Communications & Helipad

66%
Guide Progress
  1. 1

    Reconverge at Testing Room B1

    Testing Room B1

    Both routes end at the same scene — Gail holding Dr. Kirk at gunpoint, sending you off to call a rescue chopper.

    • With Gail: fight back through the Research Zone, Library, Main Hall B1, Vestibule B1 and the Material Transport Vestibule (two dinos per room — sleep or flee the ones you can), then through the double door.
    • With Rick: at the big computer in the Simulation Room, Rick works out the hatch code. It is a random memory code — you get two attempts and must enter three codes, so write them down. Clear it to cross the hatch; fail and you walk the long way to Testing Room B1.
  1. 2

    Back to the Control Room

    Material Transport Vestibule → Control Room (1F)

    Material Transport Vestibule → B1 Backup Generator Room → up the ladder → Facility Backyard → far door → Office Vestibule (raptor) → Main Entrance → right double door → Management Office Vestibule → the bloody door → Management Office (save) → the other door → Control Room Lobby → Control Room (1F): the elevator works now — ride it.

  1. 3

    Communications Room: the Antenna Key

    Communications RoomSlag Bullets, Antenna Activation Key

    Grab the Slag Bullets (red E-Box optional). On the right-hand wall near the door, use the red device to take the Antenna Activation Key. Leave by that door and save.

    Communication Antenna Room

    Communications Zone Passage → far door → Communication Antenna Room: the control desk has a cover just like the box the key came from — use the key here and the large antenna rises. Leave.

  1. 4

    T-Rex #2: the Chase Back

    Communications Zone Passage

    Heavy footsteps, Rick radios in, and the second T-Rex attacks.

    T-Rex — Second Encounter

    Difficulty

    The T-Rex intercepts you in the passage as you head back from raising the antenna. It is a scripted chase — you only need to reach the door Rick opens, not to win the fight.

    The T-Rex corners Regina in the communications passage on the way back from the antenna.
    Attacks
    • Bite lunge while you run
    • Blocks the corridor
    Strategy
    • This is a chase, not a fight. Sprint to the far end of the passage.
    • From there, fire the shotgun or grenade gun at it until Rick opens the door.
    • Cross through and you are safe — do not try to kill it.
  1. 5

    Contact Roger; Cross the Front Entrance

    Communications Room

    Regina radios Roger: the mission is done, the only survivor is the Doctor, send a chopper fast. Rick marks your destination.

    Front Entrance → Helipad Passage

    Main Entrance → the giant double door → Front Entrance: Pteranodons are massing — sprint the corridor and into the big end door (open now) → Helipad Passage: shoot the two raptors and take the right-hand door → Aircraft Hangar.

  1. 6

    Aircraft Hangar: the Crate Puzzle

    Aircraft HangarGrenade Gun / Grenades

    Climb the ladder and walk to the end of the upper hall: the Grenade Gun (Normal/Hard) or Grenades (Easy). Come back down — crates block the lower path. Push them in this order (leave and re-enter if you make a mistake):

    Puzzle Reference
    Move
    1Push the topmost crate on the right, to the right
    2Continue up to a cluster of three (two in a row, one below); push the first of the pair upward
    3Push the second of the pair to the right
    4At the two crates above, push the right one up and the left one left
    The hangar crates — pushed by hand, not by crane.

    The path clears. Take the Grenades at the far door and cross.

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