Space Port — Colonel

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  1. 1

    Space Port

    No Going Back

    From here on, the story locks into its endgame — there's no returning to the Maverick stages after this point.

    With all eight Mavericks down, X is sent to the Space Port. Colonel meets him there, still refusing to believe Repliforce's rebellion is anything but a misunderstanding the Hunters could walk back.

  1. 2

    Boss Fight: Colonel

    Colonel

    Difficulty

    The same duelist from the Memorial Hall, now fighting to the end. Freeze him out of every teleport with Frost Tower and read his wave patterns.

    Attacks
    • Teleport — vanishes and reappears right next to you, again and again
    • Energy Waves — swings his saber to throw arcs of energy, usually three in a row alternating high and low
    • Lightning Slash — dashes forward fast with a straight cut
    • Ground Discharge — stabs his light-sword into the floor, sending energy bolts along the ground and up both walls
    Strategy
    • Weak against Frost Tower (from Frost Walrus)
    • Stay close. The moment he reappears from a teleport, hit him with Frost Tower — it freezes him, does heavy damage, and cancels the attack he was about to start
    • Dash under the high energy waves and jump the low ones
    • When he stabs the floor, immediately wall-jump to either side and slide up near the top so the bolts pass below you

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