The Gallery & the Library

60%
Guide Progress
  1. 1

    The Conservatory

    Leave the Gramophone at the bottom of the stairs for now — carrying it around just eats inventory space you'll want later. Turn left and face the two doors by the stairs; the unlocked one leads to a small conservatory garden.

    1st Floor — conservatoryArrows (x3)

    Investigate the statue in the center of the room for all three Arrows. Venomous spiders attack once you take them — run back out immediately rather than fighting.

  1. 2

    The Art Gallery

    Head back up to the 2nd floor's narrow hallway, now leading into a small art gallery. Use the Old Indian Cover on the picture of the mountain man, or it attacks halfway down the gallery. Save the game, ready the Bow, and shoot one arrow down the hallway to dispel a second possessed painting.

    Saving Arrows

    Throwing an arrow at the painting instead of shooting it works the same and lets you retrieve the arrow afterward — worth it since ammunition for the Bow is scarce.

  1. 3

    The Bedroom Past the Gallery

    At the end of the gallery, past the now-harmless Indian painting, is another bedroom — no monsters here for the moment, so search it fully.

    Bedroom past the galleryFake Book, Key to Jeremy's Study

    Among the finds are the Fake Book and the Key to Jeremy's Study. The room's clock is worth a closer look too. Save the game before continuing.

  1. 4

    The Library & the Spectral Hunter

    The double doors in the middle of the gallery lead to Derceto's library, guarded by a Spectral Hunter.

    Spectral Hunter

    Boss · Hard

    Phasing partly out of reality, this creature can't be harmed by anything you're carrying yet. Don't waste ammunition on it.

    Attacks
    • Rends with long, unusually strong forelimbs
    • Can pass through solid objects at will
    Strategy
    • Immune to firearms, blades, and thrown objects alike
    • Outrun it to the ritual chamber rather than fighting — the Sacrificial Dagger inside is the only thing that can kill it

    Throw the lit Oil Lamp into the library rather than dropping it, so both hands stay free to move fast. Head to the stacks up and to the left, then follow them right until you spot an indentation in the wall of books. Open/Search it, then use the Fake Book on the mechanism to open a secret ritual chamber.

  1. 5

    The Ritual Chamber

    Mind What You Read

    Only read moldy old books while standing inside the pentagram inscribed on the floor. Reading one outside the circle has ended more than one investigation early.

    Ritual chamberTalisman, Sacrificial Dagger, Knives

    Since the lamp is burning, search quickly. You'll find the Talisman, some Knives, the Sacrificial Dagger, two ritual parchments, and two books. The Sacrificial Dagger is empowered to destroy the Spectral Hunter with a single well-placed strike — use it the moment the creature catches up to you.

  1. 6

    Optional: The Library's Remaining Books

    With the Hunter gone, retrieve your Oil Lamp. Four more books are scattered around the library, including the "Fragments of the Book of Abdul" — none are required, and finding them all costs extra lamp oil, so weigh it against how much fuel you have to spare. Once you're done, head back down to the 1st floor.

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