Items

Keys, tonics, oil, books, and every other non-weapon object worth carrying through Derceto — including the ones that solve a specific puzzle later.

Keys

Chest Key

Key

Opens the bedroom chest holding the Old Cavalry Saber.

Location
3rd Floor — bedroom desk

Dresser Key

Key

Opens the dresser in the woman's bedroom, yielding the two Small Mirrors.

Location
3rd Floor — inside the vase (break it open by throwing it)

Key to Jeremy's Study

Key

Opens Jeremy Hartwood's study on the 1st floor, and the stairs down to the caverns inside it.

Location
2nd Floor Redux — bedroom past the art gallery

Cellar Key

Key

Opens the locked door by the conservatory leading down to the cellar.

Location
1st Floor — Kitchen

Ballroom Key

Key

Opens the ballroom, once the walking corpse of the pirate is destroyed.

Location
1st Floor — drawing room, dropped by Pregzt's corpse

Pirates' Key

Key

Opens the chest at the top of the caverns' plank bridge maze.

Location
1st Floor — ballroom fireplace mantle, once the ghosts are cleared with music

Light & Tools

Oil Lamp

Light Source

Empty when first found. Fill it with a Can of Oil and light it with the Matches or the Lighter before entering any artificially darkened room — the dark room, the library, and the final cavern all require it.

Location
Attic — table near the hobby horse
Effects
  • Lights dark rooms when filled with oil
  • Runs on a limited amount of fuel

Can of Oil

Consumable

Pour into the Oil Lamp to refill it, then discard the empty can to save inventory space.

Location
3rd Floor storage area; a second one in the 1st Floor Kitchen

Matches

Tool

Lights the Oil Lamp for the first time.

Location
2nd Floor — mantle in the room with the ghost

Lighter

Tool

A second flame source. Needed to relight the Oil Lamp in the final cavern before throwing it at the tree guardian.

Location
1st Floor — smoking room

Consumables

First Aid Box (Small Flask)

Recovery Item

The box itself does nothing — drink the flask inside for a flat health bonus (it adds to your current total rather than restoring a maximum), then drop the empty box and bottle to save space.

Location
3rd Floor bathroom cabinet, and again in the 2nd Floor bathroom cabinet
Effects
  • 3rd Floor flask adds 10 health
  • 2nd Floor flask adds 20 health

Key Items

Old Indian Cover

Key Item

Drape it over the possessed painting of the mountain man in the 2nd floor art gallery to stop it from attacking.

Location
Attic — wooden closet

Small Mirrors (x2)

Key Item

Place one on each of the two small statues in the 3rd floor hallway to banish the nightgaunts guarding the stairs. Don't let the nightgaunts hit you first — a broken mirror is useless.

Location
3rd Floor — inside the locked dresser

Heavy Statuette

Key Item

Throw it at the suit of armor on the 2nd floor landing to knock the Knight's Sword loose.

Location
2nd Floor — dark room, near the shelves

Water Jug

Key Item

Empty at first. Use it on the water-filled barrel in the kitchen, then use the filled jug on the smoking room's ashtray to clear its toxic smoke.

Location
2nd Floor bathroom
Effects
  • Fills with water from the 1st Floor barrel
  • Extinguishes the smoking room's possessed ashtray

Gramophone & Records

Key Item

Play the green-labeled record — Saint-Saëns' Danse Macabre — near the ballroom ghosts to draw them away from the fireplace mantle long enough to grab the Pirates' Key.

Location
Gramophone: 1st Floor, by the stairs. Records: 1st Floor rooms

Fake Book

Key Item

Trigger it against the indentation in the library's bookshelves to open the secret ritual chamber.

Location
2nd Floor Redux — bedroom past the art gallery

Talisman

Key Item

Place it before the tree guardian in the final cavern to seal off its fireball attacks long enough to finish it off.

Location
2nd Floor Redux — secret ritual chamber

Pot of Soup

Key Item

Set it on the dining room table to pacify the five zombies seated there instead of fighting all of them at once.

Location
1st Floor Kitchen

Large Gem

Key Item

Fits the fist-sized hole in the stone door at the end of the dark labyrinth, deeper in the caverns.

Location
Caverns — chest at the top of the plank bridge maze (needs the Pirates' Key)

Hook

Key Item

Opens the door back to an earlier section of the caverns — the only way out once the bridge to the mansion collapses.

Location
Caverns — final chamber altar, before the tree guardian

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