Weapons

Every firearm, weapon upgrade, and tactical item across Rockfort Island and the Antarctic research base.

Melee

Combat Knife

In Code Veronica, the combat knife possesses a unique multi-hit collision box: downward swings can score 3 to 4 consecutive hits against a zombie's legs, tripping them to the floor for easy slashing while saving countless rounds of ammunition.

Location
Claire Redfield & Chris Redfield Starting Inventory
Features
  • Infinite Durability (No Ammo Required)
  • The most powerful knife in the classic era
  • Multi-hit registration per swing on sweeping hitboxes
  • Demands extreme close-quarters combat

Handguns

Beretta M93R Handgun (Claire)

Claire's primary sidearm throughout the first half of the adventure. Upgrading it with the Modification Parts turns it into a devastating burst-fire weapon.

Location
Rockfort Prison Cell Block (Acquired with Steve)
Features
  • 9mm Handgun Rounds
  • 15-round magazine with fast trigger cycle
  • Upgradable with Custom Handgun Parts for 3-round burst firing
  • Moderate single-shot damage against Bandersnatches
Upgrades
  • M93R Modification Parts
    Rockfort Island — Military Training Facility Storage

    Installs a shoulder stock and burst trigger group, unleashing 3-round 9mm bursts per pull.

Glock 17 Handgun (Chris)

Chris Redfield's standard service pistol upon landing on Rockfort Island. Customizing it gives Chris an exceptional critical decapitation rate against standard infected.

Location
Chris Redfield Starting Inventory
Features
  • 9mm Handgun Rounds
  • Generous 18-round magazine capacity
  • High accuracy and upgradable for critical decaps
  • Standard base damage before customization
Upgrades
  • Glock Handgun Parts
    Antarctic Base B1 — Machine Workshop

    Precision match-grade modifications that significantly raise the critical headshot decapitation rate.

Shotguns

Franchi SPAS 12 Shotgun

Tactical pump-action combat shotgun with wide pellet spread. A well-placed blast stops charging Hunters and Bandersnatches dead in their tracks.

Location
Rockfort Island — Ashford Palace Office (Shotgun Wall / Wood Model)
Features
  • Shotgun Shells
  • Devastating point-blank stopping power
  • Ideal for halting Bandersnatches and Hunter IIs
  • 7-shell magazine capacity

Rifles

MR-7C Sniper Rifle

A bolt-action precision sniper rifle. Used on the freezing Antarctic helipad to shoot directly through dense toxic gas at the exposed pulsating heart of the mutated Alexander Ashford.

Location
Antarctic Base B1 — Cryogenic Armory (Claire)
Features
  • 7 Sniper Rounds (Non-Reloadable)
  • First-person zoomed telescopic scope
  • Instant critical damage when hitting Nosferatu exposed heart
  • Single-use firearm reserved exclusively for the Nosferatu boss fight

Magnums

Colt Python .357 Magnum

The most powerful conventional firearm in the game. Refilling the extinguisher at the Antarctic base and extinguishing the flames in the Rockfort armory allows Chris to secure this devastating hand cannon.

Location
Rockfort Island — Subterranean Armory (Retrieved by Chris using the refilled Fire Extinguisher)
Features
  • .357 Magnum Rounds
  • Colossal kinetic stopping power
  • Kills Hunters and Sweepers in a single shot
  • Requires placing the Fire Extinguisher in the item box as Claire

Heavy Weapons

Grenade Launcher

Heavy military launcher. The exclusive Anti-B.O.W. Gas Rounds disperse a chemical gas that instantly halving the maximum vitality of colossal mutations and bosses.

Location
Rockfort Island — Training Facility Armory (Claire)
Features
  • Explosive, Acid, Flame, and Anti-B.O.W. Gas Rounds
  • Anti-B.O.W. Gas Rounds instantly cut biological boss vitality by 50%
  • Acid rounds decimate Hunters
  • Deliberate, slower reload animation

Special

Dual Calico M100P Handguns

Twin helical-fed sub-caliber handguns. When aiming, the character can acquire and track two independent targets simultaneously on screen.

Location
Rockfort Island — Training Facility Control Room
Features
  • Calico 9mm Rounds (100% Percentage Counter)
  • Massive 100-round capacity across both weapons
  • Dual targeting system allows aiming at two separate enemies at once
  • Cannot be reloaded once the 100% capacity is expended

Dual MAC-11 Submachine Guns

Steve Burnside's signature twin automatic submachine guns. Unleashes high-speed suppressing fire that melts boss vitality in seconds.

Location
Rockfort Island — Prison Basement (Gold Key / Lighter) / Wielded by Steve
Features
  • Automatic 9mm Rounds (100% Percentage Counter)
  • Relentless dual-wield fire rate
  • Staggers heavy B.O.W.s and shreds crowds instantly
  • Depletes percentage meter rapidly with no reserve reloads

Bowgun

A rapid-fire crossbow. Combining standard bolts with Gunpowder creates armor-piercing explosive arrows that detonate inside the target, annihilating bosses and Tyrants in seconds.

Location
Rockfort Island — Military Residence (Claire)
Features
  • Standard Bowgun Bolts / Gunpowder Explosive Arrows
  • Rapid continuous rate of fire without reloads
  • Gunpowder Explosive Arrows are among the most lethal weapons in the franchise
  • Standard wooden bolts inflict very minor single-target damage

Linear Launcher

Ultimate Energy Weapon

High-energy particle beam weapon developed as Umbrella's ultimate failsafe defense. Launches concentrated plasma charges that instantly vaporize biological organisms upon impact.

Location
Antarctic Base — Final Launch Bay (Chris)
Features
  • Unlimited Plasma Energy
  • Fires concentrated energy spheres with instant target vaporization
  • Mandatory for destroying Alexia Ashford airborne form
  • First-person aiming requires accuracy against fast-flying targets

Infinite Rocket Launcher

Bonus

The ultimate reward in Resident Evil: Code Veronica X. Launches high-explosive rocket warheads that obliterate any biological monstrosity on contact.

Location
Unlocked in Item Storage Box after completing the Main Campaign with an A Rank
Features
  • 100% Permanent Infinite Ammo
  • Destroys every enemy or boss in the game in a single hit
  • Permanent unlimited ammunition
  • Requires beating the campaign in under 4:30 hours with no saves and no sprays

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