Weapons
Snake's tactical weapons arsenal: suppressed SOCOM pistol, FA-MAS assault rifle, Nikita remote missiles, Stinger launchers, grenades, and C-4 explosives.
Handguns
SOCOM Handgun (.45 ACP)
Snake's tactical sidearm. Upgraded with an attached sound suppressor, it becomes the ultimate stealth weapon for eliminating Genome Soldiers without tripping the Soliton Radar alarm.
- .45 ACP Rounds
- Integrated laser targeting sight
- Accepts a screw-on suppressor for silent assassination
- Semi-automatic firing rate
- SOCOM SuppressorTank Hangar Ground Floor (behind the Level 2 security door).
Silences gunshots completely, preventing sentries from detecting gunfire audio.
Rifles
FA-MAS Assault Rifle
French-designed bullpup automatic rifle packing intense suppressive firepower. Crucial for open firefight waves, elevator ambushes, and the final phase against the Cyborg Ninja.
- 5.56mm NATO Ammunition
- Fully automatic high-cadence spray
- Allows running and firing simultaneously by holding the fire button
- Very loud: alerts all sentries in the room if not in open combat
PSG-1 Sniper Rifle
High-precision marksman rifle. Its long-range scope is mandatory for engaging Sniper Wolf in the snow canyon and neutralizing high-vantage sentries.
- 7.62mm NATO Rounds
- High-magnification telescopic scope for extreme-range engagements
- Eliminates sentries in a single shot across full-screen distances
- Scope drifts with Snake’s heartbeat unless stabilized with Diazepam
Explosives
C-4 (Plastic Explosive)
High-grade malleable military plastic explosive. Sticks to walls and floors, detonating remotely upon pressing the weapon button. Essential for breaching weak structural walls in Basement B2 and damaging boss targets like Vulcan Raven.
- C-4 Plastique Blocks (Manual placement & remote detonation)
- Blasts through discolored walls to unlock secret chambers and passageways
- Remote radio detonation
- Devastating for setting up enemy ambushes
- Danger of self-damage if detonated in close proximity to Snake or hostages
Claymore Directional Landmine
Trip-fused directional fragmentation landmine. Crawling prone over them while wearing Thermal Goggles disarms and collects them into your inventory for ambushing Vulcan Raven.
- Sensor-fused directional mines
- Automatically detonates when sentries or bosses cross its forward arc
- Can be collected and disarmed by crawling over them prone
- Fatal detonation if Snake walks across the front face without crawling
Hand Grenades (Fragmentation)
Standard military fragmentation grenades. Essential for defeating Vulcan Raven's M1 Abrams Tank by landing throws directly inside the open turret hatch.
- Defensive timed-fuse fragmentation grenades
- Massive area-of-effect damage with timed detonation
- Primary weapon for destroying the M1 Abrams Tank
- Demands calculating throwing arc and fuse timing
Heavy Weapons
Nikita Remote-Controlled Missile Launcher
Heavy launcher firing remote fly-by-wire missiles. Firing switches perspective directly to the missile's nose camera, allowing you to navigate corridors, destroy distant power generators, and snipe bosses from safe cover.
- Radio-guided micro-missiles (First-person nose camera)
- Full manual steering control of the missile in first-person view
- Solves the electrified floor puzzle in the B2 gas chamber
- Enables striking Sniper Wolf from complete cover
- Snake remains completely immobile and defenseless while piloting the missile
Stinger Surface-to-Air Missile Launcher
Military MANPADS surface-to-air rocket launcher featuring automated infrared target acquisition. The definitive weapon for taking down Liquid's Hind-D helicopter and breaking Metal Gear REX's armored chassis.
- Heat-seeking surface-to-air missiles
- First-person HUD target lock-on
- The only weapon capable of downing the Hind-D gunship and penetrating Metal Gear REX
- Demands first-person aiming view
Special
Chaff Grenades (Electronic Countermeasures)
Electronic countermeasure canisters dispersing metallic foil strips into the air. Completely disables surveillance cameras, automated machine-gun turrets, and targeting computers on mechanical bosses.
- Aluminum foil strip canisters
- Blinds all security cameras, automated gun turrets, and radar sensors for several seconds
- Disrupts electronic sensor arrays on the Cyborg Ninja, M1 Tank, and Metal Gear REX
- Temporarily scrambles Snake’s Soliton Radar while active
Stun Grenades (Flashbangs)
Acoustic and optical disorientation grenades. Incapacitates sentries across large rooms and safely subdues Meryl when puppeted by Psycho Mantis without causing physical harm.
- High-intensity flashbangs
- Instantly disorients and incapacitates Genome Soldiers, wolf-dogs, and mind-controlled Meryl non-lethally
- Clears entire groups in one bright flash
- Ineffective against armored vehicles