Assault on the Blue Harvest

7%
Guide Progress
  1. 1

    Storming Car 11

    Roof of Car 11

    Jack starts on the roof of Car 11 and jumps down through the hatch there, fighting off the first wave of guards — good practice for the aiming system. Below, a dead NATO soldier in the ventilation shaft has a first aid kit; take the ladder down into Car 11 proper.

    • Clear the guards in Car 11, then head up to the second floor dining area.
    • There's a dumb-waiter lift behind the counter that's missing a part.
    • Head into Car 10 instead: down its hallway, one of the small rooms holds a key item called the Unit. Car 9's door is locked for now, so head back to Car 11.
  1. 2

    The Kitchen and the Gold Keycard

    Use the Unit on the panel next to the dumb-waiter lift; two soldiers will jump you the moment you do, but ignore them and take the lift down into Car 11's kitchen.

    • Flip the light switch.
    • Check the freezer at the far end — inside is a dead chef holding a Gold Keycard. Take it, and turn the freezer off before you leave (it matters much later).
    • Either kitchen door leads back to Car 11's first floor.
  1. 3

    The Ambassador's VIP Room

    VIP room, second floor of Car 10

    Back in Car 10, take the stairs straight to the second floor this time and use the Gold Keycard on the locked door.

    • Inside: a memo listing the Ambassador's personal guards, a coded memo (note the code down — you'll use it right away on the locked door in the middle of the hallway), and a lavishly decorated VIP room.
    • Use the code from the memo to open the middle door, kill the guard inside, then continue into the Ambassador's suite.
    • An FMV introduces the Ambassador, Pierre Simon, and his secretary Philip Mason. Once you're back in control, check the guard you shot for a Blue Keycard.
    • The suite's bathroom has a puzzle item slot you can't use yet — remember it.

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