I Am Not Complete

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Guide Progress
  1. 1

    Daniella's awakening

    Fiona wakes up exhausted in the castle bedroom. Rest on the bed to continue.

  1. 2

    Daniella's chase through the castle

    As you rest, Daniella — the maid, now revealed as your pursuer — starts hunting you. Order Hewie to attack her to gain some distance and run back through the Dining Room, the Kitchen, and the Marionette Room to the Sitting Room and the Main Staircase.

    Don't hide in the nursery wardrobe

    Unlike Debilitas, Daniella is already waiting inside the nursery wardrobe. Keep going straight toward the Diorama Room instead.

    Head down to the Billiards Room, out around the bottom of the fallen balcony, and into the Lunar Refractor Room, then up to the Block Puzzle Room — Daniella is there, but only cleaning the blocks, so she's no threat. Climb up to the Saturnus Door and use it to leave the castle behind.

Point of no return

Crossing the Saturnus Door locks you out of the castle interior for the rest of the game. You're now in the Old Mansion, Daniella's domain.

  1. 3

    The Saturnus Corridors

    The moment you step onto the checkered tiles, the door slams shut behind you and Daniella appears. Run to the end of the corridor while ordering Hewie to attack her, and head up the stairs.

  1. 4

    The chart and the three substances

    Mansion RestroomSALT, MERCURY, and SULFUR plate-keys

    From the Green Spiral Stairs and the Alchemy Hole Corridor, reach the Large Cage Room and enter the Mansion Restroom. The chart on the wall lists several substances; you only need to identify three:

    Puzzle Reference
    Substance to craftNote
    SALTOne of the Three Spiritual Substances
    MERCURYOne of the Three Spiritual Substances
    SULFURSpell it this way — "SULPHUR" doesn't work in the next puzzle

    Craft all three plate-keys at the machine in the corner.

  1. 5

    The dragon mouths and the Jupiter Key

    Dragonfire RoomTorn Letter, access to the Mansion Study

    From the Large Cage Room, cross the Red-Lit Corridor and the Carousel Room to reach the Dragonfire Room.

    Grab the torn letter from one of the dragons' mouths — the first mention of someone named Lorenzo. Use the three plate-keys (SALT, MERCURY, SULFUR) in three of the four dragon mouths to raise an ice pillar to the upper floor.

    In the Mansion Study, kick the ladder down to knock loose the Jupiter Key.

  1. 6

    The Room of Truth and the Room of False Truth

    Back in the Dragonfire Corridor, use the Jupiter Key on the door to the left of the curved room to enter the Room of Truth — memorize the objects you see there (don't talk to Daniella if she's present, or she'll start wielding a hot poker). Use the Jupiter Key again on the opposite door to enter the identical Room of False Truth, and examine the three objects that don't match:

    Puzzle Reference

    Room of False Truth

    ObjectAction
    1ChessboardExamine it on the table
    2MannequinsExamine them in the corner
    3HourglassExamine it on the range
    Don't guess wrong

    Examining anything other than these three, or trying to leave with one of them still wrong, triggers an instant Game Over. Don't examine the wardrobe either — Hewie growls at it, but it's just a hiding spot, not part of the puzzle.

    Chessboard.
    Mannequins.
    Hourglass.

    Getting all three right rearranges which rooms of the mansion are accessible.

  1. 7

    The Torture Chamber and the Venus Key

    From the Deranged Carousel Room, enter the Torture Chamber, grab the Camomile, and examine the corpse in the chair — it grabs you, so struggle free (or call Hewie) before continuing. To exorcise it, step on the colored panels behind it in this order, using both Fiona and Hewie:

    Puzzle Reference
    MoveNote
    1Hewie → Red panel
    2Fiona → Yellow panelHewie stays on red
    3Fiona → Blue panelHewie stays on red
    4Hewie → Green panel
    5Fiona → Yellow panelAll the candles go out — the corpse is exorcised

    Take the Venus Key from the corpse's neck. It opens the Mandragora Garden.

