Enemies
PMC soldiers, FROGs, Gekko walkers, and the Beauty and the Beast Corps — how each one fights and how to put them down.
PMC Soldiers
EncounterStandard private military contractors, present in every warzone Snake passes through. Their reactions and aim are boosted by SOP, so getting spotted rarely stays a one-on-one problem for long — take them down quietly whenever possible.
- CQC chokeholds or a suppressed sidearm for silent takedowns
- Watch their SOP-linked alert state on the Threat Ring before engaging
FROGs
EliteLiquid's all-female special forces unit, trained to move fast, climb walls, and flank in packs. Far more dangerous than a standard PMC soldier one-on-one.
- Suppressed rifle at range before they close in
- Avoid melee — their acrobatics make CQC risky
Gekko
EliteBipedal battle robots that run on a captured animal brain instead of a conventional AI. Fast, strong, and dangerous up close — always go for a leg first.
- Shoot out a leg joint to cripple its mobility before finishing it off
- RPG-7 or Rail Gun for a fast kill
Dwarf Gekko
EncounterSmaller, mass-produced Gekko units guarding Shadow Moses' interior labs and warehouses. Individually weak, but they swarm in numbers.
- Any automatic weapon works at close range
- Watch for their laser targeting dot before they open fire
Bosses
Laughing Octopus
Boss · HardFirst of the Beauty and the Beast Corps. She camouflages against walls, mimics dead soldiers and lab mannequins, and lashes out with tentacle mines — corner her with a heavier weapon once she's taken serious damage, then finish the fight non-lethally with the tranquilizer gun.
- Night vision to track her while camouflaged
- Watch the radar and footstep sounds, not just your eyes
- Tranquilizer gun for the follow-up phase to earn a non-lethal kill
Raging Raven
Boss · HardCommands a flock of remote-controlled raven drones and can vanish and reappear in bursts of crows. Explosive splash damage catches her far more often than a clean rifle shot.
- Explosive weapons land more reliably than direct-fire guns
- Stay near cover during the motorcycle chase segment leading into the fight
- Switch to tranquilizers once her health is low
Crying Wolf
Boss · HardFights from inside a wolf-shaped exoskeleton across a wide, open snowfield, closing distance fast when provoked. Track her by footprints and the direction of the wind, then put a sniper round into her exposed body the moment she surfaces.
- M14 EBR or another sniper rifle
- Check wind direction to spot her scent trail and locate her wolf-suit
- One well-placed shot per exposed sighting does heavy damage
Screaming Mantis
Boss · DeadlyPossesses Meryl and uses her as a living shield. Break free of the mind control, then shoot the psychic dolls orbiting her to expose her real body — tranquilize her rather than risk hitting Meryl.
- Use the syringe on yourself to break free of her mind control
- Shoot down the psychic dolls circling her
- Never fire directly at Meryl while she's being puppeted
Vamp
Boss · HardA near-unkillable assassin whose accelerated healing makes bullets pointless. Dodge his attacks, grapple him with CQC once he's staggered, and finish him with the syringe instead of burning ammunition on a fight you can't win with gunfire alone.
- Equip the syringe before the fight starts
- Dodge his knife rush, then grab him from behind with CQC and inject the syringe
Liquid Ocelot / Metal Gear REX
Boss · DeadlyLiquid pilots the original Metal Gear REX against Snake, who fights back with Otacon's rebuilt Metal Gear MK. III. Whittle down REX's armor with homing missiles, then land the scripted finishing blow whenever the fight cues you to.
- Homing missiles and the laser to strip REX's armor
- Follow Otacon's prompts for the finishing strike each time REX surfaces from the water