Let Me Into Your Womb

60%
Guide Progress
  1. 1

    Riccardo's chase begins

    Riccardo, the mansion's hooded, armed butler, starts chasing Fiona from the Homunculus Room.

    Run, ordering Hewie to attack him, to a locked door that connects back to Daniella's territory, and hide under the table you find there.

    Ways to lose him

    If he finds you, you can: hide under the rubble by the Mars Door; make him fall through the hole in the Decomposer Room by standing on the side opposite the door and dodging his shots by moving side to side; or simply outrun him.

  1. 2

    Hewie opens the way from the other side

    Back in the Decomposer Room, send Hewie through the hole you left ready. Don't call him until he's on the other side, or you'll have to repeat the process. Climb the stairs in the Curved Corridor; if you hear barking behind a locked door, it's Hewie — tell him "Come on!" to have him open it.

  1. 3

    The Red Dangerous Corridor

    Cemetery, part 2Prima Materia

    From the Mansion West Alcove (save there), cross the Curved Balcony into the Red Dangerous Corridor — a row of caged doors, with no music because of a nearby Homunculus, making it hard to tell whether Riccardo is closing in. At the end, enter the Cemetery (part 2) and pick up the Prima Materia near some rocks; if Riccardo shows up, the nearby Crypt is still safe ground.

  1. 4

    The refining chain toward the Red Godstone

    Transform the Prima Materia in four steps, using the matching machines scattered through the underground castle to purify it all the way:

    Puzzle Reference
    MachineResult
    1Extractor (Green Tank Room)Prima Materia → Sulphuric Ore
    2Purifier (next to where Hewie opened the door)Sulphuric Ore → Silver Ore
    3SynthesiserSilver Ore → White Godstone
    4Metamorphosis Machine (Decomposer)White Godstone → Red Godstone
    Don't use the white stone

    Don't try using the White Godstone on the scales! The scales won't balance and you'll fail the puzzle. You need to run it through the Metamorphosis Machine to get the definitive red version.

  1. 5

    The Scales of Justice

    Use the Red Godstone on the Scales of Justice statue to open the huge doors to the Chaos Forest (remember to pick it back up after using it — it's useful later). Save at the clock next to the doors before moving on.

  1. 6

    The Chaos Forest

    As you enter the forest, Hewie picks up on something strange and runs ahead to investigate, leaving Fiona alone for a moment. Follow the path left to a cliff; further along you find him injured and lying under a tree.

    You can go to him before continuing, which raises his friendship with you but triggers an extra Riccardo chase on the way back; or head straight to the cliff without him. Either way, you end up captured, waking in a cell in the Water Tower.

  1. 7

    The cell and Hewie's key

    There's a map of the Water Tower and a note from Lorenzo in the cell. Order Hewie toward the key you see on a table out of your reach — he brings it back and frees you.

  1. 8

    The Underground Cavern

    Underground Cavern pipeWooden Miniature

    Riccardo chases you here, now invisible — Hewie can still sense him, so keep ordering him to attack. Kick the pipe to knock loose the Wooden Miniature, and look for the Silver Disc set into a nearby wall.

  1. 9

    The Water Tower

    Climb the spiral ramps winding around the tower, pulling any levers you find to open the way to the next level. Riccardo appears and vanishes in stretches — when he does, order Hewie to attack him and keep moving until the normal music returns.

    Watch out for Luminessants

    One of the red jars on the first level holds a Luminessant — don't break it. The fourth level has several loose on the platform; dodge them instead of trying to weave between them.

  1. 10

    The Planetarium

    Water Tower, halfway upAccess to the tower's upper floors

    Halfway up, a room with a save clock called the Planetarium blocks the way — Riccardo can't follow you in here. There are eight discs set into the floor and only one starts lit; stepping on a lit disc lights up a new one nearby, and the goal is to light all eight at once using Fiona and Hewie together:

    Puzzle Reference

    Planetarium discs

    MoveResult
    1Fiona → starting disc (already lit)Lights the disc to the northwest
    2Hewie → that northwest disc, then waitLights a disc to Hewie's left
    3Fiona → that disc (Hewie stays put)Lights a disc to the south
    4Hewie → that south disc, then waitLights a disc to Fiona's right
    5Fiona → that discLights another disc
    6Hewie → that disc, then waitLights the last outer disc
    7Fiona → that last outer disc
    8Hewie → the large central discAll eight discs light up — a spiral staircase appears

    Save again once the staircase appears, and heal Fiona or Hewie here if either needs it before climbing on.

  1. 11

    Preparing the Water Tower Diorama

    Top of the tower (8F)Diorama mechanism

    At the top of the tower, close the door behind you so Hewie doesn't wander off, then kick down the three crumbling walls around the rim of the room — this is mandatory prep, not just a fight tactic, since Riccardo can't be beaten at all until they're down. Use the Wooden Miniature on the Diorama facing the door, slotting it into the gap in the middle, to finish assembling the mechanism.

  1. 12

    Boss Fight: Riccardo

    Riccardo

    Difficulty

    Riccardo can't be defeated through direct combat — the fight is entirely about landing Hewie's drop attack from the hole above the Diorama once Riccardo is standing in the right spot.

    Attacks
    • A grab attack aimed at pinning Fiona down
    • Turns invisible for stretches of the chase
    • Fires his gun at range
    Strategy
    • Send Hewie through the hole immediately to the right of the entrance door — he should come out above the Diorama
    • Lure Riccardo directly in front of Hewie without getting too close to the tower's center; Antimony helps pin him in place
    • With Riccardo lined up, command Hewie with "Go!" specifically — not "Come on!" — so he jumps down onto Riccardo's back
    • Beat him down first for a chance at the Silver Boots drop
  1. 13

    The new stone bridge

    With Riccardo out of the way, head down to the tower's first floor and pull the lever on the ramp with the Luminessant-filled jar to reach the bottom. Save your game and cross the new stone bridge to the house that appears on the other side — the entrance to Lorenzo's territory.

Enjoying the content?

Help keep our guides 100% ad-free and support future game additions.

Buy me a coffee
Buy me a coffee