Weapons
Aya's complete arsenal: handguns, shotguns, the modular M4A1 rifle with tactical attachments, heavy weapons, and secret armaments like the Gunblade.
Melee
Tonfa Baton
Standard-issue M.I.S.T. collapsible police baton for close-quarters combat. Capable of basic swings and combo chains, though strictly recommended as an emergency backup when out of ammunition.
- None (Physical Attack)
- Consumes zero ammunition or MP
- Allows quick short-range combo strikes
- Extremely short reach
- Negligible damage against late-game targets
Handguns
Beretta M93R Handgun
Aya's standard-issue sidearm. Its selector switch lets you alternate between single shots and controlled 3-round bursts. The most reliable early-game companion throughout the first half of the adventure.
- 9mm Bullets (P.B. / Hydra / Spartan)
- Fire selector for single shots or 3-round bursts
- Instant reload time
- Very cheap and abundant ammunition
- Modest stopping power in later stages
Luger P08 Handgun
VintageA vintage German collector's handgun. While its default 7-round capacity is heavily limiting, equipping its special drum magazine turns it into a formidable precision sidearm.
- 9mm Bullets (P.B. / Hydra / Spartan)
- Superior range and accuracy compared to the M93R
- Expandable with the Snail Magazine drum attachment (+25 rounds)
- Very small default magazine of only 7 rounds
- Slow rate of fire
- Snail MagazineDryfield General Store cellar (examine the antique gun rack while holding the P08).
Increases magazine capacity by +25 rounds (total 32 rounds).
SIG P229 Handgun
Combat LightKyle Madigan's dropped service handgun. Its built-in tactical strobe light allows Aya to dazzle and disorient light-sensitive creatures without consuming a single bullet.
- 9mm Bullets (P.B. / Hydra / Spartan) / Flash Light
- Integrated tactical combat light blinds and stuns Strangers and shadow creatures
- High precision and range
- 12-round capacity
- Average damage output for the late-game phase
Shotguns
Ithaca PA3 Shotgun
Basic pump-action shotgun. Its 3-shell capacity requires constant reloading, making it advisable to save BP for the SP12 or AS12 instead.
- 12-Gauge Shells (Buckshot / Firefly / R.Slug)
- Inexpensive early purchase
- Wide spread for close-range knockdowns
- Small 3-round magazine
- Slow manual reload
Franchi SP12 Shotgun
Military-grade combat shotgun discovered in The Shelter's classified armory locker. Paired with the unlimited Buckshot ammunition box inside the same room, it serves as the ultimate workhorse weapon for mid-to-late game exploration.
- 12-Gauge Shells (Buckshot / Firefly / R.Slug)
- Completely free when retrieving the Black Card
- 7-round magazine
- Superb balance of firepower and handling
- Outpaced by the full-auto AS12
Franchi AS12 Auto Shotgun
The pinnacle of shotgun technology. Its 20-round drum magazine paired with heavy R.Slug solid shots allows Aya to dismantle Golem squads and massive biological horrors with relentless force.
- 12-Gauge Shells (Buckshot / Firefly / R.Slug)
- 20-round drum magazine
- Continuous fully automatic fire
- Devastating when loaded with R.Slug or Firefly shells
- Expensive BP price
- Heavy weight
Rifles
Colt M4A1 Assault Rifle
The backbone of Aya Brea's arsenal. Lightweight, accurate, and deadly at any distance. Its capability to host specialized underslung modules (like the M203 Grenade Launcher or Hammer Stunner) makes it the premier weapon investment.
- 5.56mm NATO Rounds
- The most versatile all-around weapon in the entire game
- Exceptional 500m effective range
- Modular platform supporting 5 tactical underslung attachments
- Attachments must be purchased separately
- Rifle Clip HolderDouglas' shop (1,800 BP).
Adds +30 rounds to the magazine (equip up to 2 for a 90-round total).
- M9 BayonetDouglas' shop / Armory (980 BP).
Underslung bayonet for rapid melee strikes using R2 without spending ammunition.
