Research Laboratories
- 1
Both Routes to the Energy Room
Toward the Energy RoomSlag Bullets, DDK-L Disc, Code-L DiscWhichever companion you picked, the goal is the same: reach the Energy Room by the large exterior elevator.
- With Gail: Control Room → Medical Room Vestibule (ignore the Compies) → Medical Room (Plug, ID Card, save) → Vestibule B1 (Gail loses Kirk to the elevator) → backtrack to the Facility Backyard (red glowing door) → Back area → Elevator Passage (two raptors — flee or sedate them, grab the Slag Bullets) → Large Elevator (Pteranodons — one grabs you and you drop your weapon; recover and reload it) → Large Elevator Control Room (DDK-L Disc; Tom is dead — take the Code-L Disc) → automatic door → Energy Passage (Pteranodons) → Energy Room.
- With Rick: Control Room → Facility Backyard → Back area (follow Rick) → Elevator Passage (two raptors, ignore them; Slag Bullets) → Large Elevator (a Pteranodon grabs you — mash the action button on Danger) → Large Elevator Control Room (Rick is with Tom; Tom gives you the Code-L Disc; take the DDK-L Disc from the table; grab the Med Pak M) → automatic door → Energy Passage (Pteranodons) → Energy Room.
- 2
Energy Room: the Colored Pipe Puzzle
Energy RoomHemostat, B1 Crane CardClimb down. Six generators feed the blue, green and red pipes — three on the left (1-2-3) and three on the right (4-5-6). Set each generator's color:
Puzzle ReferenceGenerator Color Generator 3 Red Generator 4 Red Generator 2 Green Generator 5 Green Generator 6 Blue Generator 1 Blue Route each colored flow to the valve of the same color without letting two cross. Before leaving, push the shelf near the ladder for a Hemostat and take the B1 Crane Card.
On the way out (Rick route)A Pteranodon drags you toward a large fan. Press the action button on Danger or you are mincemeat — do it right and the bird falls in instead.
Return to the Large Elevator and activate it. If you went with Gail, ride it straight down; if you went with Rick, first go back to the Large Elevator Control Room so both men follow.
- 3
Testing Room B1: the Crane Puzzle
Testing Room B1Healing MatOptionally push the shelf for a Healing Mat. Climb the ladder to the crane console and insert the B1 Crane Card. Two moves solve it:
Puzzle ReferenceInputs 1 Hook · 2 Up · 1 Left · Release · Start 2 1 Left · 2 Up · 1 Down · Hook · Start The B1 crane console — the first container puzzle. Climb down and walk between the crates you moved. You reach several doors and a half-eaten corpse; open the left-hand door.
- 4
Fingerprint Kit and the ID Card Rewrite
Material Transport Vestibule → Strategy RoomCode-E Disc, Fingerprint Kit, PlugCross the Material Transport Vestibule (disable the lasers; a raptor may be behind the fence) → Vestibule B1 → Medical Room Vestibule (Compies) → Medical Room (with Rick's route, Tom is dead here — take the ID Card) → up the ladder → Control Room Lobby (open the green E-Box now if you like) → up the vent → Pipe Passage A (1F) → right → Management Office Vestibule → the far door (not the red one) → Strategy Room: take the Code-E Disc, the Fingerprint Kit, and a Plug.
Front Entrance areaManagement Office Vestibule → Main Entrance → the giant double door opposite the stairs → Front Entrance: use the Fingerprint Kit on the corpse to store its prints. Go back.
Office (1F)Main Entrance → left → Office Vestibule → double door → Office: use the ID Card on the computer. It asks for a five-digit code:
- PC:
47812 - PlayStation:
57036
Then apply the fingerprint (Yes), accept the lab access, and rewrite the card data (Yes). The computer returns your ID Card.
- PC:
- 5
Descend to Kirk's Lab: LABORATORY
Elevator Vestibule1F Map, PlugOffice Vestibule → Main Entrance → the under-stairs door you opened earlier → Elevator Vestibule: grab the 1F Map and a Plug (red E-Box optional). Take the left elevator.
