Clock Tower

55%
Guide Progress
  1. 1

    The Garden and Chapel

    Chapel (save room)Gunpowder ×4, Crank Key
    • Along the left edge of the garden: 3 green and 2 blue herbs.
    • The main door is locked — take the left door, then left again, through a door to the Chapel, the first save room. Mix and store herbs. At the back: 4 Gunpowder jars and the Crank Key. Combine the powder to a CC (A+B = C, C+C = CC), then combine with the Reloading Tool → Freezing Rounds.
    • Item box: leave what you don't need. Carry the grenade launcher, shotgun, Crank Key and one herb mix — skip the Eagle here, grenades are better now.
  1. 2

    Dining Hall and Vestibule

    • Equip the shotgun; zombies come through the windows as you move — drop them. Through the door ahead to the dining hall. Carlos, demoralised: "They're not letting us leave. The 'survivor search' is a front." Jill slaps him; he runs off.
    • Fireplace: incendiary grenades. Out to the tower vestibule: a mercenary's body has the Mine Thrower and the Operation Instructions. Tables: a spray and the tower Map. On both sides of the stairs are two music boxes — listen to both; they cue the tower puzzle.
    • Ignore the stairs for now, take the door to their right to a small library; kill the zombies. Table by the door: an ink ribbon and the Illustrated Postcard. The green door on the left is locked; take the right door to a sitting room. Item box: leave the ribbon and spray. Next room: a small quake knocks down a painting → Bezel Key behind it. Back toward the door — zombies come out of the flames; ignore them and return to the stairway vestibule.
  1. 3

    Music Box and the Goddess Clocks

    • Up the stairs — spiders (ignore them; killing one spawns tiny ones). Through the door to a far balcony: red herbs. Insert the Bezel Key in the wall ornament and discard it; a ladder drops. Up to the tower proper. Right, on a wooden shelf: the Silver Tool, plus either 2 Gunpowder A or Mine Thrower rounds (varies). Item box: leave the Silver Tool and powder.
    • Other corner: a large ornamented music box — the puzzle the two lobby boxes cued. Set its six pins (fixed solution since game version 1.1):
    Puzzle Reference

    Music Box Pins

    PinPosition
    1Pin AUp
    2Pin BDown
    3Pin CUp
    4Pin DUp
    5Pin EDown
    6Pin FUp

    Play it; if it sounds right the compartment opens → the Chronos Chain. Combine it with the Crank Key → the Chronos Key.

    • Downstairs, Nemesis again.

    Nemesis in the Tower

    Story Branch
    Use the cable (recommended)
    Jill electrocutes him and he drops a case (another weapon part). Cross the door and run down the stairs to the library door — he follows.
    Use the light
    Jill blinds him and throws him off the balcony — no reward.
    Reconverges at: the library
  1. 4

    The Gem Clock Puzzle

    • In the library, use the Chronos Key on the green door and discard it. Next hall: a body with explosive rounds; Drain Deimos or spiders — dodge or shoot. Inside is the gem-clock puzzle. From the statues, take the Crystal Ball, Obsidian Ball and Amber Ball, then place them in the trays under the three goddess paintings (past / present / future). Read the central clock and match it:
    The three goddess paintings — past, present, future
    Puzzle Reference

    Gem Placement by Clock Time

    ClockPastPresentFuture
    17:00CrystalObsidianAmber
    18:00CrystalAmberObsidian
    19:00ObsidianCrystalAmber
    21:00ObsidianAmberCrystal
    22:00AmberCrystalObsidian
    23:00AmberObsidianCrystal

    Correct → the central clock strikes 12 and you get the Gold Tool. Loot the mercenary's body → Mercenary's Notebook. A door across the room is jammed by a bell (later). Table: mines. Back to the tower.

    • Item box: take the Silver Tool and combine it with the Gold Tool → the Chronos Tool. Use it on the tower machine — the clock starts to ring.
    • Item box again: leave the mines and shotgun; take the Freezing Rounds and three blue+green mixes (and one green+green). No triple-green, red or spray for rank. Save here — a hard Nemesis fight is next. Before leaving, equip the Grenade Launcher with Freezing Rounds — his weakness right now.
  1. 5

    The Tower Courtyard — Nemesis and the Infection

    • The iconic scene: Jill runs out into the tower courtyard, a rescue helicopter arrives, then a rocket downs it. Nemesis, rocket launcher in hand, drops in front of her and stabs her with a tentacle. Carlos opens fire and blows the launcher up in Nemesis's hand — he seems finished, then rises again. Now Jill is wounded and probably infected with the T-Virus.

    Nemesis — Tower Courtyard

    You can't skip this one. On defeat he walks into the burning train.

    Strategy
    • Equip the Grenade Launcher with Freezing Rounds and keep firing.
    • Dodge and run past his right side so he can't grab you with the left arm.
    • Jill collapses. Carlos carries her to the chapel. "If I turn, don't hesitate — promise me you'll kill me."

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