The Prison and the Graveyard (Claire)

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Guide Progress
  1. 1

    The Cell, Rodrigo and the Burning Graveyard

    Prison Cell Block
    • After the opening cinematic, the wounded guard Rodrigo Juan Raval opens Claire's cell and hands her his Lighter. Equip it to illuminate dark areas and ward off bats.
    • In the desk of the adjoining cell, collect the Combat Knife and handgun ammo.
    • There is a typewriter with an ink ribbon nearby in the corridor: save your game here if you need to, though it's better to save ribbons for later.
    The Burning Graveyard Courtyard
    • As you go up the stairs, you'll see a burning truck with a locked briefcase inside; you can't open it yet, just remember it.
    • Exit into the courtyard: the ground will open and several zombies will emerge. Don't waste ammo, dodge them or slash their legs with the knife to make your way to the administration complex door, where you'll have your first encounter with Steve Burnside.
  1. 2

    Steve, the Hawk Emblem and the Metal Detector

    Administration Office
    • Enter through the only available door; Steve already has his own handgun. To Claire's right there's a padlocked door you can't open yet.
    • Go upstairs, collect the green herb and the prison map, and in the other room grab the ammo and the M100P Dual Pistols.
    • Go back down, cross to the other side of the gate (eliminate the zombies gathering there) and enter the guillotine room.
    High Security Area and the Duplicator Machine
    • Before entering the last door at the back, head to the metal detector and deposit all metallic objects, including the lighter: this area does not allow weapons.
    • At the back you'll meet Steve again. Check the desk drawer to obtain the Hawk Emblem and flip the nearby switch, although the adjacent door will remain locked for now.
    • Insert the real emblem into the duplicator machine and scan it — this step saves its shape for the mold you'll use later. Retrieve all your equipment and exit through the metal detector.
    • Once outside, flip the switch next to the door to open the exterior gate. Eliminate any zombies that appear and collect the Fire Extinguisher.
  1. 3

    The TG-01 Briefcase and the Emblem Replica

    Putting Out the Burning Truck
    • Return to the graveyard courtyard and use the Fire Extinguisher on the burning truck to access the briefcase. Inside you'll find the Hemostatic Medicine and, after examining the latches, a metallic component that does not trigger detectors — the TG-01 alloy.
    • Combine that alloy with the mold you already scanned in the duplicator: the result is a Hawk Emblem replica made of an undetectable material, which you can now carry without triggering the alarm.
    Decision: Hemostatic Medicine

    Before moving on, decide what to do with the Hemostatic Medicine: give it to Rodrigo in his cell and he'll give you his Lockpick in exchange for the lighter — a valuable trade for later, though it leaves you without a lighter for a while. If you keep it, you keep the lighter but lose the lockpick. This decision also determines if Rodrigo survives when Chris arrives at the island later.

    • Cross the metal detector with the replica without issue, use it on the large door where you met Steve and cross the bridge. On the other side there's handgun ammo in an abandoned jeep.
    • Climb the stairs by pushing the crates blocking the path to reach the Ashford Palace grounds.
Golden Rule for the Fire Extinguisher!

As soon as you use it on the graveyard fire it will be empty. Do not discard it or leave it behind: store it in the item box so Chris can refill it much later in the Antarctic base and claim the Colt Python Magnum.

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