The Hospital (Carlos)

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Character Switch

You play Carlos Oliveira for this chapter, starting with his assault rifle. The goal is to synthesise a vaccine for Jill before the infection takes hold. Ammo is tight — skip fights you can skip.

  1. 1

    Reaching the Hospital

    • Item box: leave the ink ribbon. Ignore zombies to save ammo until the dining hall, where you have to shoot them. To the bell room — spiders in the hall past the library, dodge them. Move the bell, open the door. Outside: lure the zombies to the fuel tank and blow it. Front and right doors are locked; take the left path to the hospital.
    Carlos enters Raccoon General Hospital
    • A Hunter β beheads a zombie — the new enemy. Sprint to the door on your right, or shoot (mind the assault-rifle ammo). Save room: a spray (emergencies only). Next door to the doctors' lounge: blue herb (right), the Director's Diary by a dead doctor, handgun ammo in an open locker, a Tape Recorder on a table, the hospital Map on the wall.
    • Elevator: the voice device beside it needs the Tape Recorder — use it to activate the lift. Go to 4F first (file order: Photo D on 4F before the Medical Manual on B3).
  1. 2

    4F — the Wall Safe

    • Doors may open onto a zombie horde and a Hunter β — be careful.
    • Far room first: Nikolai is alive; he kills another squadmate and threatens Carlos, but the merc pulls a grenade and blows himself up. Nikolai jumps out the window; Carlos survives.
    • Explore the office → Infirmary Key and Photo D. Other hall, first door: shoot the zombies and worms; a dead doctor gives you a code (random per game). Note which corner the metal shelf is in — you need it next door. Out, use the Infirmary Key (discard it), go in, and push the metal shelf to the corner opposite the one next door.
    The 4F room — push the shelf to drop the painting and expose the safe
    • Done right, a painting falls → wall safe. Enter the code → the Vaccine Base.
    Puzzle Reference

    Safe Code → Shelf Corner

    CodeCorner
    531Northeast
    253Northwest
    325Southeast
    104Southwest

    Take the window as North. Shortcut: the shelf's position in the doctor's room already matches the code, so you can read it straight off there.

  1. 3

    B3 — the Chemical Synthesizer

    • Elevator to B3; zombies or Hunter β on the doors. Lab: 2 Hunter β — kill them, next door. Water tanks with specimens: find the Medium Base and the Medical Manual. On the panel beside the tank, pull the lever to power the synthesizer, insert the Medium Base, then set the valves:
    The synthesizer valve panel (I, II, III, A, B)
    Puzzle Reference

    Synthesizer Valves

    ValveSet
    1Valve IDown
    2Valve IILeave as is
    3Valve IIIDown
    4Valve ADown
    5Valve BLeave as is

    This produces the Vaccine Agent. Combine it with the Vaccine Base → the Vaccine.

    • On leaving, the Hunter γ wake up — run straight for the door; you can fight, but you're low on ammo and surrounded. Cross the lab, back to the elevator hall — likely two more Hunter β. Elevator to 1F — attacked again on the doors.
    • At the hospital door, Carlos spots a bomb — six seconds — and clears the building as it explodes.
  1. 4

    Back to Jill

    • Return toward the chapel. On the stairs, heavy pounding — a mutated Nemesis, no coat, tentacles out. Turn and run; he also comes through the windows on the far side. Reach the chapel — safe.
    • Carlos gives Jill the vaccine and she recovers. She warns him Nemesis and Nikolai are alive; he leaves to "take care of some things."
    • Back as Jill. Item box: take the Lockpick. Outside, Nemesis again — beating him now gives Infinite Ammo. Combine it with the Grenade Launcher: infinite grenades of every type is the strongest option for what's ahead. Head for the hospital path.
    • Outside the tower mansion, a door ahead — Lockpick it → mines, Photo E, an ink ribbon, and the Main Gate Key. Item box: leave the ribbon, Lockpick and mines. Carry the grenade launcher and ammo, the key, and a herb mix. Right door, use the key, discard it.

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