Research Laboratories

50%
Guide Progress
  1. 1

    Both Routes to the Energy Room

    Toward the Energy RoomSlag Bullets, DDK-L Disc, Code-L Disc

    Whichever companion you picked, the goal is the same: reach the Energy Room by the large exterior elevator.

    • With Gail: Control Room → Medical Room Vestibule (ignore the Compies) → Medical Room (Plug, ID Card, save) → Vestibule B1 (Gail loses Kirk to the elevator) → backtrack to the Facility Backyard (red glowing door) → Back area → Elevator Passage (two raptors — flee or sedate them, grab the Slag Bullets) → Large Elevator (Pteranodons — one grabs you and you drop your weapon; recover and reload it) → Large Elevator Control Room (DDK-L Disc; Tom is dead — take the Code-L Disc) → automatic door → Energy Passage (Pteranodons) → Energy Room.
    • With Rick: Control Room → Facility Backyard → Back area (follow Rick) → Elevator Passage (two raptors, ignore them; Slag Bullets) → Large Elevator (a Pteranodon grabs you — mash the action button on Danger) → Large Elevator Control Room (Rick is with Tom; Tom gives you the Code-L Disc; take the DDK-L Disc from the table; grab the Med Pak M) → automatic door → Energy Passage (Pteranodons) → Energy Room.
  1. 2

    Energy Room: the Colored Pipe Puzzle

    Energy RoomHemostat, B1 Crane Card

    Climb down. Six generators feed the blue, green and red pipes — three on the left (1-2-3) and three on the right (4-5-6). Set each generator's color:

    Puzzle Reference
    GeneratorColor
    Generator 3Red
    Generator 4Red
    Generator 2Green
    Generator 5Green
    Generator 6Blue
    Generator 1Blue
    Route each colored flow to the valve of the same color without letting two cross.

    Before leaving, push the shelf near the ladder for a Hemostat and take the B1 Crane Card.

    On the way out (Rick route)

    A Pteranodon drags you toward a large fan. Press the action button on Danger or you are mincemeat — do it right and the bird falls in instead.

    Return to the Large Elevator and activate it. If you went with Gail, ride it straight down; if you went with Rick, first go back to the Large Elevator Control Room so both men follow.

  1. 3

    Testing Room B1: the Crane Puzzle

    Testing Room B1Healing Mat

    Optionally push the shelf for a Healing Mat. Climb the ladder to the crane console and insert the B1 Crane Card. Two moves solve it:

    Puzzle Reference
    Inputs
    1Hook · 2 Up · 1 Left · Release · Start
    21 Left · 2 Up · 1 Down · Hook · Start
    The B1 crane console — the first container puzzle.

    Climb down and walk between the crates you moved. You reach several doors and a half-eaten corpse; open the left-hand door.

  1. 4

    Fingerprint Kit and the ID Card Rewrite

    Material Transport Vestibule → Strategy RoomCode-E Disc, Fingerprint Kit, Plug

    Cross the Material Transport Vestibule (disable the lasers; a raptor may be behind the fence) → Vestibule B1 → Medical Room Vestibule (Compies) → Medical Room (with Rick's route, Tom is dead here — take the ID Card) → up the ladder → Control Room Lobby (open the green E-Box now if you like) → up the vent → Pipe Passage A (1F) → right → Management Office Vestibule → the far door (not the red one) → Strategy Room: take the Code-E Disc, the Fingerprint Kit, and a Plug.

    Front Entrance area

    Management Office Vestibule → Main Entrance → the giant double door opposite the stairs → Front Entrance: use the Fingerprint Kit on the corpse to store its prints. Go back.

    Office (1F)

    Main Entrance → left → Office Vestibule → double door → Office: use the ID Card on the computer. It asks for a five-digit code:

    • PC: 47812
    • PlayStation: 57036

    Then apply the fingerprint (Yes), accept the lab access, and rewrite the card data (Yes). The computer returns your ID Card.

  1. 5

    Descend to Kirk's Lab: LABORATORY

    Elevator Vestibule1F Map, Plug

    Office Vestibule → Main Entrance → the under-stairs door you opened earlier → Elevator Vestibule: grab the 1F Map and a Plug (red E-Box optional). Take the left elevator.