Vestibule B1 — DDK DoorA Velociraptor drops through the ceiling on the ride — mash the action button on Danger, then kill it. Use the blue device on the door across the room:
- CODE:
LFACBDOEGH/RFACTDOERI - KEY:
345678(the 3rd–8th letters, i.e.CDEFGH)
Remove those letters and the password is:
LABORATORY - CODE:
- 6
Research Labs: Sight, Discs and Codes
Main Hall B1 → LibraryHandgun Sight, Med Pak MBring the shotgun with Slag rounds. Disable the laser fence and kill both raptors → in the Library, kill the raptor, then between the green and red sections take the Handgun Sight and combine it (the handgun becomes Custom Handgun + Sight). Grab the Med Pak M by the far door and cross.
Research Zone → Research Meeting RoomDDK-E Disc, Plug, HemostatKill the two raptors, disable the laser, grab the Hemostat (green E-Box optional). Enter the first door → Research Meeting Room: DDK-E Disc on the table, Plug on a shelf. The blue light gives a code:
- PC:
5037 - PlayStation:
7248
Computer RoomScrewdriver, PlugBack to the Research Zone → far door → Computer Room: Plug by the door, and the Screwdriver from the red box on a chair. Use the computer with the code above, then leave the way you came.
- PC:
- 7
Gas Experiment Room
Gas Experiment RoomCHIP B1, Small KeyResearch Zone → Research Meeting Room → the now-open door. At the back panel you control three gases — green, blue and red. To clear the air (and spare the dying man behind the glass), set the mix in this order:
Green → Red → BlueIf you get it wrong, keep adjusting until the door opens. Go in: the man gives you CHIP B1; take the Small Key from his body (only if you did not kill him). On the way out a raptor ambushes you — mash the action button; if the door seals it off, gas it or leave it, otherwise finish it with the handgun or shotgun. Leave.
- 8
Library Computer: CHIP B1 and Key Card R
Library — Far Wall ComputerKey Card RResearch Meeting Room → Research Zone → far door → Library → the computer on the back wall: use CHIP B1. The card is stamped
3695(same on PC and PlayStation) — enter it, then solve the alignment:Puzzle ReferenceInput 1 Up ×3, then Action 2 Down ×3, then Action 3 Up ×1, then Action 4 Down ×1 A green light comes on at a shelf between the blue and green aisles. Use CHIP B1 on that drawer to take the Key Card R. Leave by the same door.
- 9
Computer Room: Call Gail, ENERGY
Computer Room — Twin-Panel ComputerResearch Zone → Computer Room → the wall computer with a left and a right panel. Use the Key Card R on the right panel; when it asks for help, say Yes to call Gail. He arrives — give him the Key Card L, and on three the door opens. It is another blue DDK device:
- CODE:
THE/THIRDEFNFE/BALL O N/HIRRORSGSY - KEY:
12345 7 9
The password is:
ENERGYEnter and save.
- CODE:
- 10
Simulation Room: Greek Symbols and the Shotgun Stock
Simulation RoomShotgun StockInspect the table to learn what the symbols mean:
- Alpha — power the Third Energy circuit
- Beta — install the Initializer
- Gamma — install the Stabilizer
Input them in this order:
Beta → Gamma → AlphaPush the shelf for the Shotgun Stock and combine it (the shotgun becomes Shotgun + Stock, no reload delay). Leave.
- 11
Lockdown: Circuit Puzzle and Second Decision
Computer RoomAs you leave, you talk with Gail and everything locks down — that was Kirk. Near the box where you found the Screwdriver is a covered device; use the Screwdriver on it to open the circuit puzzle. There are three squares — A, B and C:
Puzzle ReferenceAction 1 Leave square A alone 2 Rotate square C once to the right 3 Rotate square B once to the left 4 Set the order: C · A · B Everything unlocks. Rick says there is a safe passage behind Kirk's lab; Gail refuses it.
Second Decision — does NOT affect the ending
Story BranchGo with GailFight your way back through the labs — two dinosaurs per room.Go with RickOpen the hatch in the Simulation Room with a random memory code (two tries, three codes) and cut straight across.Reconverges at: Testing Room B1 (Chapter 4)
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