ChaptersThe Mansion Entrance & Escaping the Trap

The Mansion Entrance & Escaping the Trap

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  1. 1

    The First Zombie & Obtaining the Lockpick

    After the opening cutscene in the Main Hall, head left into the Dining Room. Proceed through the door at the back to encounter the first zombie feeding on Kenneth. Return immediately to the Dining Room: Barry Burton will kill the zombie for you. Afterward, head back to the Main Hall — Wesker has vanished, leaving handgun ammo, and Barry hands you the Lockpick.

  1. 2

    Grabbing the Remington M870 Shotgun

    1F East Wing Shotgun RoomRemington M870 Shotgun

    Use the Lockpick on the blue double doors in the Main Hall to enter the East Wing. Navigate to the Shotgun Room on 1F. Pick up the Shotgun from the wall bracket. Upon exiting, the door locks and the ceiling trap activates. Wait a few seconds for Barry to break open the door and rescue you — saving you from needing the Broken Shotgun!

  1. 3

    Retrieving the Grenade Launcher

    2F East Wing BalconyGrenade Launcher

    Head upstairs to 2F East Wing and step out onto the exterior balcony. Beside the corpse of Bravo team member Forest Speyer, collect the Grenade Launcher — one of Jill's greatest offensive assets.

  1. 4

    Obtaining the Armor Key

    Explore the 2F East Wing hallway past the armor statue room to collect the Mansion Key (Armor). This unlocks remaining doors on both floors of the mansion.

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