Enemies
The Ecliptic Express's zombies, Umbrella's training-facility experiments, and the bosses standing between Rebecca and Billy and the surface.
Zombies
EncounterThe reanimated train crew, Umbrella trainees, and lab staff. Individually slow, but the game loves to pack them into narrow train cabins and hallways where a couple of shots to drop them and a sprint past is more efficient than a fight to the death.
- Handgun to the head, or knock down and run past to save ammo
Cerberus
EncounterInfected attack dogs that ambush in pairs. Shooting them mid-leap sends them flying backward and keeps you out of biting range — waiting for the jump instead of firing on sight saves ammo.
- Handgun, timed for when they leap
Giant Spiders
EncounterVenom-spitting spiders that line the halls leading into the Basement. They're not worth the ammo or the risk of poison; the fastest and safest option is always to bolt past them.
- Don't engage — split the team and run through one at a time
Plague Crawlers
EncounterSmall mutated creatures that drop from ceilings or lunge from cover. A single close-range shotgun hit usually finishes them; a Handgun follow-up cleans up stragglers.
- Shotgun blast to the head at close range
Crows
EncounterScavenger birds that smash through windows or dive-bomb outdoor walkways. Rarely a real threat; just keep moving toward the exit.
- Ignore and run — not worth the ammo
Eliminator Apes
EncounterAggressive mutated apes that hit hard and often show up in packs of three. Fighting them in the open invites being surrounded — fall back to a narrow hallway and let the corridor limit them to one attacker at a time.
- Shotgun in a narrow corridor
- Molotov Cocktails against groups
Hunters
EliteReptilian B.O.W.s that leap and slash for heavy damage. They usually show up in pairs — Acid Rounds from the Grenade Launcher or a patient Shotgun trade keeps the fight manageable.
- Grenade Launcher (Acid Rounds)
- Shotgun at close range
Humanoid Leeches
EliteLeech swarms wearing a rough human shape, encountered throughout James Marcus's old laboratory. Fire is their real weakness — a Molotov Cocktail or two dissolves them, but outrunning them while they're still untransformed is usually the faster option.
- Molotov Cocktails
- Run past while untransformed rather than fight
Lurker Frog
EncounterAn oversized amphibian that occasionally surfaces near the dam. It's more of a jump scare than a real fight; a couple of shots is enough to send it scurrying away.
- One or two shots and it retreats — not worth chasing
Bosses
Giant Scorpion
Boss · EasyA giant scorpion that crashes through the roof of the bar car. Despite its size it's one of the gentlest boss fights in the game — back into a corner, wait for the telegraphed claw-raise before each attack, and put a bullet in its head each time.
- Handgun
- Corner yourself against a wall and fire only when it raises its claws
Centurion (Giant Centipede)
Boss · MediumA T-Virus-infected centipede that emerges when Rebecca goes after the Fire Key. It patrols between two fixed points around the room's pillars — position yourself at one, unload the Grenade Launcher when it arrives, then reposition for the second.
- Grenade Launcher
- Learn its two stopping points and meet it there
Giant Bat
Boss · MediumA massive bat that swoops down for hit-and-run attacks while a swarm of smaller bats fills the air around it. Focus only on the giant bat and time Napalm Rounds for its swoop — around six solid hits brings it down.
- Grenade Launcher with Napalm Rounds
- Ignore the smaller bats entirely
Prototype Tyrant
Boss · HardUmbrella's early, unfinished Tyrant prototype, carrying James Marcus's own genetic material. It's vulnerable while recoiling from a hit, so keep moving to stay behind it and land Magnum rounds whenever it whiffs an attack. Fought twice — once alone, once with both Rebecca and Billy managing their positioning together.
- Magnum
- Circle behind it and fire only while it recovers from a miss
Queen Leech
Boss · HardJames Marcus's final, monstrous form — a writhing mass of the very leeches that rebuilt him after his murder. The fight comes in stages: an open brawl first, then a chase where Billy has to keep the Queen distracted while Rebecca operates a set of valves to finish her off for good.
- Grenade Launcher (Acid Rounds) and Molotov Cocktails
- Keep her attention on Billy while Rebecca works the valves
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