Before You Start

Regina — Ibis Island Infiltration

This guide follows Regina's full run through the Third Energy facility on Ibis Island, from restoring power in the outer yard to escaping the island by hovercraft or helicopter. It also marks the three decision points that branch the route and the final choice that sets which of the three endings you get.

Difficulty:
Hard
Key Points
  • Playable Character: Regina, a S.O.R.T. operative on a covert extraction mission
  • Core Mechanic: DDK cipher discs and colored lever/panel puzzles gate almost every door
  • Starting Loadout: Easy gives all three weapons; Normal and Hard start with the handgun only
  • Key Threats: Velociraptor packs, Pteranodons, Therizinosaurus, and three T-Rex encounters
  • Save System: Fixed EPS terminals only — no unlimited saving
Recommendations
  • Keep the shotgun loaded and favor it over the handgun against raptor packs — it staggers them before they can lunge.
  • Dump spare ammo and used key items in the item box; carry capacity is very small.
  • Read every memo and log the moment you find it — safe codes and lever orders hide in the flavor text.
  • Save at every terminal you pass. A single T-Rex grab ends the run.
  • The DDK door passwords are the same regardless of platform; only numeric safe/computer codes differ between the PC and PlayStation versions — both are given in each step.

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