Enemies
Complete bestiary of Neo-Mitochondrial Creatures (NMCs), cybernetic Golems, and bosses with combat stats, elemental weaknesses, and battle strategies.
Beetle (Giant Coleopteran)
Armored EncounterArmored giant beetles flying in coordinated hunting formations inside the Neo Ark bio-dome.
- HP: 280 | EXP: 15 | BP: 53 | Recovers: MP 1 / HP 1
- Heavy chitinous shell and steep diving attacks inflicting severe physical damage
- Inferno or Necrosis paired with the AS12 auto shotgun sweeps them out of the air effortlessly
Bowman Creature (Cerebroid)
Elite EncounterEngineered humanoid mutant endowed with telekinetic faculties. Capable of levitation, throwing dark energy spheres, and repairing wounded cellular tissue.
- HP: 400 | EXP: 105 | BP: 158 | Recovers: MP 8 / HP 8
- Fires homing psychic energy orbs and actively regenerates its own health pool
- Necrosis interrupts health regeneration; 40mm grenades and the Hammer attachment disrupt psychic casting
Chaser (Mutant Quadruped)
Fast EncounterFiercely aggressive quadrupeds featuring equine/canine features. They often remain dormant until Aya approaches, unleashing high-velocity straight-line ramming attacks upon waking.
- HP: 200 | EXP: 75 | BP: 50 | Recovers: MP 4 / HP 4
- Performs high-speed charging rushes immediately after emitting a distinct bellowing roar
- Highly vulnerable to shotguns with R.Slug ammunition and Necrosis magic
- Near mine cliff edges, side-stepping their charge forces them to plunge into the abyss
Diver (Amphibious Creature)
Amphibious EncounterAmphibious mutants dwelling inside water filtration ducts. They lurk below the surface, popping up only to discharge electrical homing shocks across the water.
- HP: 225-240 | EXP: 70 | BP: 88 | Recovers: MP 3 / HP 3
- Invulnerable while submerged beneath the water line
- Extremely weak to FireFly incendiary shells and Pyrokinesis whenever they surface to fire lightning
Fatty (Heavy NMC)
Heavy EncounterColossal, lumbering mutants possessing massive bodily mass. While slow on their feet, their wide-arc punches pack heavy damage and their close-range breath clouds inflict the Poison status.
- HP: 280-450 | EXP: 104-152 | BP: 102-152 | Recovers: MP 5 / HP 5
- Very slow movement speed, but deceptively long reaching arm swings
- Spews poisonous toxic gas clouds at close range; maintain distance and use shotguns or the M4A1
Golem Soldiers (Pawn / Rook / Knight / Bishop)
Cybernetic Special ForcesAdvanced cybernetic super-soldiers engineered inside The Shelter. They wield high-frequency plasma blades, underslung thermal grenade launchers, and active camouflage cloaking systems.
- HP: 425 (Rook) / 482 (Pawn) / 600 (Knight) / 800 (Bishop)
- Pawn (Green): highly susceptible to the Hammer and Pepper Spray
- Rook (Armored): deploys anti-ballistic energy shields and fires Silence grenades; break shields with sustained fire or flank them
- Knight (Purple) and Bishop (Red): possess active optical cloaking and lethal backstab strikes; use AS12 with R.Slug or Mongoose .44 Maeda SP
Jelly Blob (Amorphous Slime)
Special EncounterViscous amorphous slime colonies. Standard bullets pass harmlessly through their bodies; elemental fire, high-voltage electricity, or heavy explosives are required to dissolve them.
- HP: 80 (Blue) / 280 (Red) | Recovers: MP 8-30 / HP 8-30
- Completely immune to conventional ballistic firearms and bullets
- Only damaged by Parasite Energy (Combustion, Necrosis, Pyrokinesis), explosives, or Hammer shock discharges
- Physical contact inflicts Silence (disabling magic casting)
Raptor (Armored Biped)
Elite EncounterReptilian bipedal mutants cultivated within the Neo Ark biosphere. They feature thick dermal armor plating and agile evasive leap maneuvers.
- HP: 420 | EXP: 115 | BP: 200 | Recovers: MP 5 / HP 5
- High sprint velocity, aggressive lunging bites, and flanking jumps
- Weak against Necrosis and the M4A1 Hammer attachment
Scavenger (Pack Scavenger)
Swarm EncounterSmall, large-eared scavengers that hunt in fast-moving packs. Their primary danger lies in biting and latching onto Aya, pinning her in place for larger mutants to strike.
- HP: 85 | EXP: 10 | BP: 62 | Recovers: MP 2 / HP 2
- Travels in rapid swarms and latches onto Aya’s legs to immobilize her
- Combustion Parasite Energy wipes out the entire pack in a single fiery cone
- Buckshot shotgun blasts clear clusters effortlessly
Stalker (Chameleon Spider)
Elite EncounterGiant predatory arachnids endowed with optical cloaking capabilities. They crawl across ceilings and walls to drop behind Aya for high-damage surprise ambushes.
- HP: 180 | EXP: 106 | BP: 35 | Recovers: MP 5 / HP 5
- Active optical camouflage; track its shimmering translucent silhouette or floor dust particles
- Inoculate with Necrosis: the green poison aura permanently breaks their invisibility
- The M4A1 Hammer attachment stuns them instantly
Stranger (Humanoid NMC)
Standard EncounterBipedal mutant creatures transformed from humans at Akropolis Tower. They leap unpredictably and slash with elongated claws. Direct exposure to bright tactical lights disorients their nervous system and sends them sprawling.
- HP: 160-180 | EXP: 34-42 | BP: 34-48 | Recovers: MP 4 / HP 4
- Sensory weakness to Combat Light: flashing them with the MP5A5 or P229 flashlight knocks them flat on their backs instantly
- Vulnerable to Necrosis Parasite Energy and 9mm burst fire