Communications & Helipad
- 1
Reconverge at Testing Room B1
Testing Room B1Both routes end at the same scene — Gail holding Dr. Kirk at gunpoint, sending you off to call a rescue chopper.
- With Gail: fight back through the Research Zone, Library, Main Hall B1, Vestibule B1 and the Material Transport Vestibule (two dinos per room — sleep or flee the ones you can), then through the double door.
- With Rick: at the big computer in the Simulation Room, Rick works out the hatch code. It is a random memory code — you get two attempts and must enter three codes, so write them down. Clear it to cross the hatch; fail and you walk the long way to Testing Room B1.
- 2
Back to the Control Room
Material Transport Vestibule → Control Room (1F)Material Transport Vestibule → B1 Backup Generator Room → up the ladder → Facility Backyard → far door → Office Vestibule (raptor) → Main Entrance → right double door → Management Office Vestibule → the bloody door → Management Office (save) → the other door → Control Room Lobby → Control Room (1F): the elevator works now — ride it.
- 3
Communications Room: the Antenna Key
Communications RoomSlag Bullets, Antenna Activation KeyGrab the Slag Bullets (red E-Box optional). On the right-hand wall near the door, use the red device to take the Antenna Activation Key. Leave by that door and save.
Communication Antenna RoomCommunications Zone Passage → far door → Communication Antenna Room: the control desk has a cover just like the box the key came from — use the key here and the large antenna rises. Leave.
- 4
T-Rex #2: the Chase Back
Communications Zone PassageHeavy footsteps, Rick radios in, and the second T-Rex attacks.
T-Rex — Second Encounter
The T-Rex intercepts you in the passage as you head back from raising the antenna. It is a scripted chase — you only need to reach the door Rick opens, not to win the fight.
The T-Rex corners Regina in the communications passage on the way back from the antenna. Attacks- Bite lunge while you run
- Blocks the corridor
Strategy- This is a chase, not a fight. Sprint to the far end of the passage.
- From there, fire the shotgun or grenade gun at it until Rick opens the door.
- Cross through and you are safe — do not try to kill it.
- 5
Contact Roger; Cross the Front Entrance
Communications RoomRegina radios Roger: the mission is done, the only survivor is the Doctor, send a chopper fast. Rick marks your destination.
Front Entrance → Helipad PassageMain Entrance → the giant double door → Front Entrance: Pteranodons are massing — sprint the corridor and into the big end door (open now) → Helipad Passage: shoot the two raptors and take the right-hand door → Aircraft Hangar.
- 6
Aircraft Hangar: the Crate Puzzle
Aircraft HangarGrenade Gun / GrenadesClimb the ladder and walk to the end of the upper hall: the Grenade Gun (Normal/Hard) or Grenades (Easy). Come back down — crates block the lower path. Push them in this order (leave and re-enter if you make a mistake):
Puzzle ReferenceMove 1 Push the topmost crate on the right, to the right 2 Continue up to a cluster of three (two in a row, one below); push the first of the pair upward 3 Push the second of the pair to the right 4 At the two crates above, push the right one up and the left one left The hangar crates — pushed by hand, not by crane. The path clears. Take the Grenades at the far door and cross.
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