ChaptersAkropolis Tower

Akropolis Tower

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  1. 1

    The Akropolis Tower Incursion

    Akropolis Tower Main Lobby

    Following the opening FMV, you assume control of Aya at the skyscraper's entrance:

    • Proceed into the main lobby. Search the fallen S.W.A.T. officers to gather medical items and ammunition.
    • Pick up the Akropolis Map located behind the central fountain statue.
    • Directly in front of the statue, you will find an Infinite 9mm P.B. Ammo Crate. Max out your M93R sidearm reserves.
    • Approach the door near the public payphone. You will meet a surviving officer who hands you the Cafeteria Key.
    • Descend the left stairwell toward the ground floor dining section.
  1. 2

    The Cafeteria & Escalator System

    Cafeteria & Kitchen
    • Use the key to unlock the cafeteria. After the shocking cutscene where a woman mutates, engage your first major combat encounter:

    Stranger NMC (Cafeteria)

    Boss · Easy

    The first Artificial Neo-Mitochondrial Creature encountered by Aya. Its bulky frame makes maneuvering around restaurant furniture cumbersome.

    Attacks
    • Medium-range forward claw swipe
    • Evasive leap and lunge
    Strategy
    • Position Aya behind the central dining table to use it as a physical barrier.
    • Keep the table between you and the beast, firing continuously with the M93R or casting Pyrokinesis.
    • If it begins circling around, run around the table perimeter to maintain spacing.
    • Once defeated, grab the Metallic Device from the creature's corpse and the map on the neighboring table.
    • Speak with senior agent Rupert Broderick as he enters. Return to the lobby payphone to report the situation to M.I.S.T. headquarters.
    • Head back to the cafeteria and exit through the rear service door. Open the yellow wall box in the hallway to obtain the Blue Key.
    • Head up to the kitchen and inspect the refrigerator for supplies.
    • Enter the adjacent control room and insert the Blue Key into Lock A to restore power to the escalators.
  1. 3

    The Chapel, Fountain & The Black Card

    Upper Promenade & Chapel
    • Head outside to the fountain courtyard and ride the powered escalator up to the upper deck.
    • Near the Coca-Cola vending machine, search the fallen S.W.A.T. officer to acquire a Tactical Vest.
    • Descend down the opposite stairs to the lower courtyard and inspect the body at the far end to retrieve the H&K MP5A5 Submachine Gun.
    • Enter the chapel to rescue Rupert. Following the cutscene, pick up the Red Key lying on the carpet before the altar.
    • Step through the chapel's side door to discover a stone bust concealing a primed time bomb behind it.
    • Return to the cafeteria control room and insert the Red Key into Lock B to drain the courtyard fountain.
    • Walk into the drained fountain basin and loot the fallen officer at the bottom for the Grenade Pistol HK.
    Crucial Item: The Black Card

    Return to the chapel side chamber where the bomb is planted. Lying on the floor directly in front of the bomb is a Black Plastic Card. It is imperative that you pick this up now! Without it, you cannot unlock the classified military armory in The Shelter B1 later in the game.

  1. 4

    The Bridge & The Duel with No.9

    Bridge Courtyard & Upper Corridor
    • Head to the courtyard gate shattered by No.9.
    • Enter passcode 561 on the security keypad to raise the bridge walkway.
    • Cross the bridge, neutralizing the mutant fish from the safety of the platform.
    • Save your game at the telephone before climbing the access ladder.
    • On the upper level, advance along the corridor to the broken elevator. When attempting to walk back toward the ladder, the first boss duel triggers:

    No.9 (Rooftop Encounter)

    Boss · Hard

    A cybernetic assassin and field commander for the ANMC syndicate. His thermal blade is deadly at close quarters, but his cocky swagger leaves him vulnerable to environmental wiring hazards.

    Attacks
    • Flaming high-frequency sword slash (heavy damage)
    • Flash grenade toss causing paralysis
    • Sprint charge into a grappling choke
    Strategy
    • Keep Antibody and Energyshot active at all times; cast Metabolism immediately if afflicted with paralysis.
    • Kite No.9 down the hallway. When he passes high-voltage wall junction boxes, shoot them to electrocute and stun him.
    • Near the elevator, shoot the overhead gas pipe to trigger a massive thermal blast right on top of him.
    • Finish him off with the Grenade Pistol or 9mm Hydra rounds until he retreats to the helipad.
    • Following the battle, watch the helipad cinematic as No.9 leaps off the skyscraper and Aya is extracted by M.I.S.T. transport.

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