The Hospital (Carlos)
72%
Character Switch
You play Carlos Oliveira for this chapter, starting with his assault rifle. The goal is to synthesise a vaccine for Jill before the infection takes hold. Ammo is tight — skip fights you can skip.
- 1
Reaching the Hospital
- Item box: leave the ink ribbon. Ignore zombies to save ammo until the dining hall, where you have to shoot them. To the bell room — spiders in the hall past the library, dodge them. Move the bell, open the door. Outside: lure the zombies to the fuel tank and blow it. Front and right doors are locked; take the left path to the hospital.
Carlos enters Raccoon General Hospital - A Hunter β beheads a zombie — the new enemy. Sprint to the door on your right, or shoot (mind the assault-rifle ammo). Save room: a spray (emergencies only). Next door to the doctors' lounge: blue herb (right), the Director's Diary by a dead doctor, handgun ammo in an open locker, a Tape Recorder on a table, the hospital Map on the wall.
- Elevator: the voice device beside it needs the Tape Recorder — use it to activate the lift. Go to 4F first (file order: Photo D on 4F before the Medical Manual on B3).
- 2
4F — the Wall Safe
- Doors may open onto a zombie horde and a Hunter β — be careful.
- Far room first: Nikolai is alive; he kills another squadmate and threatens Carlos, but the merc pulls a grenade and blows himself up. Nikolai jumps out the window; Carlos survives.
- Explore the office → Infirmary Key and Photo D. Other hall, first door: shoot the zombies and worms; a dead doctor gives you a code (random per game). Note which corner the metal shelf is in — you need it next door. Out, use the Infirmary Key (discard it), go in, and push the metal shelf to the corner opposite the one next door.
The 4F room — push the shelf to drop the painting and expose the safe - Done right, a painting falls → wall safe. Enter the code → the Vaccine Base.
Puzzle ReferenceSafe Code → Shelf Corner
Code Corner 531 Northeast 253 Northwest 325 Southeast 104 Southwest Take the window as North. Shortcut: the shelf's position in the doctor's room already matches the code, so you can read it straight off there.
- 3
B3 — the Chemical Synthesizer
- Elevator to B3; zombies or Hunter β on the doors. Lab: 2 Hunter β — kill them, next door. Water tanks with specimens: find the Medium Base and the Medical Manual. On the panel beside the tank, pull the lever to power the synthesizer, insert the Medium Base, then set the valves:
The synthesizer valve panel (I, II, III, A, B) Puzzle ReferenceSynthesizer Valves
Valve Set 1 Valve I Down 2 Valve II Leave as is 3 Valve III Down 4 Valve A Down 5 Valve B Leave as is This produces the Vaccine Agent. Combine it with the Vaccine Base → the Vaccine.
- On leaving, the Hunter γ wake up — run straight for the door; you can fight, but you're low on ammo and surrounded. Cross the lab, back to the elevator hall — likely two more Hunter β. Elevator to 1F — attacked again on the doors.
- At the hospital door, Carlos spots a bomb — six seconds — and clears the building as it explodes.
- 4
Back to Jill
- Return toward the chapel. On the stairs, heavy pounding — a mutated Nemesis, no coat, tentacles out. Turn and run; he also comes through the windows on the far side. Reach the chapel — safe.
- Carlos gives Jill the vaccine and she recovers. She warns him Nemesis and Nikolai are alive; he leaves to "take care of some things."
- Back as Jill. Item box: take the Lockpick. Outside, Nemesis again — beating him now gives Infinite Ammo. Combine it with the Grenade Launcher: infinite grenades of every type is the strongest option for what's ahead. Head for the hospital path.
- Outside the tower mansion, a door ahead — Lockpick it → mines, Photo E, an ink ribbon, and the Main Gate Key. Item box: leave the ribbon, Lockpick and mines. Carry the grenade launcher and ammo, the key, and a herb mix. Right door, use the key, discard it.
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