Weapons
Every firearm and item Jill and Chris can find in the mansion, with pros, cons, and where to pick each one up.
Handguns
Beretta 92FS
The standard-issue S.T.A.R.S. sidearm. Reliable for early zombies and dogs, but save shotgun or magnum rounds for tougher threats later in the game.
- 9mm Handgun Rounds
- Abundant ammunition throughout the mansion
- Fast firing rate and reliable accuracy
- Low damage against Hunters and Bosses
- Takes multiple shots to down zombies
Shotguns
Remington M870
One of the most essential weapons in the game. Aiming upward when zombies get close guarantees an instant headshot decapitation, preventing them from turning into crimson threats.
- Shotgun Shells
- Can decapitate zombies at point-blank range
- Excellent crowd control against Hunters and Cerberus
- Ammunition is scarce
- Limited effective range
Magnums
Colt Python (.357 Magnum)
The most powerful conventional firearm in the game. Save every round of Magnum ammo for Yawn, Black Tiger, and the Tyrant.
- .357 Magnum Rounds
- Enormous damage output
- Kills almost any standard enemy in a single shot
- Extremely limited ammunition
- Should be reserved strictly for Bosses and emergency Hunter encounters
Special
Grenade Launcher
Jill OnlyJill's signature heavy weapon. Obtaining it early on the second-floor balcony gives Jill a massive combat advantage throughout the mansion and guardhouse.
- Explosive, Acid, Flame Rounds
- Versatile elemental ammo types
- Acid rounds obliterate Hunters, Flame rounds incinerate Plant 42
- Exclusive to Jill
- Slower reload animation
Rocket Launcher
Bonus / UltimateDropped by Brad Vickers during the final battle against the Tyrant. Finishing the main game in under 3 hours unlocks it permanently with infinite ammo for future playthroughs.
- Infinite Rocket Ammo
- One-shots every boss and enemy
- Infinite ammunition once unlocked
- Slow firing rate
- Blast radius can damage player at close range