Armors
Every wearable armor: HP/MP bonuses, attachment slots, where to buy or find each one, and the status resistances and passive perks they grant.
Each armor sets Aya's bonus HP and MP, the number of attachment slots she has in battle, and a set of passive perks. Swapping armor wipes any Belt Pouch slots you have added, so settle on your endgame armor before spending pouches on it.
Found / Free
Leather Jacket
FreeAya's default jacket. Fine for the Akropolis Tower, but replace it as soon as you can.
- +10 HP, +0 MP, 3 slots
- Resist Paralysis
Tactical Vest
FreeA strong early vest with a large slot count and a built-in first-aid kit. The Akropolis copy is only a loan; the Pierce-scenario copy is permanent.
- +50 HP, +10 MP, 7 slots
- Quick Fire
- HP Recovery
Assault Suit
FreeMiddling defense but a decent slot count — good for fast, low-contact fights where you rely on positioning.
- +0 HP, +10 MP, 5 slots
- Resist Poison
Chicken Plate
FreeThe consolation armor on the bad-ending path. If you are following the Best Ending you never see this — Douglas gives you the M950 instead.
- +60 HP, +0 MP, 5 slots
- Resist Impact
- HP Recovery
Bought with BP
Turtle Vest
1,680 BPA concealable vest. Low slots and defense — not worth much past the opening mission.
- +5 HP, +20 MP, 3 slots
- MP Recovery
- Resist Paralysis
Shoulder Holster
2,580 BPWorn over a T-shirt. The Quick Fire perk speeds up every weapon, but four slots and no defense limit it to fast-clear runs.
- +0 HP, +20 MP, 4 slots
- Quick Fire
PASGT Vest
2,980 BPStandard-issue military body armor with an emergency first-aid kit. A solid, cheap upgrade for the whole Dryfield stretch.
- +20 HP, +0 MP, 6 slots
- Resist Poison
- HP Recovery
Combat Armor
3,250 BPHeavy police body armor. The built-in motion detector frees an attachment slot that would otherwise hold the GPS.
- +40 HP, +10 MP, 5 slots
- Motion Detector (no GPS needed)
- Resist Silence
NBC Suit
3,980 BPEnvironmental protection suit. Balanced stats and two resistances, but nothing that stands out — usually skipped for the Psy Suit or Combat Armor.
- +20 HP, +20 MP, 6 slots
- Resist Paralysis
- Resist Poison
Psy Suit
4,580 BPShelter staff suit built around a large MP pool for a Parasite Energy playstyle. Only four slots, so pair it with Belt Pouches.
- +0 HP, +50 MP, 4 slots
- Resist Confusion
- Medical Inspection
EOD Suit
4,580 BPBomb-squad armor with the highest flat HP bonus you can get before the endgame, plus impact and heat resistance.
- +100 HP, +0 MP, 5 slots
- Resist Impact
- Resist Paralysis
Aya Special
8,000 BPThe fast-firing endgame vest. The Quick Fire perk combined with the MM1 grenade launcher is the recommended loadout for the final bosses.
- +30 HP, +50 MP, 7 slots
- Resist Poison
- Quick Fire
Tactical Armor
12,800 BPThe best all-round armor: eight attachment slots, high HP and MP, and a built-in motion detector. The default endgame pick if you are not chasing fire rate.
- +60 HP, +30 MP, 8 slots
- Motion Detector
- Medical Inspection
Monk Robe
Rank rewardThe secret best-in-slot for magic builds: a huge +100 MP, six slots, and passive MP regeneration during combat.
- +0 HP, +100 MP, 6 slots
- MP Generation
- MP Recovery
Enjoying the content?
Help keep our guides 100% ad-free and support future game additions.