Repliforce's Last Stand
- 1
The Weapon Armory Ambush
With all eight Mavericks down, X is sent to secure Repliforce's weapon armory before it falls into the wrong hands. Waiting there is a familiar face — Double, revealed as a Repliforce agent planted among the Hunters from the start.
Double
Boss · NormalThe fight itself plays like a mirror match rather than a puzzle — no dedicated weakness, just clean spacing and whichever Maverick weapon you're most comfortable with.
Attacks- Standard buster fire
- Melee combo strings
Strategy- No single weakness — this is a straightforward buster/weapon duel
- Keep distance and punish his melee openings
- 2
Colonel's Challenge
No Going BackFrom here on, the story locks into its endgame — there's no returning to the Maverick stages after this point.
Colonel confronts X directly, refusing to believe Repliforce's rebellion is anything but a misunderstanding that the Hunters could still walk back.
Colonel
Boss · HardA skilled, aggressive duelist who closes distance fast. Fight him at range rather than trading blows up close, and look for an opening right after his dash-in slash lands or misses.
Attacks- Fast beam-saber combo strings
- Dash-in slashes that close distance instantly
Strategy- Keep him at range and chip away with charged shots
- Punish the recovery after his dash-in slash
- 3
Final Weapon & General
Push through the Final Weapon's stages — a fortified interior crawling with Repliforce's remaining forces — to reach General himself, making his final stand for the cause he believes in.
General
Boss · HardSlow but hits hard, and litters the arena with mines that punish standing still. Stay mobile, bait a heavy strike, then punish the recovery.
Attacks- Heavy melee strikes
- Area-denial mine drops
Strategy- Keep mobile to avoid the mines
- Look for an opening after his heavy strike's recovery to land your strongest weapon
- 4
Final Boss: Sigma
Sigma
Boss · DeadlySigma returns for one last confrontation, escalating through multiple forms as the fight progresses. There's no dedicated weakness weapon here — lean on whichever Maverick weapon suits each phase's attack pattern, and don't be afraid to burn your Sub Tanks to survive the final one.
Attacks- Multi-phase attack patterns escalating in speed and range
- A monstrous true form in the final phase
Strategy- No single weakness — cycle through your full Maverick weapon arsenal
- Save your Sub Tanks for this fight above all others