My Dolly
- 1
Waking Up in the Castle
After a mysterious accident and being brought here by Debilitas, Fiona comes to in a cell, wearing only a sheet and with no memory of how she got there. Find the unlocked door and step out to explore the halls.
- 2
Meeting Daniella
The castle's maid, Daniella, greets Fiona in the bedroom and hands her a change of clothes. She's polite, almost too polite — nothing about this first meeting is openly hostile, but her stiff, precise manner is the first sign something is badly wrong with the people living here. There's a clock in the bedroom to save your game.
- 3
First Contact with Debilitas
While walking down the curved colonnade past the bedroom, a huge, slow-moving man with the mind of a small child — Debilitas, the castle's groundskeeper — starts chasing you. You have two easy ways out:
Puzzle ReferenceOption How to do it 1 Hide in the study Go through the door on the right and crouch in the shade behind the door with L1. Don't come out until the area's normal music returns. 2 Run back to the bedroom Run all the way back; Fiona closes the door behind her automatically. Hide under the bed when the orange text appears and wait for Debilitas to leave. Once you've lost him, pick up the Bisque Doll from the corridor floor — thrown near Debilitas, it pulls his attention away long enough to slip past. Push the crate blocking the door on the right to reveal the Golem Room.
- 4
The Golem and the first plate-key
In the Golem Room, read the document on the table — it reveals the name of the stone golem blocking the door. In the Plate-Key Room, examine the typewriter to craft your first plate-key.
Puzzle ReferencePlate-Key Effect EMETH Activates the Golem, no extra item METH Activates the Golem and also grants the Obsidian Choker Use METH to get the Obsidian Choker — wearing it early takes the edge off how easily the castle's Luminessants can track you for the rest of the game. Return to the Golem Room, insert the plate-key from the Special menu in front of the golem, and cross through the door into the Castle Garden.
- 5
The dining room key and rescuing Hewie
From the Castle Garden, enter the Music Room (next to the barrels). After an unsettling scene, take the key from the table — it opens the Garden's locked door. Equip the Obsidian Choker before crossing it: there's a Luminessant on the other side, so step through, close the door behind you immediately to cut off its tracking, and wait for the normal music to return before moving on. From the Kitchen, check the Dining Room for a broken plate-key half (marked ST), and head down to the kitchen cellar for the Castle Sketch.
Back in the bedroom after these errands, a scene shows a badly injured white German Shepherd tied to a tree with wire in the courtyard. Go down at once and free him.
- 6
Hewie joins the team
Hewie will be your companion for the rest of the game — not a pet, but a full party member. With him at your side, return to the curved corridor where you escaped Debilitas and keep exploring.
- 7
The marionette room
Corridor outside the kitchenBroken Marionette (use it on the red door)Use the Broken Marionette (Hewie retrieves it from the rubble by the main entrance) on the red door in the corridor outside the kitchen. Before entering, put Hewie on the nearby floor panel and tell him to wait — this disarms a deadly trap without you having to step on it yourself.
Don't go rightInside the Red Marionette Room, go straight ahead through the archway. DO NOT go right — it triggers the spike trap. Operate the breaker box you find up front, call Hewie to you, and carefully cross the red carpet; Debilitas likes to show up right after the trap is disarmed.
- 8
Losing Debilitas in the Sitting Room
In the Sitting Room the phone rings and Debilitas appears instantly, without warning. Instead of hiding, run straight through the door opposite the one you came in through (the same one he's about to enter through) while ordering Hewie to attack him. Keep this up through the Main Staircase Room, up the stairs, and through the door at the top into the nursery hallway.
- 9
The nursery and the Diorama Room
In the nursery, hide in the wardrobe if you make it in time (with Hewie inside too, if possible). If Debilitas finds you, keep going with Hewie into the Diorama Room and approach the stretch of broken railing with Debilitas still chasing you and Hewie in the room — a scene makes him lose his footing and leaves you alone for a good while.
- 10
The nursery's red box
Castle nurseryJade Choker and Inquisitor Earrings (via the MAGNUS plate-key)At the back of the nursery there's a red box. Use the MAGNUS plate-key on it (craft it at the Plate-Key Room if you haven't already) to get the Jade Choker and the Inquisitor Earrings — equip whichever fits your playstyle better.
MAGNUS onlyDon't use any other plate-key on this box: doing so leaves it open and empty for the rest of the playthrough.
- 11
The color block puzzle
From the Diorama Room, go down to the Billiards Room and back around the bottom of the fallen balcony to the Lunar Refractor Room, then up the spiral staircase to the Block Puzzle Room. Debilitas can't chase you inside a puzzle room.
