The Turntable and the Airport (Chris)
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- 1
The Diorama and the Turntable Key
Model Room (1F)- Go down to the first floor and head to the room with the Military Training Facility diorama.
- Place the Mini Tank on the diorama. A painting will slide open revealing the Turntable Key and a note detailing a laser mechanism in the tunnels that requires three emblems.
- 2
Second Encounter with Wesker
The Mutant and Wesker- Return to the sewer area and go to the room where the Tyrant was contained.
- Wesker will ambush you, giving Chris a brutal beating. After the cutscene, Wesker will leave, releasing a mutant creature with oversized claws (distinct from a regular Bandersnatch) and a venomous Sweeper. Eliminate or dodge them quickly.
- Go to the turntable room and use the Key. The table will rotate, allowing you to pass through a hole in the wall into the main hall of the Military Training Facility. Exit to the courtyard.
- 3
The Airport and the Oil Puzzle
The Giant Elevator- The path to the palace is blocked, so take the giant cargo elevator down to the airport.
- Go through the save room (leave some space in your inventory), go up to the crane controls and proceed to the upper bridge.
Hydraulic Pressure- Enter the oil pressure room. You will see a panel with three buttons (3, 5, and 10). Equalize the hydraulic pressure in this exact order:
Puzzle ReferenceButton Action 1 Button 3 Press (×2) 2 Button 5 Press 3 Button 10 Drains the tank 4 Button 3 Press (×2) 5 Button 5 Press - The lights will turn on and the zombies will wake up, ignore them and exit.
The Three Military Proofs- Return to the upper bridge, pull the lever that previously lacked power to lower the bridge.
- Cross the bridge, go to the fork and cut the power at the panel. Call the airplane elevator (the plane is gone because Claire escaped in it). Collect the three Military Proofs (Air Force, Army, Navy) from the elevator panels that Claire used.
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