The Tunnels — Boulders & the Mine Elevator
Into the Mine Tunnels
- 1
The First Save Point
You arrive in the stone tunnels beneath the courtyard. Ignore the first door and continue straight ahead to find an item box and typewriter. Deposit everything except the Shotgun, its ammo, and a blue-herb mix, then head back to that first door.
- 2
The Cargo Elevator & the Shaft
A massive boulder blocks the path to the right, so take the left door instead into a room with a cargo elevator and control panel. Open the small hatch to take the Shaft, and grab a handgun magazine on the elevator floor and another near the door. Cross through the right door.
Enrico & the Hexagonal Crank
- 3
Enrico Marini
You find Bravo team leader Enrico Marini, badly hurt and suspicious of you — he demands to know if you're alone. Before he can explain what he means about S.T.A.R.S. being set up and a traitor in the ranks, someone you never see shoots him dead — and for a moment, aims at you too, until a mystery shot cuts them down first. Take the Hexagonal Crank Enrico was holding and head back toward the boulder, watching for Hunters along the way.
- 4
Dodging the Boulder
Time the TurnDeposit spare magazines at the item box first. Use the red Hexagonal Crank to rotate the boulder's chamber — as soon as you turn around, a boulder starts rolling after you. Run and dodge it to reach the door on the left.
The Giant Spider & the Statue Puzzle
- 5
Black Tiger's Lair
The boulder you dodged opens two new paths. Grab shotgun shells where it used to sit, then head through the opening it made — a giant spider, Black Tiger, attacks here. Clear it with the Shotgun, then use your Combat Knife to cut through the cobwebs sealing the other door. Inside, take the herbs on the left and the Courtyard B1 Map.
- 6
Releasing the Second Boulder
Cross the right-hand door and use the crank again — this time turn it three full rotations to release the boulder, then sprint for the left-hand opening to avoid getting crushed. At the back, grab a First Aid Kit.
- 7
The Statue Room
Statue & Crank SolutionPush the statue toward the brown section of wall, then go around to the other side and insert the Crank there — this pushes the brown wall panel out and shoves the statue clear. Retrieve the crank, take the statue to the circular marking on the floor, and rotate it until it matches the position of the other statue. Move it over and insert it into the opening.
A gate opens, granting a metal part — combine it with the Shaft you're carrying.
Powering the Elevator
- 8
Reading the Roman Numerals
Deposit the First Aid Kit and your knife at the item box. Examine the combined Shaft; rotating it reveals a sequence of Roman numerals — memorize the order.
Cargo Elevator PanelPower RestoredInsert the shaft into the elevator's control panel and press the numbers in the exact order you just saw. Power returns to the mine.
Alone in the Freight Elevator
- 9
Descending Alone
With no Wesker or Barry to accompany you here, Chris rides the freight elevator down by himself. Distant moans echo below. Ahead, past a small item box and staircase you can ignore for now, Lisa Trevor appears again.
Still Don't Fight HerShooting Lisa is still a waste of ammunition — just dodge around her. Two doors are ahead; take the upper one into a small warehouse.
- 10
The Warehouse Crate
Grab the ammunition stacked on some crates, then push the large crate onto the cargo lift and press the button to send it across, watching for Lisa on your way back.
The Broken Flamethrower
- 11
The Trash Compactor
Head downstairs to find the crate you sent over earlier sitting by a trash compactor. Push it in and break it open to reveal the Broken Flamethrower. Take it, then return to the item box to drop off spent ammunition before heading back toward Lisa's area.
- 12
Wedging Open the Clamps
Work QuicklyPull the lever down to trigger a set of clamps across the gap ahead, then rush to wedge the Broken Flamethrower into them before they close, holding the path open. You have limited time, and Lisa is still nearby — move fast and stay alert.
With the clamps held open, continue through the door beyond.
The Candlelit Room
- 13
Dolls & Photographs
You reach a room lit by candles and lined with dolls. Follow the path along the water to a bedroom covered in photographs — take the dagger from the bed and a second Jewelry Box nearby (a different one from the box you opened earlier with the Red Gem). Head upstairs, grab the herbs, and cross through the door ahead.
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