Weapons

Every firearm and item across both scenarios, with pros, cons, and where to find each one.

Handguns

H&K VP70 Handgun (Leon)

Leon's standard service pistol. Its large magazine capacity provides solid defense against zombie groups, and attaching the Custom Stock unlocks a lethal burst-fire mode.

Location
Leon S. Kennedy Starting Inventory
Features
  • 9mm Handgun Rounds
  • Generous 18-round magazine
  • Upgradable with Custom Stock for 3-round burst capability
  • Moderate stopping power against heavy B.O.W.s
Upgrades
  • Custom Handgun Stock
    R.P.D. 1F — East Office (Combination Lock Drawer)

    Attaches a shoulder stock and fire selector, enabling devastating 3-round burst firing.

Browning HP Handgun (Claire)

Claire's standard handgun. Well-balanced with a quick reload animation, making it ideal for picking off zombies throughout the precinct corridors.

Location
Claire Redfield Starting Inventory
Features
  • 9mm Handgun Rounds
  • High accuracy and rapid reload cycle
  • Reliable 13-round magazine
  • Cannot be upgraded to burst mode

Shotguns

Remington M1100 Shotgun (Leon)

Leon's primary crowd control firearm. Aiming upward at close range ensures instantaneous decapitation. Installing the Custom Parts turns it into one of the most destructive shotguns in the franchise.

Location
Kendo Gun Shop (from Robert Kendo's body) or R.P.D. 1F Waiting Room
Features
  • Shotgun Shells
  • Point-blank headshot decapitations on zombies
  • Wide pellet spread effective against Cerberus and Lickers
  • Initial 5-round capacity before upgrading
Upgrades
  • Shotgun Parts (Long Barrel)
    R.P.D. B1 — Basement Corridor / Generator Room

    Extends barrel length, increases magazine capacity to 7 shells, and significantly boosts spread damage and blast velocity.

Magnums

Desert Eagle .50AE Magnum (Leon)

Leon's most formidable conventional weapon. Upgrading it with the 10-Inch Custom Barrel turns it into a devastating hand cannon that tears through rows of enemies and shreds Birkin's mutations.

Location
R.P.D. 2F — S.T.A.R.S. Office (or Weapon Locker)
Features
  • .50 Action Express Magnum Rounds
  • Colossal kinetic penetration
  • Kills standard enemies in a single shot
  • Very scarce ammunition
Upgrades
  • Magnum Parts (10-Inch Custom Barrel)
    Underground Laboratory B5 — Security Locker

    Attaches an extended 10-inch match barrel that pierces through multiple enemies in a line and maximizes boss damage.

Heavy Weapons

M79 Grenade Launcher (Claire)

The cornerstone of Claire's arsenal. Its three elemental grenade types provide the perfect counter for every biological threat in the precinct and lab.

Location
R.P.D. 1F — Evidence Weapon Locker / S.T.A.R.S. Office
Features
  • Explosive, Acid, and Flame Rounds
  • Acid Rounds decimate Lickers and Birkin forms rapidly
  • Flame Rounds permanently incinerate Plant 43 (Ivys)
  • Slow cyclic rate with single-shot reloads

Heavy Anti-Tank Rocket Launcher

Ultimate

Tossed by the shadowed silhouette of Ada Wong during the final moments of the Super Tyrant battle. Beating the game on Normal in under 2.5 hours with Rank A/B unlocks it permanently with infinite ammo.

Location
Cargo Freight Elevator (Dropped by Ada Wong) / Unlockable in Item Box
Features
  • 2 Rockets (Campaign) / Infinite Rockets (Unlockable)
  • Instantaneous total destruction of any boss or B.O.W.
  • Obliterates Super Tyrant in a single shot
  • Reduced movement mobility while equipped

Special

Bowgun (Claire)

Light Weapon

Claire's exclusive weapon. Each trigger pull releases a spread of three bolts, perfect for sweeping through zombie lines without expending heavy ammunition.

Location
Kendo Gun Shop (counter / body) or R.P.D. Guard Cabin
Features
  • Bowgun Bolts
  • Fires 3 bolts simultaneously in a horizontal fan
  • Excellent for staggering advancing zombie groups in corridors
  • Low stagger power against Lickers and boss mutations

Spark Shot (Claire)

Experimental

An experimental Umbrella security weapon designed to incapacitate test subjects via high-voltage electrical arcs.

Location
Underground Laboratory B4 — Security Room / Control Walkway
Features
  • High-Voltage Electric Charge (Percentage Meter)
  • Discharges a continuous electric arc that stuns and shocks targets
  • Effective against Ivys and G-Mutants
  • Moderate range and takes up 2 inventory slots

Chemical Flamethrower (Leon)

An industrial flamethrower engineered to eradicate runaway bio-plant growth in the lower levels of the laboratory.

Location
Underground Laboratory B4 — Waste Maintenance Chamber
Features
  • Chemical Fuel (Percentage Meter)
  • Permanently burns Plant 43 (Ivys) to prevent them from reviving
  • Continuous stream of flame
  • Consumes fuel rapidly and takes up 2 inventory slots

MAC-11 Submachine Gun (Claire / Leon)

A high-rate-of-fire submachine gun. If left behind in the locker during Scenario A, your partner can claim it along with the side pack in Scenario B.

Location
R.P.D. B1 — Evidence Locker Room (Keycard / Fingerprint Lock)
Features
  • 9mm Automatic Ammo (100% Percentage Counter)
  • Massive rate of fire
  • Staggers enemies with sustained automatic fire
  • Zapping Decision: Taking it in Scenario A leaves it unavailable in Scenario B

Gatling Gun

Bonus

The ultimate heavy rotary machine gun with spinning barrels. Eliminates any creature in Raccoon City within seconds.

Location
Scenario B Rank A Reward (No Saves and under 2.5 hours)
Features
  • 100% Infinite Ammo
  • Unstoppable firepower
  • Permanent unlimited ammunition
  • Brief rotary barrel spin-up before firing

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