ChaptersDryfield (Day)
Dryfield (Day)
30%
- 1
Arrival in Dryfield & The Workshop
Dryfield Main Gate & Motel CourtyardAya arrives in the sun-bleached desert town of Dryfield behind the wheel of her sedan:
- Next to Aya's car, you will find an Infinite 9mm P.B. Ammo Crate and a payphone save point beside the gas pumps.
- Remember that all unequipped items from Akropolis are stored safely in the sedan's trunk.
- Pass through the fence into the motel courtyard. Note the icebox containing ice bags and the sealed well. Watch out for bats when approaching the well.
- Enter the rear door leading into the auto repair workshop.
- Turn on the master power switch at the far end of the workshop for the hydraulic lift.
- On the hydraulic lift console, press UP and then TURN. Walk under the car, flip the gate switch, and lower the car back down to grab the ammo crate inside the elevated car's trunk.
- Step through the roll-up metal shutter into the garage to meet gunsmith Gary Douglas. After speaking, he provides you with the Room 6 Key.
- 2
The Water Tower & The Leap to the Bar
Room 6 & Water Tower Deck- Climb the courtyard stairs to Room 6. Here you have an item storage cabinet and a telephone to save your game. - Step out onto Room 6's balcony and drop down into the enclosed water tower courtyard. - Press the gate switch quickly before it shuts and prepare to eliminate 8 Chasers attacking in sequential pairs. Use Energyshot and mid-range precision fire. - Ascend the ladder lowered from the tower. On the catwalk, you will encounter private eye Kyle Madigan. - After conversing with Kyle, flip the switch unlocking the lower gate and climb to the top of the water tower. Search the corpse to acquire the Bar Key. - Descend and unlock the metal door into the bar's back storeroom. Pick up the Coca-Cola Magnet from the shelf. - Enter the main barroom: grab the Dryfield Map in the restroom, take a can of Coca-Cola from the mini-fridge, and unbolt the front door from the inside.
- 3
The Well & The Chameleon Spider
Scrapyard & Subterranean Well- Return to the water tower courtyard and head down the alleyway toward the locked gate.
- Use the intercom to speak with Gary Douglas. After the conversation, inspect the drainage grate on the lower left and use the Magnet to retrieve the dropped key.
- Proceed through the workshop into the scrapyard and enter Gary Douglas' trailer.
- Exhaust all dialogue options with Douglas. You can purchase weapons (such as the superb M4A1 Assault Rifle and PA3 Shotgun) and ammunition from his stash.
- Exiting the trailer, grab the Rope beside the garage doorway. Flint the hound will guide you directly to the motel well.
- Tie the rope to the well post and descend into the subterranean cellar tunnels:
Giant Stalker (Cellar Chameleon Spider)
Boss · MediumA predatory arachnid equipped with adaptive optical cloaking. It ambushes prey from the shadows in unlit subterranean tunnels.
Attacks- Invisible backstab strike (heavy damage)
- Ceiling drop landing with seismic slam
Strategy- Keep Antibody active and avoid exposing your back to open corners.
- Throw a Flare or trigger a Combat Light flash to blind and expose its translucent silhouette.
- Necrosis is exceptionally lethal: green poison particles cling to the beast, permanently negating its active camouflage.
- Switch on the two wall light switches on opposite ends of the hallway to illuminate the sector.
- Enter the adjoining basement (turn on the light switch beside the stairs). If you are holding the Luger P08, inspect the antique firearm display on the wall to claim the Snail Magazine (+25 round drum).
- 4
The General Store & No.9 Returns
General Store & Rear Quarters- Climb the basement stairs into the General Store.
- Unbolt the front door leading outside. Grab the two items inside the wall refrigeration units and pass through the back door.
- In the back hallway, collect a Belt Pouch inside the first room.
- At the second bedroom, you will hear horrific screaming and discover a heavy wardrobe bolted to the right wall with scratch marks across the floorboards.
- Return to Douglas' trailer, ask him about the screams, and request a tool to remove the bolts.
- Collect the Monkey Wrench from the tool rack inside the garage.
- Clear all red combat sectors on the map for EXP/BP and save your progress in Room 6.
- Return to the screaming room and use the monkey wrench to unbolt the wardrobe:
No.9 (Second Duel — Dryfield)
Boss · MediumNo.9 reappears cornered in the back quarters. His arrogance and persistent taunting leave wide punishment windows for automatic rifle fire.
Attacks- High-frequency blade dash (pauses briefly before lunging)
- Flashbang toss inflicting paralysis
- Taunting laugh (punishment window)
Strategy- Much more manageable than Akropolis: keep Energyshot and Antibody active.
- Circle around the bedroom perimeter. Whenever No.9 pauses to mock Aya with laughter, unload on him with the M93R or M4A1.
- Watch his sword posture: he pauses for a distinct second before lunging. Turn around and sprint out of his reach.