Puzzle ReferenceStep Action 1 1 Push the green block until it lines up with the gap in the green row (don't slot it in yet). 2 2 Push the brown block closest to the blue one away from it, leaving it one space past the first brown gap. 3 3 Push the other brown block forward one space. 4 4 Finish sliding the green block into its gap. 5 5 Go around the fencing and push the blue block along the brown row until it lines up with the nearest gap. 6 6 Get behind the blue block and push it all the way across the room, into its own gap. 7 7 Push the brown block you left aside one space into its gap. 8 8 Push the last remaining brown block into its gap to finish the puzzle.
- 12
The Lunar Refractor Room (first visit)
After the block puzzle, take the new staircase down to the Lunar Refractor Room. Turn the left-hand mechanism to the left until it clicks and shines — the other mechanism needs the Lunar Refractor itself, which you don't have yet. Head out and find Hewie if he's wandered off.
- 13
Fresh Flowers and the Lunar Refractor Room
Fence near Debilitas' ShackFresh FlowersNear Debilitas' Shack there's a fence with a hole in it. Send Hewie through it to grab the Fresh Flowers — they wilt fast, so head straight back to the area outside the Lunar Refractor Room and place them in the vase in the Castle Living Room.
- 14
The study key and the Laundry Room
Laundry Room basementStudy KeyWith the path clear of moths, enter the Laundry Room — close the door and push a crate in front of it so Debilitas can't follow you in. Head down to the basement: a fence separates you from Hewie. Tell him "Go!" from your side to have him retrieve the Study Key.
- 15
The Lunar Refractor and the castle study
Castle StudyLunar RefractorClimb the short staircase near Debilitas' Shack up to the room above the Music Room and turn that mechanism to the right until it shines. Then use the Study Key on the small desk in the Castle Study to get the Lunar Refractor. Head back to the Lunar Refractor Room (via the Curved Colonnade) and complete the sequence:
Puzzle ReferenceMechanism Action 1 Mechanism above the Music Room Turn it right until it clicks and shines 2 Left-hand mechanism, Lunar Refractor Room Turn it left until it clicks and shines 3 Remaining mechanism, Lunar Refractor Room Use the Lunar Refractor on it, then turn it right until it clicks and shines Once all three mirrors are lit, the mechanical door at the back of the room opens.
- 16
The Dark Room
Past the mechanical door, save at the Spiral Staircase and head down into the Dark Room — it has two invisible holes in the floor. From the camera angle you enter with, go right, then the opposite way for the next dark stretch, hugging the walls, until you reach the Chapel door.
- 17
The Saturnus Key
Chapel statueSaturnus KeyIn the Chapel, examine the grand statue to receive the Saturnus Key.
The Entrance Hall's chandelier can be dropped on Debilitas for an instant, resource-free kill. Damage the two mechanisms on either side of the hall (by kicking them, or charging with R1 + Square, much faster) until the chandelier falls on him the next time you lure him underneath.
- 18
Boss Fight: Debilitas
Debilitas
Whether you take him down via the chandelier trap or fight him outright, beating Debilitas here is what finally opens up the rest of the castle grounds — and decides part of your ending.
Attacks- Grabs and slams Fiona if he catches her
- Overpowers her in a straight chase if cornered
Strategy- Damage the Entrance Hall chandelier's mechanisms and lure him underneath for a clean kill (grants ending A or C)
- Alternative: order Hewie to attack him, kick him, and use his Critical Attack until he's beaten outright (grants ending B)
- Throw the Bisque Doll to break his focus if you need to reposition
- Stay clear of his lethal grab — if he catches you, call Hewie immediately
- 19
The Smudged Key and returning to Debilitas' Shack
Debilitas' ShackSmudged KeyIf you took him down with the chandelier, you can safely return to his shack and talk to him.
He hands over the Smudged Key, which opens the restroom cubicle in the Castle Restroom.
- 20
The REST password and the Castle Restroom
Corridor outside the kitchenSecond plate-key half (RE)At the end of the corridor outside the kitchen, kick the cracked wall three times to reveal Refined Antimony and the other half of the broken plate-key, marked RE. Combine it with the ST half from the dining room to form REST, craft it at the Plate-Key Room, and use it on the red machine next to the nearby door to unlock the Castle Restroom.
Inside, use the Smudged Key on the locked cubicle to reach the secret basement holding the Metal Boots — an immediate upgrade to Fiona's kick damage.
All of the above needs to be done before crossing the Saturnus Door — once you're through, there's no way back to this part of the castle. Finish any Magnesia, Antimony, and equipment farming you want from this area before moving on.
- 21
The Saturnus Door
Return to the Block Puzzle Room (above the Lunar Refractor Room) and use the Saturnus Key on the door at the top, the Saturnus Door, to leave the castle interior behind for the Old Mansion.
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