during his vulnerable reload animations
  • Watch out for ricocheting bullets bouncing off concrete pillars

M1 Abrams Tank (Vulcan Raven)

Mechanical Boss · Medium

Main battle tank crewed by Vulcan Raven and two Genome Soldier gunners defending the snowfield mine clearing.

Location
Surface Snowfield
Recommendations
  • Throw Chaff Grenades to blind the tank’s optical sensors and turret tracking computer
  • Approach in a zigzag sprint to evade heavy coaxial machine gun sweeps
  • Lodge fragmentation grenades directly inside the open turret hatch when the gunner exposes himself
  • Repeat the process against the second relief gunner to destroy the tank

Cyborg Ninja (Frank Jaeger / Gray Fox)

FOXHOUND Commander · Medium

Snake's former FOXHOUND comrade revived through genetic experiments and encased within an experimental combat exoskeleton. His superhuman speed demands a purely physical martial duel.

Location
Computer Laboratory B2
Recommendations
  • Immune to firearms at the start: deflects all incoming bullets with his high-frequency blade
  • Phase 1: strictly engage in hand-to-hand combat using punch-punch-kick combos
  • Phase 2 (Optical Cloak): equip Thermal Goggles to track his shimmering silhouette and lob Chaff Grenades to disrupt his cybernetic optic sensors
  • Phase 3 (Feints): feint forward strikes to bait him into flanking behind you, then counterattack immediately
  • Final Phase: when his exoskeleton discharges sparks, unleash full-auto bursts from the FA-MAS rifle

Psycho Mantis

FOXHOUND Commander · Very Hard / Mind Trick

The world’s most powerful telepath and psychokinetic master. Capable of levitating heavy objects, controlling minds, and reading the player’s input commands directly from memory.

Location
Commander’s Office (Communications Tower)
Recommendations
  • The Iconic Trick: Plug your controller into Port 2 (Slot 2) on the console to prevent him from reading Snake’s mind
  • Shoot and shatter the gas mask busts in the corners of the office to break his telekinetic concentration
  • Equip Thermal Goggles to locate his levitating body when he turns invisible
  • If Meryl is mind-controlled, lob a Stun Grenade to knock her out safely without inflicting damage

Sniper Wolf

FOXHOUND Commander · Hard

Elite Kurdish marksman capable of holding a sniper vantage motionless for days amidst blizzards without blinking.

Location
Snowy Canyon (Act 1), Snowfield (Act 2)
Recommendations
  • Act 1 (Canyon): equip the PSG-1 sniper rifle, take a dose of Diazepam to eliminate heartbeat sway, and shoot whenever her head peeks from behind the central pillar
  • Act 2 (Snowfield): position behind cover on the right-hand ridge and pilot remote Nikita missiles in first-person directly into her nest without exposing yourself
  • Alternatively, lock onto her optic scope glare with the Stinger missile launcher

Hind-D Helicopter (Liquid Snake)

Mechanical / Aerial Boss · Hard

Heavily armored Soviet attack gunship piloted by Liquid Snake himself. Its dual rotary cannons and guided missile salvos tear apart the communications tower rooftop.

Location
Communications Tower Roof
Recommendations
  • Permanently take cover behind the central roof access blockhouse to block heavy rotary autocannon fire
  • Monitor the Soliton Radar to anticipate strafing attack runs
  • Acquire target locks in first-person view using the Stinger launcher and fire the instant the gunship crests the horizon
  • When Liquid unleashes his missile barrage, stay tucked firmly behind the central concrete structure

Vulcan Raven

FOXHOUND Commander · Hard

A giant Inuit shaman and warrior of immense physical strength. He carries an aircraft-mounted M61 Vulcan rotary cannon as a handheld personal firearm.

Location
Frozen Warehouse Storage
Recommendations
  • Watch the Soliton Radar closely: Raven wields a 20mm rotary autocannon that will shred you in seconds if caught in his line of sight
  • Exploit his slow turning speed to circle behind him, firing Stinger missiles or placing Claymore mines and C-4 along his patrol route
  • He gains speed as his health diminishes: keep distance and finish him off with guided Stinger rockets
  • Beware of extreme sub-zero temperatures freezing your stored rations

Metal Gear REX (Liquid Snake)

Colossal Boss · Very Hard

The ultimate instrument of nuclear deterrence: an armored bipedal walker equipped with an electromagnetic railgun and composite reactive plating.

Location
Underground Test Hangar
Recommendations
  • Phase 1 (Radome Sensor): throw Chaff Grenades to scramble targeting systems and fire Stinger missiles into the circular dish sensor on its left shoulder
  • Evade ventral laser sweeps and stomping mechanical feet at all costs
  • Following Gray Fox’s heroic sacrifice, Phase 2 begins
  • Phase 2 (Open Cockpit): maintain range and fire Stinger missiles directly into the exposed cockpit where Liquid is strapped in before he can launch nuclear ordnance

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