Third Sun — Europe

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Guide Progress
  1. 1

    The tail — how it works

    Eastern EuropeSignal Interceptor, Civilian Disguise

    You gain the Signal Interceptor (marks a broad search zone for resistance members), the Civilian Disguise, and two younger FaceCamos. During the briefing you can ram standing NPCs with the Mk. II for their FaceCamo, and grab the Camera behind Sunny's computer.

    The occupied city where Act III begins.

    Objective: find a Paradise Lost resistance member and tail him to Big Mama without being seen — by him or the PMCs.

    Tailing basics

    Resistance members whistle a faint MGS theme and read as blue on the Solid Eye. Stay directly behind, never run, and don't let him see you. His exact route varies between runs — if he deviates, use the Solid Eye (normal + IR) and the radar to keep him. Wearing no Snake face (a borrowed FaceCamo like Otacon's) makes PMCs ignore you the whole act — you can walk up and hold them up.

  1. 2

    Midtown S Sector — pick up the tail and the park

    Eastern Europe — Midtown S SectorCompress, Ration, collectibles
    • Start at the street corner. Around the corner and up the street, a scene: a resistance member appears and crosses right. Don't follow yet — back to the intersection, left, and check behind a small barricade on the left of the building for a collectible.
    • Return, get behind the member, hold him up and pat him down, then let him flee and wait for him to move.
    • Tail him: down the sidewalk, across the street left, around the corner (or take the stairs for a vantage). A PMC around the corner blocks him — drop it with the Mk. 2 without the member seeing you; another PMC to the right, same. He turns left into the park. (Optional: the opposite, right-hand street has a lone PMC you can hold up with a borrowed FaceCamo.)
    • Compress left of the park stairs. Follow him along the cobblestone path; after the statues he stops and turns back to the left statue to relieve himself — hide (OctoCamo, shrubs, or the statue trick).
    • He moves on. Get low near the corner drum, no closer — two PMC guards ahead block him. Drop both with the Mk. 2. He exits the park, crosses the street, up a ramp, follows the wall around, and down a staircase (Ration under the left awning at the top).
    • Follow him down and through a run of doorway-to-doorway ducking. He crosses the street, hides, then runs right into an opening — follow into the next area.
  1. 3

    Chaff Grenade detour (NE → NW → Central)

    Eastern Europe — Midtown Central SectorChaff Grenades, Stinger

    Leave the tail for a few minutes.

    • Midtown NE Sector: four PMCs and a searchlight helicopter. Tranq all four (or sneak left). Instant Noodles behind where they stood. Take the road to the left of their post, uphill.
    • Midtown NW Sector: at the left/right split, tranq the two PMCs on the left from cover. Past them is a canal/sewage drain — hang off the solid walls or take the ladder up-canal (watch another helicopter and PMCs). Find the underground tunnel on one side of the canal and go through.
    • Midtown Central Sector: another canal. One side has a Stinger (or just ammo if you already have it). The reason you came: climb a ladder and, tucked in a corner nearby (IR helps), grab the Chaff Grenades. Then retrace the whole way back to NE Sector.
  1. 4

    Re-acquire the tail (NE → N Sector)

    Eastern Europe — Midtown N SectorRation, collectible
    • The member is usually on the rightmost road of the NE patrol area. Pick him up. He tries to slip behind two PMCs — tranq both fast, or they catch him and you have to tranq them anyway (then he panics and may run at you). He heads into a big intersection, ducks down an alley, then runs again — follow into the next area.
    • N Sector: around the corner, wait at the left-hand opening — a "PMC" strolls out. It's the member in stolen PMC gear (same whistle; blue on the Solid Eye).
    • Follow him into the street; two PMCs wait at the top of the hill — Mk. 2 both from range. He rounds a corner and joins three real PMCs — trail the group slowly (he's the blue one). They split at intersections; the last real PMC turns right into a small alley — CQC or hold him up (collectible in the alley).
    • Rejoin the member across the street (Ration at the corner). Otacon warns of vehicle patrols — you can hear the jeep and see headlights. Use OctoCamo or the Drum Can and don't move as each patrol passes (one at the alley exit, one on the sidewalk, one at the last intersection). He ditches the disguise in an alley and goes left. Follow for a cutscene.
  1. 5

    Big Mama motorcycle chase

    Eastern Europe — city streetsVz. 83

    You receive the Vz. 83. During the sidecar chase your weapons are limited to SMGs and pistols but all have infinite ammo — swap in the P90 (or buy an SMG from Drebin).

    • A detour is forced by Gekko — focus only on soldiers and FROGs, and watch friendly fire on the allied bikes.
    • At a roadblock, Big Mama stops; PMCs and Gekko close in — shoot PMCs and hit the barrels (left corner of the right street; both sides of the left archway) for big explosions. The convoy pushes through the arch.
    • FROGs section: clear them as you turn left; a jeep bursts in (shoot the gunner). Past the overhead bridge a FROG lands on the van — shoot her off. Riverside street blocked both ways — clear PMCs and jeep gunners, use the left-side barrels. Big Mama reverses and ramps over the blockade in slow-mo (grab a shot or two mid-air), then clear the rest.
    • More FROG-lined streets — shoot the ones that jump the van immediately, the rest from the sides. Onto a bridge, short cutscene.
    • Raging Raven joins with flying drones (unmanned, small DP each). Keep the gun pointed up, gun the drones down with the P90, and hit Raven when you can. Jeeps appear (one chases — kill its gunner). Two jeeps collide and you slip under in slow-mo — gun both FROGs ahead. Use street-corner barrels on FROG clusters. Big Mama detours down an alley, then back out. Escape into a tunnel.
  1. 6

    Echo's Beacon — Raging Raven

    Eastern Europe — Echo's BeaconMGL-140

    Two scenes, then the fight in and around the tower.

    Raging Raven

    Difficulty

    She owns the sky and you only have the tower. Getting the first shot off in every exchange is what keeps this fight from turning sour.

    Raging Raven, circling the tower with her drone minions.
    Attacks
    • Grenade launcher once a drone spots you
    • Bombing run if you stay outside
    • Missile payload (Otacon warns via a beeping — just run, in or out)
    • Drone minions that fire missiles on her command
    Strategy
    • Indoor tactic (safer): hide, wait for her to fly in, and hit her with the M4, a machine gun, or ideally an RPG — first shot reduces her return fire. She flies out, comes back, repeat.
    • Outdoor tactic: go to the top floor; she hovers a few seconds in the open — pull a sniper rifle and fire, then relocate (she moves a lot).
    • Skip the Stinger for now (she dodges missiles) but keep it.
    • Fire-and-cover until she overheats — she drops a stun grenade and lands on a rooftop to cool off, ringed by minions. Now the Stinger shines: one missile does big damage and can wipe several minions.
    • Keep moving and mind the drones — they open fire when she yells "Kill him!".

    Raging Beauty

    Difficulty

    The unarmed second phase.

    Raging Beauty, the unarmed second phase.
    Attacks
    • Contact life-drain, faster if you distance yourself
    Strategy
    • Same as Laughing Beauty — climb to the top floor and stop her advance with bullets whenever she speeds up.
    • Top-floor corners have items, including a track at the very top. Automatic fire empties her fastest.
    • After a long run of cutscenes you receive the MGL-140 grenade launcher. More scenes, then Act III ends.

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