    Vestibule B1 — DDK Door

    A Velociraptor drops through the ceiling on the ride — mash the action button on Danger, then kill it. Use the blue device on the door across the room:

    • CODE: LFACBDOEGH / RFACTDOERI
    • KEY: 345678 (the 3rd–8th letters, i.e. CDEFGH)

    Remove those letters and the password is:

    LABORATORY
    
  1. 6

    Research Labs: Sight, Discs and Codes

    Main Hall B1 → LibraryHandgun Sight, Med Pak M

    Bring the shotgun with Slag rounds. Disable the laser fence and kill both raptors → in the Library, kill the raptor, then between the green and red sections take the Handgun Sight and combine it (the handgun becomes Custom Handgun + Sight). Grab the Med Pak M by the far door and cross.

    Research Zone → Research Meeting RoomDDK-E Disc, Plug, Hemostat

    Kill the two raptors, disable the laser, grab the Hemostat (green E-Box optional). Enter the first door → Research Meeting Room: DDK-E Disc on the table, Plug on a shelf. The blue light gives a code:

    • PC: 5037
    • PlayStation: 7248
    Computer RoomScrewdriver, Plug

    Back to the Research Zone → far door → Computer Room: Plug by the door, and the Screwdriver from the red box on a chair. Use the computer with the code above, then leave the way you came.

  1. 7

    Gas Experiment Room

    Gas Experiment RoomCHIP B1, Small Key

    Research Zone → Research Meeting Room → the now-open door. At the back panel you control three gases — green, blue and red. To clear the air (and spare the dying man behind the glass), set the mix in this order:

    Green → Red → Blue
    

    If you get it wrong, keep adjusting until the door opens. Go in: the man gives you CHIP B1; take the Small Key from his body (only if you did not kill him). On the way out a raptor ambushes you — mash the action button; if the door seals it off, gas it or leave it, otherwise finish it with the handgun or shotgun. Leave.

  1. 8

    Library Computer: CHIP B1 and Key Card R

    Library — Far Wall ComputerKey Card R

    Research Meeting Room → Research Zone → far door → Library → the computer on the back wall: use CHIP B1. The card is stamped 3695 (same on PC and PlayStation) — enter it, then solve the alignment:

    Puzzle Reference
    Input
    1Up ×3, then Action
    2Down ×3, then Action
    3Up ×1, then Action
    4Down ×1

    A green light comes on at a shelf between the blue and green aisles. Use CHIP B1 on that drawer to take the Key Card R. Leave by the same door.

  1. 9

    Computer Room: Call Gail, ENERGY

    Computer Room — Twin-Panel Computer

    Research Zone → Computer Room → the wall computer with a left and a right panel. Use the Key Card R on the right panel; when it asks for help, say Yes to call Gail. He arrives — give him the Key Card L, and on three the door opens. It is another blue DDK device:

    • CODE: THE / THIRDEFNFE / BALL O N / HIRRORSGSY
    • KEY: 12345 7 9

    The password is:

    ENERGY
    

    Enter and save.

  1. 10

    Simulation Room: Greek Symbols and the Shotgun Stock

    Simulation RoomShotgun Stock

    Inspect the table to learn what the symbols mean:

    • Alpha — power the Third Energy circuit
    • Beta — install the Initializer
    • Gamma — install the Stabilizer

    Input them in this order:

    Beta → Gamma → Alpha
    

    Push the shelf for the Shotgun Stock and combine it (the shotgun becomes Shotgun + Stock, no reload delay). Leave.

  1. 11

    Lockdown: Circuit Puzzle and Second Decision

    Computer Room

    As you leave, you talk with Gail and everything locks down — that was Kirk. Near the box where you found the Screwdriver is a covered device; use the Screwdriver on it to open the circuit puzzle. There are three squares — A, B and C:

    Puzzle Reference
    Action
    1Leave square A alone
    2Rotate square C once to the right
    3Rotate square B once to the left
    4Set the order: C · A · B

    Everything unlocks. Rick says there is a safe passage behind Kirk's lab; Gail refuses it.

    Second Decision — does NOT affect the ending

    Story Branch
    Go with Gail
    Fight your way back through the labs — two dinosaurs per room.
    Go with Rick
    Open the hatch in the Simulation Room with a random memory code (two tries, three codes) and cut straight across.
    Reconverges at: Testing Room B1 (Chapter 4)

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