Final Weapon — Double, General & Maverick Rematch
- 1
Into the Final Weapon
The Final Weapon is a fortified interior crawling with Repliforce's remaining forces. Its boss order runs Double, then General, then a rematch against all eight Mavericks before Sigma.
- 2
Boss Fight: Double
Waiting inside is a familiar face — Double, revealed as a Repliforce agent planted among the Hunters from the start.
Double
His true form is fast and busy, filling the room with bouncing discs and drones. Double Cyclone interrupts everything he does — lead with it, and use the top wall corner to wait out the plasma wave and aerial rush.
Attacks- Energy Discs — throws two cutting discs that bounce around off the walls, ceiling and floor
- Plasma Blade — a hard mid-air slash that sends a large energy wave toward you
- Aerial Rush — dives and crosses the screen at high speed
- Drone Summon — hangs from the ceiling and drops gel spheres that drift slowly toward you
Strategy- Weak against Double Cyclone
- Fire Double Cyclone so the wind spheres hit him — heavy damage, pushes him back, and cancels whatever attack he was about to start
- For the bouncing discs, stand center-screen and dash left/right along their path
- When he throws the Plasma Blade, quickly wall-climb to the top of the opposite wall
- Shoot the gel drones with a normal or charged X-Buster to clear them fast — they often drop health or weapon-energy capsules
- 3
Boss Fight: General
Deeper in, General makes his last stand for the cause he believes in.
General
A huge target whose body can't be hurt — everything comes down to reaching his head with Twin Slasher. Live at the top of the wall, ride his fists up, and punish between attacks.
Attacks- Floating Fists — fires his huge fists; they detach and drift slowly across the screen
- Energy Rings — launches multiple energy rings from his shoulders that bounce around the room
- Massive Charge — flies from one side of the screen to the other; his size fills almost the whole arena
- Chest Beam — stops at one edge and fires a burst of beams from the opening in his chest
Strategy- Weak against Twin Slasher
- His body is fully invulnerable — the only weak spot is his small head. Jump on the floating fists (they work as platforms) or wall-climb for height, then fire Twin Slasher straight into his face
- Stay clung to the very top of the walls most of the fight — that dodges the massive charge and most of his projectiles
- When he throws his fists, use them as a step. Air-dash to reposition if he closes on your wall
- 4
Maverick Rematch
Before Sigma, the Final Weapon throws all eight Mavericks at you again, one after another, in teleporter rooms — same fights, same weaknesses as their stages. Top off your Sub Tanks and Weapon Energy between rooms; this run is what drains you before the final fight.
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