    Fiona, taking the Venus Key.
  1. 8

    The Dragonfire Room and the Film Reel

    Back in the Dragonfire Corridor, lure the Luminessant roaming there into the pedestal statue in the Dragonfire Room. When it bumps into it, the pedestal opens and reveals a Film Reel — you'll need it later for the combination on the book door.

  1. 9

    The Mandragora Garden and the Crypt

    Mandragora GardenWhite Mandragora

    With the Venus Key, enter the Mandragora Garden and pick the correct White Mandragora (picking any mandragora makes the others shriek, and Daniella always comes to check — hide or send Hewie at her).

    Bring it to the stone hand in the Cemetery to open the Crypt. Neither Daniella nor Debilitas can follow you in here, so it's a good place to rest and reorganize your inventory.

  1. 10

    The Crypt's Rock Golem

    There's a document in the Crypt explaining how to control the area's Rock Golem: craft a plate-key with the letters R (right) and L (left) and insert it into the golem to clear the fire-blocked passages.

    Puzzle Reference
    DestinationPlate-key
    To the rest of the mansionRRL
    To the outside incineratorRRRR
    To a Magist MedallionRRR
    To the first-floor libraryRRLRR
  1. 11

    The three-circle combination

    Library, first floorCathedral Secrets, Wiseman's Crafts, Occult Philosophy

    From the Crypt (RRLRR), reach the first-floor Library and pick up the three books:

    Puzzle Reference
    BookBookcase
    1Occult PhilosophyLeft bookcase, closest to the door
    2Wiseman's CraftsBookcase to its right
    3Cathedral SecretsTop-right bookcase

    Each correct book slides its bookcase aside. Climb the one next to the door and cross to the Cinema Room — use the Film Reel you picked up in the Dragonfire Room to see the combination for a three-circle lock:

    Puzzle Reference
    CirclePattern
    1stVertical line
    2ndBlank, no lines
    3rdVertical line with half a horizontal line on the right

    With the combination in mind, head back to the Crypt and on to the locked mechanism in the Mansion West Corridor to enter it and open the door.

  1. 12

    The Hexagonal Panel Room

    Climb the Green Spiral Stairs up to the Hexagonal Panel Room. Let Hewie cross first — the panels he steps on are the safe ones — and follow right in his footsteps. Stepping on a false panel twice is an instant Game Over.

    Once you reach the other side, examine the suit of armor to disarm the trap and cross freely from then on.

  1. 13

    The Mirror Room

    Library, second floorAccess to the Mirror Room

    Save at the second-floor Library and enter the Mirror Room with Hewie at full health.

  1. 14

    Boss Fight: Daniella

    Daniella

    Difficulty

    Pushing the four blocks onto their colored panels while Daniella keeps interrupting you is the whole fight — once all four light up, luring her onto the central mirror finishes her off.

    Daniella, in the mirror room.
    Daniella, closing the distance.
    Attacks
    • Fast, precise physical strikes
    • Closes distance quicker than her calm demeanor suggests
    Strategy
    • Order Hewie to attack her to interrupt her while you push the four colored blocks toward their center panels
    • Kick her to the floor whenever you can for extra uninterrupted pushing time
    • Once all four blocks light up, lure Daniella onto the central mirror by standing on the opposite side of it
    • Beat her down as much as possible before finishing for a chance at the Philosopher Earrings drop
  1. 15

    The Mars Key

    After the fight, Daniella drops the Mars Key. Use it on the door at the foot of the Green Spiral Stairs to move on.

  1. 16

    The Decomposer Room

    Decomposer RoomAccess to Riccardo's territory

    Past a circular room with an Alchemy Hole, reach the Decomposer Room. Send Hewie through the hole in the wall — you'll need him on the other side as soon as the next chapter begins. Continue through the door to the north to leave the Old Mansion behind.

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