Repliforce's Last Stand

100%
Guide Progress
  1. 1

    The Weapon Armory Ambush

    With all eight Mavericks down, Zero is sent to secure Repliforce's weapon armory. Double is waiting there, revealed as a Repliforce agent planted among the Hunters from the start.

    Double

    Boss · Normal

    A straightforward duel — no dedicated weakness. Zero's speed lets him close distance faster than Double can keep him at range, which is most of the fight right there.

    Attacks
    • Standard buster fire
    • Melee combo strings
    Strategy
    • Close the gap with Hienkyaku and keep the saber pressure on
    • Punish his melee strings' recovery windows
  1. 2

    Colonel's Challenge

    No Going Back

    From here on, the story locks into its endgame — there's no returning to the Maverick stages after this point.

    Colonel confronts Zero directly, refusing to believe Repliforce's rebellion is anything but a misunderstanding.

    Colonel

    Boss · Hard

    A rare fight where Zero faces an opponent just as fast and melee-focused as he is. Trade aggressively rather than retreating — Ryuenjin wins the exchange against his dash-in slash more often than not.

    Attacks
    • Fast beam-saber combo strings
    • Dash-in slashes that close distance instantly
    Strategy
    • Match him blade-for-blade rather than trying to keep distance
    • Ryuenjin's multi-hit rising slash beats his dash-in slash in a straight trade
  1. 3

    Final Weapon & General

    Push through the Final Weapon's stages to reach General, making his final stand for the cause he believes in.

    General

    Boss · Hard

    Slow but hits hard, and litters the arena with mines. Zero's mobility makes weaving around them easier than it looks — bait a heavy strike, then close in during the recovery.

    Attacks
    • Heavy melee strikes
    • Area-denial mine drops
    Strategy
    • Stay mobile with Hienkyaku to clear the mines
    • Punish the long recovery after his heavy strike with a full saber combo
  1. 4

    Final Boss: Sigma

    Sigma

    Boss · Deadly

    Sigma escalates through multiple forms as the fight progresses. Zero has no weakness weapon to fall back on either, so this comes down to reading his patterns cleanly and answering with Ryuenjin or Hyouretsuzan whenever an opening appears.

    Attacks
    • Multi-phase attack patterns escalating in speed and range
    • A monstrous true form in the final phase
    Strategy
    • Lean on Ryuenjin and Hyouretsuzan for burst damage between his combo strings
    • Stay mobile — Zero has no armor buffer to fall back on, so a clean dodge matters more than ever

Enjoying the content?

Help keep our guides 100% ad-free and support future game additions.

Support on Ko-fi

© 2026 Save StateYour pocket co-pilot for classic games

Buy me a coffee