Repliforce's Last Stand
- 1
The Weapon Armory Ambush
With all eight Mavericks down, Zero is sent to secure Repliforce's weapon armory. Double is waiting there, revealed as a Repliforce agent planted among the Hunters from the start.
Double
Boss · NormalA straightforward duel — no dedicated weakness. Zero's speed lets him close distance faster than Double can keep him at range, which is most of the fight right there.
Attacks- Standard buster fire
- Melee combo strings
Strategy- Close the gap with Hienkyaku and keep the saber pressure on
- Punish his melee strings' recovery windows
- 2
Colonel's Challenge
No Going BackFrom here on, the story locks into its endgame — there's no returning to the Maverick stages after this point.
Colonel confronts Zero directly, refusing to believe Repliforce's rebellion is anything but a misunderstanding.
Colonel
Boss · HardA rare fight where Zero faces an opponent just as fast and melee-focused as he is. Trade aggressively rather than retreating — Ryuenjin wins the exchange against his dash-in slash more often than not.
Attacks- Fast beam-saber combo strings
- Dash-in slashes that close distance instantly
Strategy- Match him blade-for-blade rather than trying to keep distance
- Ryuenjin's multi-hit rising slash beats his dash-in slash in a straight trade
- 3
Final Weapon & General
Push through the Final Weapon's stages to reach General, making his final stand for the cause he believes in.
General
Boss · HardSlow but hits hard, and litters the arena with mines. Zero's mobility makes weaving around them easier than it looks — bait a heavy strike, then close in during the recovery.
Attacks- Heavy melee strikes
- Area-denial mine drops
Strategy- Stay mobile with Hienkyaku to clear the mines
- Punish the long recovery after his heavy strike with a full saber combo
- 4
Final Boss: Sigma
Sigma
Boss · DeadlySigma escalates through multiple forms as the fight progresses. Zero has no weakness weapon to fall back on either, so this comes down to reading his patterns cleanly and answering with Ryuenjin or Hyouretsuzan whenever an opening appears.
Attacks- Multi-phase attack patterns escalating in speed and range
- A monstrous true form in the final phase
Strategy- Lean on Ryuenjin and Hyouretsuzan for burst damage between his combo strings
- Stay mobile — Zero has no armor buffer to fall back on, so a clean dodge matters more than ever