Weapons

Aya's complete arsenal: handguns, shotguns, the modular M4A1 rifle with tactical attachments, heavy weapons, and secret armaments like the Gunblade.

Melee

Tonfa Baton

Standard-issue M.I.S.T. collapsible police baton for close-quarters combat. Capable of basic swings and combo chains, though strictly recommended as an emergency backup when out of ammunition.

Location
Aya's default starting inventory
Features
  • None (Physical Attack)
  • Consumes zero ammunition or MP
  • Allows quick short-range combo strikes
  • Extremely short reach
  • Negligible damage against late-game targets

Handguns

Beretta M93R Handgun

Aya's standard-issue sidearm. Its selector switch lets you alternate between single shots and controlled 3-round bursts. The most reliable early-game companion throughout the first half of the adventure.

Location
Aya's default starting inventory
Features
  • 9mm Bullets (P.B. / Hydra / Spartan)
  • Fire selector for single shots or 3-round bursts
  • Instant reload time
  • Very cheap and abundant ammunition
  • Modest stopping power in later stages

Luger P08 Handgun

Vintage

A vintage German collector's handgun. While its default 7-round capacity is heavily limiting, equipping its special drum magazine turns it into a formidable precision sidearm.

Location
Purchasable from Gary Douglas' trailer in Dryfield (680 BP)
Features
  • 9mm Bullets (P.B. / Hydra / Spartan)
  • Superior range and accuracy compared to the M93R
  • Expandable with the Snail Magazine drum attachment (+25 rounds)
  • Very small default magazine of only 7 rounds
  • Slow rate of fire
Upgrades
  • Snail Magazine
    Dryfield General Store cellar (examine the antique gun rack while holding the P08).

    Increases magazine capacity by +25 rounds (total 32 rounds).

SIG P229 Handgun

Combat Light

Kyle Madigan's dropped service handgun. Its built-in tactical strobe light allows Aya to dazzle and disorient light-sensitive creatures without consuming a single bullet.

Location
Dropped upon defeating Giant Chaser Phase 1 in the Mojave Mine
Features
  • 9mm Bullets (P.B. / Hydra / Spartan) / Flash Light
  • Integrated tactical combat light blinds and stuns Strangers and shadow creatures
  • High precision and range
  • 12-round capacity
  • Average damage output for the late-game phase

Shotguns

Ithaca PA3 Shotgun

Basic pump-action shotgun. Its 3-shell capacity requires constant reloading, making it advisable to save BP for the SP12 or AS12 instead.

Location
Purchasable from Gary Douglas' trailer in Dryfield (1,000 BP)
Features
  • 12-Gauge Shells (Buckshot / Firefly / R.Slug)
  • Inexpensive early purchase
  • Wide spread for close-range knockdowns
  • Small 3-round magazine
  • Slow manual reload

Franchi SP12 Shotgun

Military-grade combat shotgun discovered in The Shelter's classified armory locker. Paired with the unlimited Buckshot ammunition box inside the same room, it serves as the ultimate workhorse weapon for mid-to-late game exploration.

Location
The Shelter B1 Armory (requires unlocking the security gate using the Black Card from Akropolis)
Features
  • 12-Gauge Shells (Buckshot / Firefly / R.Slug)
  • Completely free when retrieving the Black Card
  • 7-round magazine
  • Superb balance of firepower and handling
  • Outpaced by the full-auto AS12

Franchi AS12 Auto Shotgun

The pinnacle of shotgun technology. Its 20-round drum magazine paired with heavy R.Slug solid shots allows Aya to dismantle Golem squads and massive biological horrors with relentless force.

Location
Purchasable from Douglas after The Shelter or at the military truck (12,500 BP)
Features
  • 12-Gauge Shells (Buckshot / Firefly / R.Slug)
  • 20-round drum magazine
  • Continuous fully automatic fire
  • Devastating when loaded with R.Slug or Firefly shells
  • Expensive BP price
  • Heavy weight

Rifles

Colt M4A1 Assault Rifle

The backbone of Aya Brea's arsenal. Lightweight, accurate, and deadly at any distance. Its capability to host specialized underslung modules (like the M203 Grenade Launcher or Hammer Stunner) makes it the premier weapon investment.

Location
Purchasable from Gary Douglas in Dryfield (2,450 BP) and military armories
Features
  • 5.56mm NATO Rounds
  • The most versatile all-around weapon in the entire game
  • Exceptional 500m effective range
  • Modular platform supporting 5 tactical underslung attachments
  • Attachments must be purchased separately
Upgrades
  • Rifle Clip Holder
    Douglas' shop (1,800 BP).

    Adds +30 rounds to the magazine (equip up to 2 for a 90-round total).

  • M9 Bayonet
    Douglas' shop / Armory (980 BP).

    Underslung bayonet for rapid melee strikes using R2 without spending ammunition.

  • Hammer (Stunner)
    Douglas' shop (3,720 BP).

    High-voltage shock discharge using R2 that stuns and neutralizes Golems and spiders.

