Enemies

The undead, ghosts, and Mythos creatures haunting Derceto and the caverns beneath it — what hurts them, and what to avoid entirely.

Zombie

Encounter

Reanimated corpses that show up throughout the house. Easily destroyed with mundane weapons — the Rifle drops one in two shots.

Location
3rd Floor bedrooms, 1st Floor dining room (group of five)
Recommendations
  • Two Rifle shells kill one outright
  • The Knight's Sword works if ammo is tight

Rat-thing

Encounter

A small, snouted vermin creature. Unpleasant to look at, but no tougher to kill than a zombie.

Location
3rd Floor bedroom (near the diary), Vase-hiding bedroom
Recommendations
  • Any weapon works
  • Killed by mundane means

Ghosts

Encounter

Malevolent spirits with no known way to be destroyed. Leave them undisturbed — the ballroom's ghosts only clear out when the right record is played nearby.

Location
2nd Floor bedroom, 1st Floor ballroom
Recommendations
  • Do not engage
  • Play music (the ballroom's Danse Macabre record) to clear a path instead

Animated Armour

Elite

A suit of armor animated by a sorcerer's spell, wielding a heavy blade capable of serious damage. Rather than fight it, hit it with the Heavy Statuette to shake the Knight's Sword free.

Location
2nd Floor Landing
Recommendations
  • Don't attack it directly
  • Throw the Heavy Statuette from the dark room to knock its sword loose

Spectral Hunter

Elite

A creature phasing partly out of reality, immune to firearms and blades alike and able to pass through solid objects. Only the ritual chamber's Sacrificial Dagger can put it down for good.

Location
2nd Floor Redux — library entrance
Recommendations
  • Immune to ordinary weapons and to physical objects alike
  • Retrieve the Sacrificial Dagger from the ritual chamber to finish it

Rats-that-sound-like-cats

Encounter

Rat-bodied creatures with unsettlingly human hands, feet, and faces. They can't be destroyed — the only option is to avoid them while exploring the cellar.

Location
Cellar
Recommendations
  • Cannot be killed
  • Avoid them entirely

Cthonian

Encounter

A giant, acid-secreting worm creature that fills the cavern tunnels. Trying to fight it is a losing proposition — run for the nearest side tunnel and let it rumble past instead.

Location
Caverns beneath Derceto
Recommendations
  • Flee — do not engage
  • Duck into the side tunnel and wait for it to pass

Deep One

Encounter

Amphibious humanoids that rise from the water one at a time. They can be killed by any means but can't leave the water, so the fastest option is usually to just push through the area.

Location
Caverns — the flooded dock area
Recommendations
  • Any weapon works
  • Stays confined to water — hurry past instead of fighting

Spider-Rat-thing

Encounter

A rat-headed abomination too low to the ground for melee weapons to connect properly. One of the few Mythos creatures actually vulnerable to a firearm — the Revolver handles it easily.

Location
Caverns — past the flooded dock area
Recommendations
  • Vulnerable to gunfire
  • The Revolver makes short work of it

Leng Spider

Encounter

A pony-sized spider that lunges straight at anything nearby. Position yourself with the pit between you and the spider — it charges in a straight line and falls right back in.

Location
Caverns — the large pit
Recommendations
  • Lure it back to the pit it climbed from instead of fighting

Flying-pigeon-creature

Encounter

A seagull-sized flying nuisance in the pillar-jumping room. Only dangerous if it catches you mid-jump — a single sword strike or close-range shot clears it out.

Location
Caverns — rock pillar room
Recommendations
  • A sword strike or close-range gunfire both work

Bosses

Pregzt's Corpse

Boss · Medium

A special zombie under the full control of Captain Pregzt, guarding the way into the drawing room. Firearms do nothing against it — only bladed weapons, like the Knight's Sword, can bring it down.

Location
1st Floor Redux — drawing room
Recommendations
  • Immune to firearms
  • Only a sword duel can finish it

Pregzt (Transformed)

Boss · Hard

What remains of Captain Pregzt, forced into a monstrous form when Union gunfire destroyed his human body over half a century earlier. It only falls to ritual and fire: set the Talisman to seal off its fireball attacks, then throw a lit Oil Lamp to finish it.

Location
Caverns beneath Derceto — the final chamber
Recommendations
  • Immune to conventional attacks
  • Place the Talisman before the altar, then relight and throw the Oil Lamp at it

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