Space Port — Colonel

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  1. 1

    Space Port

    No Going Back

    From here on, the story locks into its endgame — there's no returning to the Maverick stages after this point.

    With all eight Mavericks down, Zero is sent to the Space Port. Colonel — Iris's brother — is waiting, and this time he won't stand down. It's the fight the whole route has been building toward.

  1. 2

    Boss Fight: Colonel

    Colonel

    Difficulty

    Just as fast and melee-focused as Zero. Trade aggressively out of every teleport and read his wave patterns. Beating him doesn't end the war — it hardens it.

    Attacks
    • Teleport — vanishes and reappears right next to you, again and again
    • Energy Waves — swings his saber to throw arcs of energy, usually three in a row alternating high and low
    • Lightning Slash — dashes forward fast with a straight cut
    • Ground Discharge — stabs his sword into the floor, sending energy bolts along the ground and up both walls
    Strategy
    • A pure blade duel — meet him blade-for-blade rather than trying to keep distance
    • The moment he reappears from a teleport, be on him with a saber string; Ryuenjin's rising hits beat his dash-in slash in a straight trade
    • Dash under the high energy waves and jump the low ones
    • When he stabs the floor, wall-jump to either side and slide up near the top so the bolts pass below you

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