Raccoon City Streets

15%
Guide Progress
  1. 1

    The Apartment and the Warehouse

    The game opens with Jill running from an explosion.

    The apartment doorway as the outbreak closes in

    Once you have control, open the inventory and read the blue book (Game Instructions A, controls) and the red book (Game Instructions B, gunpowder combinations) — reading both frees their slots.

    • To save ammo, ignore the zombies coming out of the building and take the road opposite. One zombie gets up — shoot it or dodge past. Climb the dumpster and jump down; a horde closes in and Jill bolts through the side door into the Warehouse.
    Dario's WarehouseBack Door Key, Gunpowder A ×2
    • Jill is holed up with Dario Rosso, the warehouse owner. She wants to make a break for it; Dario, broken by his daughter's death, locks himself in a shipping container to wait for rescue or death.
    • Crates in the corner: a First Aid Spray (leave it, for rank). Green-lit hatch at the back: handgun ammo.
    • Up the stairs, along the right to the office: the Back Door Key on a rack right of the door, two Gunpowder A jars on the shelf, an ink ribbon by the typewriter. Open the item box and store the spray, the Reloading Tool and the ribbon — but first combine the two Gunpowder A with the Reloading Tool for handgun rounds. Do that with every Gunpowder A you find from here on.
  1. 2

    The Alleys

    • Back to the stairs, take the other path and use the Warehouse Keys on the door; discard them when prompted. Get in the habit of dumping anything you're finished with — a sub-three-hour run has no time for return trips.
    • Out in an alley: forward, through the far door, then right past the lying zombies to a police car blocking the road (its door rattles but won't open yet). Back, and take the left path to another door.
    • A door opens and a man (Brad) sprints out with a mob behind him. Arm the handgun and drop them, then head down the stairs — one or two more zombies below.
    • A dead officer at the bottom holds the Shotgun; lighter fluid sits on a shelf. Take both.
    • Straight ahead: 2 green herbs. Through a door to a wide street with one easy zombie. Where the street bends right, an alley is blocked by planks and a ladder with the Kendo gun-shop van behind it — a man screams; you can't reach him.
    • Climb the plank pile in front of the ladder, take the Map off the wall, then climb the ladder for 2 more green herbs. Past the zombies eating the man, through the far door to a three-way split. Take the down stairs to a small yard — a dead man, two zombies, and Brad running down a far alley. Follow him, dodging (hard with three or more nearby — shoot them down and run), and open the door at the end.
  1. 3

    Bar Black Jack

    A zombie is on Brad as Jill enters — shoot it or wait for him. Brad: the police were never ready for this. "He's coming for us. We're both going to die. Find the S.T.A.R.S. members — there's no escape." He runs.

    Jill and Brad in the Bar Black Jack
    • Make two mixes of two green herbs. Grab the Clock Tower Postcard (bar counter), handgun rounds (register), and the empty Lighter (table by the phone). Combine the Lighter with the lighter fluid. Leave by the door you came in, not the phone-side one.
    • Cross the yard, up the stairs, right, through a door — back at the police car. A zombie climbs out; get past it and take the Gunpowder B from the car. Back, take the path facing the stairs, dodge the zombie, through the door.
    • An alley: zombies breaking a blue barricade, a red fuel tank, and a roped door on the right. Wait for the barricade to fall, back off, and when the zombies bunch by the tank shoot it with the shotgun from a safe distance; finish the rest with the handgun. Behind the barricade: 2 red herbs and Photo A on the officer's body. Burn the rope with the Lighter and go through.
    • Don't cross the fire ahead. Wait for a Cerberus to come through the flames and another at the far end; let them close and catch both with one shotgun blast, then finish with the handgun.
    Security RoomGunpowder A, Gunpowder B, typewriter
    • Two doors at the end — take the left one to a security room. Store the Lighter and red herbs; take the Reloading Tool, make handgun rounds from the A and shotgun shells from the B, then store the tool. Loadout: handgun, shotgun, two green+green mixes, shells, handgun rounds. Save if you want — the first Nemesis fight is next.
  1. 4

    The R.P.D. Gates

    • Out of the security room, through the left door, down the left side of the street to a large gate marked R.P.D.
    • In the forecourt Jill finds Brad, bleeding. A huge figure grabs his head and kills him with a tentacle that shoots from its hand, then turns to face Jill: Nemesis.
    Nemesis in the R.P.D. forecourt after killing Brad
    • Run to Brad's body and take the ID wallet first — you need the S.T.A.R.S. card later, and grabbing it now saves a trip.

    Nemesis at the R.P.D. Gates

    Story Branch
    Fight Nemesis (recommended)
    Stay in the yard corners and hit him with the shotgun; tap dodge as he lunges; mash buttons if he grabs you. Run past his right side — he grabs with the left arm. Purple blood means he's down, and he drops a silver case: Eagle Parts A. Then take the S.T.A.R.S. card from Brad and go in.
    Go straight in
    Jill dodges Nemesis and enters the main hall; he won't follow. You'll get the S.T.A.R.S. card from Marvin inside instead.
    Reconverges at: Inside the R.P.D.

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