Clock Tower
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- 1
The Garden and Chapel
Chapel (save room)Gunpowder ×4, Crank Key- Along the left edge of the garden: 3 green and 2 blue herbs.
- The main door is locked — take the left door, then left again, through a door to the Chapel, the first save room. Mix and store herbs. At the back: 4 Gunpowder jars and the Crank Key. Combine the powder to a CC (A+B = C, C+C = CC), then combine with the Reloading Tool → Freezing Rounds.
- Item box: leave what you don't need. Carry the grenade launcher, shotgun, Crank Key and one herb mix — skip the Eagle here, grenades are better now.
- 2
Dining Hall and Vestibule
- Equip the shotgun; zombies come through the windows as you move — drop them. Through the door ahead to the dining hall. Carlos, demoralised: "They're not letting us leave. The 'survivor search' is a front." Jill slaps him; he runs off.
- Fireplace: incendiary grenades. Out to the tower vestibule: a mercenary's body has the Mine Thrower and the Operation Instructions. Tables: a spray and the tower Map. On both sides of the stairs are two music boxes — listen to both; they cue the tower puzzle.
- Ignore the stairs for now, take the door to their right to a small library; kill the zombies. Table by the door: an ink ribbon and the Illustrated Postcard. The green door on the left is locked; take the right door to a sitting room. Item box: leave the ribbon and spray. Next room: a small quake knocks down a painting → Bezel Key behind it. Back toward the door — zombies come out of the flames; ignore them and return to the stairway vestibule.
- 3
Music Box and the Goddess Clocks
- Up the stairs — spiders (ignore them; killing one spawns tiny ones). Through the door to a far balcony: red herbs. Insert the Bezel Key in the wall ornament and discard it; a ladder drops. Up to the tower proper. Right, on a wooden shelf: the Silver Tool, plus either 2 Gunpowder A or Mine Thrower rounds (varies). Item box: leave the Silver Tool and powder.
- Other corner: a large ornamented music box — the puzzle the two lobby boxes cued. Set its six pins (fixed solution since game version 1.1):
Puzzle ReferenceMusic Box Pins
Pin Position 1 Pin A Up 2 Pin B Down 3 Pin C Up 4 Pin D Up 5 Pin E Down 6 Pin F Up Play it; if it sounds right the compartment opens → the Chronos Chain. Combine it with the Crank Key → the Chronos Key.
- Downstairs, Nemesis again.
Nemesis in the Tower
Story BranchUse the cable (recommended)Jill electrocutes him and he drops a case (another weapon part). Cross the door and run down the stairs to the library door — he follows.Use the lightJill blinds him and throws him off the balcony — no reward.Reconverges at: the library
- 4
The Gem Clock Puzzle
- In the library, use the Chronos Key on the green door and discard it. Next hall: a body with explosive rounds; Drain Deimos or spiders — dodge or shoot. Inside is the gem-clock puzzle. From the statues, take the Crystal Ball, Obsidian Ball and Amber Ball, then place them in the trays under the three goddess paintings (past / present / future). Read the central clock and match it:
The three goddess paintings — past, present, future Puzzle ReferenceGem Placement by Clock Time
Clock Past Present Future 17:00 Crystal Obsidian Amber 18:00 Crystal Amber Obsidian 19:00 Obsidian Crystal Amber 21:00 Obsidian Amber Crystal 22:00 Amber Crystal Obsidian 23:00 Amber Obsidian Crystal Correct → the central clock strikes 12 and you get the Gold Tool. Loot the mercenary's body → Mercenary's Notebook. A door across the room is jammed by a bell (later). Table: mines. Back to the tower.
- Item box: take the Silver Tool and combine it with the Gold Tool → the Chronos Tool. Use it on the tower machine — the clock starts to ring.
- Item box again: leave the mines and shotgun; take the Freezing Rounds and three blue+green mixes (and one green+green). No triple-green, red or spray for rank. Save here — a hard Nemesis fight is next. Before leaving, equip the Grenade Launcher with Freezing Rounds — his weakness right now.
- 5
The Tower Courtyard — Nemesis and the Infection
- The iconic scene: Jill runs out into the tower courtyard, a rescue helicopter arrives, then a rocket downs it. Nemesis, rocket launcher in hand, drops in front of her and stabs her with a tentacle. Carlos opens fire and blows the launcher up in Nemesis's hand — he seems finished, then rises again. Now Jill is wounded and probably infected with the T-Virus.
Nemesis — Tower Courtyard
You can't skip this one. On defeat he walks into the burning train.
Strategy- Equip the Grenade Launcher with Freezing Rounds and keep firing.
- Dodge and run past his right side so he can't grab you with the left arm.
- Jill collapses. Carlos carries her to the chapel. "If I turn, don't hesitate — promise me you'll kill me."
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