Shooting Range & M.I.S.T. HQ
- 1
The Shooting Range
The game opens with Aya at the M.I.S.T. firing range, a flashback to the Manhattan Incident playing over the top. After she calls it a day, Pierce confirms from behind the counter.
Do the TrainingBefore you move on, run the range exercises. A high enough score is rewarded on the spot — this is one of the ways to earn the Hunter's Goggles early.
Once you have control, open the menu: set the default movement to run (you will run far more than you walk) and arrange the inventory the way you like it.
- 2
Leaving HQ
Turn to Aya's left, go forward, and take the door at the end of the office. Through the door on your right, run down the hall to find Pierce on the phone with the supervising agent — Aya is being sent to a possible NMC attack on the roof of the Akropolis Tower.
- 3
The Parking Lot
Take the nearest door into the parking lot. Enter the only other door — the Firearms Room — and talk to Jodie to learn how BP (Bounty Points) work. You have no money yet, so buy nothing.
Parking lot, top-left areaRecovery 3Grab the Recovery 3, then talk to Pierce and tell him you are ready. Aya drives to the tower.
- 4
Akropolis Tower — Ground Level
A police chopper crashes into the parked cars as Aya arrives. Walk forward through the moving cameras, past the SWAT body on the stretcher, and talk to the officer holding the line — the SWAT team has been out of contact. He lets you through. Keep walking; Aya glances back at the burning chopper. At the tower entrance, the guard questions Aya, then lets her pass. She takes the elevator toward the roof while the two guards talk over what M.I.S.T. is.
Enjoying the content?
Help keep our guides 100% ad-free and support future game additions.