  • Pyke (Flamethrower)
    Douglas' shop (5,180 BP).

    Sprays short-range bursts of flame to scorch clusters of biological enemies.

  • M203 Grenade Launcher
    Douglas' shop / Armory (2,130 BP).

    Launches 40mm grenades directly from the rifle using the R2 button.

  • Javelin (Laser)
    Military supply truck after rescuing Pierce (7,500 BP).

    Continuous high-energy laser beam piercing through multiple enemies in a straight line.

Automatic Weapons

Calico M950 Submachine Gun

One of the finest automatic weapons in the game. Its 100-round helical drum enables sustained suppressive fire against multiple enemy waves without needing to reload.

Location
Metal box in Douglas' trailer (if Cannon Mouth is defeated within 3 minutes, saving Flint)
Features
  • 9mm Bullets (P.B. / Hydra / Spartan)
  • Colossal 100-round helical magazine
  • Devastating rate of fire
  • Virtually eliminates mid-battle reload delays
  • Moderate effective engagement range

H&K MP5A5 Submachine Gun

Combat Light

High-cadence tactical submachine gun equipped with a forward combat light. Excellent for crowd control in tight corridors, though rapid firing quickly drains 9mm ammo reserves.

Location
Retrieved from fallen S.W.A.T. officer in Akropolis courtyard / Douglas' Shop (6,980 BP)
Features
  • 9mm Bullets (P.B. / Hydra / Spartan) / Flash Light
  • Fully automatic fire with built-in combat light
  • Expandable with up to 2 SMG Clip Holders
  • High rate of ammunition consumption
  • Expensive to purchase
Upgrades
  • SMG Clip Holder
    Purchasable from Douglas' trailer (3,980 BP).

    Increases magazine capacity by +30 rounds (can equip up to 2 for a total of 90 rounds).

M249 SAW Light Machine Gun

Heavy squad automatic weapon engineered to carpet entire engagement zones in an unbroken hail of 5.56mm ballistic fire.

Location
Purchasable from the military truck in the garage after rescuing Pierce (15,800 BP)
Features
  • 5.56mm NATO (200-Round Belt)
  • Massive 200-round continuous magazine belt
  • Unmatched firing volume and suppressive rate
  • Very heavy weight
  • High BP purchase cost

Magnums

Mongoose .44 Revolver

Custom heavy magnum revolver built for maximum single-target destruction. When loaded with .44 Maeda SP rounds, it shreds final bosses and Golem units in seconds.

Location
Gifted by Rupert at the military camp (or purchasable from the military truck for 2,850 BP)
Features
  • .44 Magnum / .44 Maeda SP
  • Massive critical hit damage per shot
  • Maeda SP rounds inflict lethal residual poison damage on bosses
  • 6-round cylinder capacity
  • Ammunition is rare and expensive

Heavy Weapons

Grenade Pistol HK

A handheld single-shot grenade launcher crucial for staggering major bosses like the Trash Monster and Giant Bowman.

Location
Retrieved from fallen S.W.A.T. officer in Akropolis fountain / Shop (1,680 BP)
Features
  • 40mm Grenades (Grenade / Riot / Airburst)
  • Massive explosive impact damage
  • Consistently cancels boss attack windups
  • Single-shot capacity requires reloading after every round

MM1 Multiple Grenade Launcher

A rotary titan capable of launching 12 consecutive 40mm explosive shells in rapid succession, decimating any biological threat within seconds.

Location
Purchasable from the military truck in the underground garage after rescuing Pierce (23,500 BP)
Features
  • 40mm Grenades (Grenade / Riot / Airburst)
  • 12-round rotary cylinder
  • Total destructive dominance with rapid-fire explosives
  • The heaviest and most expensive weapon in the game

Special

Hypervelocity Railgun

Experimental

An experimental magnetic linear accelerator that propels 20mm kinetic rounds at hypersonic velocities, disintegrating entire boss encounters from extreme range.

Location
Rank A Reward (200,000 - 400,000 EXP in Replay Mode, costs 20,000 BP)
Features
  • 20mm Electromagnetic Slugs (Free refill at shops)
  • Infinite 1,000m range
  • Pierces entire enemy columns inflicting 2,000 to 3,000 damage per shot
  • Lengthy charge-up delay between shots
  • Heavy weight

Gunblade

Secret Reward

Squall Leonhart's iconic weapon from Final Fantasy VIII. By timing the trigger pull at the exact split-second the high-frequency blade strikes an enemy, it unleashes a catastrophic blast capable of obliterating nearly any monster in a single strike.

Location
Rank S Reward (+400,000 Total EXP) / Secret bonus drop defeating No.9 in Dryfield while wearing Medicine Wheel
Features
  • 12-Gauge Shells (Buckshot / Firefly / R.Slug)
  • High-frequency blade vibration melee slash
  • Timed trigger pull discharges shotgun shell on impact for thousands of bonus damage
  • The strongest offensive weapon in the game
  • Demands precise timing to pull R1 on impact

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