- Hammer (Stunner)Douglas' shop (3,720 BP).
High-voltage shock discharge using R2 that stuns and neutralizes Golems and spiders.
- Pyke (Flamethrower)Douglas' shop (5,180 BP).
Sprays short-range bursts of flame to scorch clusters of biological enemies.
- M203 Grenade LauncherDouglas' shop / Armory (2,130 BP).
Launches 40mm grenades directly from the rifle using the R2 button.
- Javelin (Laser)Military supply truck after rescuing Pierce (7,500 BP).
Continuous high-energy laser beam piercing through multiple enemies in a straight line.
Automatic Weapons
Calico M950 Submachine Gun
One of the finest automatic weapons in the game. Its 100-round helical drum enables sustained suppressive fire against multiple enemy waves without needing to reload.
- 9mm Bullets (P.B. / Hydra / Spartan)
- Colossal 100-round helical magazine
- Devastating rate of fire
- Virtually eliminates mid-battle reload delays
- Moderate effective engagement range
H&K MP5A5 Submachine Gun
Combat LightHigh-cadence tactical submachine gun equipped with a forward combat light. Excellent for crowd control in tight corridors, though rapid firing quickly drains 9mm ammo reserves.
- 9mm Bullets (P.B. / Hydra / Spartan) / Flash Light
- Fully automatic fire with built-in combat light
- Expandable with up to 2 SMG Clip Holders
- High rate of ammunition consumption
- Expensive to purchase
- SMG Clip HolderPurchasable from Douglas' trailer (3,980 BP).
Increases magazine capacity by +30 rounds (can equip up to 2 for a total of 90 rounds).
M249 SAW Light Machine Gun
Heavy squad automatic weapon engineered to carpet entire engagement zones in an unbroken hail of 5.56mm ballistic fire.
- 5.56mm NATO (200-Round Belt)
- Massive 200-round continuous magazine belt
- Unmatched firing volume and suppressive rate
- Very heavy weight
- High BP purchase cost
Magnums
Mongoose .44 Revolver
Custom heavy magnum revolver built for maximum single-target destruction. When loaded with .44 Maeda SP rounds, it shreds final bosses and Golem units in seconds.
- .44 Magnum / .44 Maeda SP
- Massive critical hit damage per shot
- Maeda SP rounds inflict lethal residual poison damage on bosses
- 6-round cylinder capacity
- Ammunition is rare and expensive
Heavy Weapons
Grenade Pistol HK
A handheld single-shot grenade launcher crucial for staggering major bosses like the Trash Monster and Giant Bowman.
- 40mm Grenades (Grenade / Riot / Airburst)
- Massive explosive impact damage
- Consistently cancels boss attack windups
- Single-shot capacity requires reloading after every round
MM1 Multiple Grenade Launcher
A rotary titan capable of launching 12 consecutive 40mm explosive shells in rapid succession, decimating any biological threat within seconds.
- 40mm Grenades (Grenade / Riot / Airburst)
- 12-round rotary cylinder
- Total destructive dominance with rapid-fire explosives
- The heaviest and most expensive weapon in the game
Special
Hypervelocity Railgun
ExperimentalAn experimental magnetic linear accelerator that propels 20mm kinetic rounds at hypersonic velocities, disintegrating entire boss encounters from extreme range.
- 20mm Electromagnetic Slugs (Free refill at shops)
- Infinite 1,000m range
- Pierces entire enemy columns inflicting 2,000 to 3,000 damage per shot
- Lengthy charge-up delay between shots
- Heavy weight
Gunblade
Secret RewardSquall Leonhart's iconic weapon from Final Fantasy VIII. By timing the trigger pull at the exact split-second the high-frequency blade strikes an enemy, it unleashes a catastrophic blast capable of obliterating nearly any monster in a single strike.
- 12-Gauge Shells (Buckshot / Firefly / R.Slug)
- High-frequency blade vibration melee slash
- Timed trigger pull discharges shotgun shell on impact for thousands of bonus damage
- The strongest offensive weapon in the game
- Demands precise timing to pull R1 on impact