Enemies

The terrorists, guard dogs, and bosses standing between Jack and the Ambassador.

Terrorists

Encounter

The standard enemy found throughout almost the entire train.

Recommendations
  • Slow to aim and prone to missing — two or three handgun shots usually do it
  • A knife-armed variant skips the gunfire and ambushes from behind instead, sometimes shouting right before it attacks

Guards

Encounter

Blue Harvest security personnel assigned to specific rooms and installations. They fight exactly like Terrorists — the walkthrough just labels them separately by role.

Recommendations
  • Fight identically to Terrorists

Soldiers

Encounter

Show up in larger numbers during the train's big assault set-pieces, like the Car 14 evacuation or the Car 11 roof landing.

Recommendations
  • No combat differences from regular Terrorists

Terrorist + Dog

Encounter

A guard paired with a trained attack dog.

Recommendations
  • The dog can't be hit while standing — crouch down to its level before shooting

Exploding Mini-Robot

Encounter

Drops off the train's roof and lunges at Jack to detonate on contact, functioning like a mobile land mine.

Recommendations
  • Quick-turn away the instant it latches onto you to dodge the blast

Armed Mini-Robot

Encounter

A gun-armed version of the small robots.

Recommendations
  • Crouch and unload the moment it notices you, before it drains your health

Land Mine

Encounter

Scattered loose on the floor in a couple of late-game areas.

Recommendations
  • Run into it and immediately quick-turn away — the fastest way to clear a path

Bosses

Crossbow Man

Boss · Very Easy

The easiest fight in the game. Fires three crossbow bolts at a time; dodge, duck, or hide behind one of the four columns in the arena, then return fire once he's done. He'll occasionally rush in close, so be ready to land shots before he reaches you.

Recommendations
  • Hide behind the columns scattered around the arena
  • Counterattack in the window right after each volley of bolts

Flamethrower Man

Boss · Easy

Sweeps the floor with an undodgeable flame attack; the only way to survive it is to jump onto the second train running alongside the Blue Harvest. He always follows you to whichever train you're standing on, so keep switching after every attack and fire whenever you get a clean shot.

Recommendations
  • Jump to the adjacent train to dodge his flame sweep
  • He always follows you to whichever train you're on — keep switching

Boris Zugoski

Boss · Easy

Throws damaging grenades from short range, sometimes crouching to dodge your return fire. He hits noticeably harder on higher difficulties.

Recommendations
  • Squat, fire, quick-turn and back off to dodge his grenade, repeat

Dual Raygun Man

Boss · Hard

Fires a barrage from twin laser weapons while chasing you, then shoots the surrounding mountainside to rain boulders down on the train once he lands a hit. The walkthrough itself calls this the worst fight in the game.

Recommendations
  • Dodge-roll through his laser barrage
  • Back-hop three times in a row to clear the boulder rain, then roll immediately after

Philip Mason

Boss · Hard

The final boss, fought from a helicopter. He constantly repositions and fires missiles as you sidestep along the train's nose.

Recommendations
  • The Grenade Launcher is the only weapon that can hurt him
  • Wait for a clean shot rather than firing blind

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