Endings

100%
Guide Progress
  1. 1

    How the Ending Is Decided

    Parasite Eve II has two main endings plus a minor variation, and the outcome is set by a chain of small choices spread across the whole run rather than a single fork. This route follows the Best Ending; every choice it depends on is flagged in a warning box in the chapter where it comes up. The phone calls (Pierce vs. Kyle, Jodie vs. Rupert) are indicators, not decisions — they tell you which path you are already on.

  1. 2

    Best Ending — Checklist

    You get the Best Ending if all of the following are true:

    • Flint survives the Flame-Spitting NMC — deal heavy damage inside the first five minutes. Gary then gives you the M950 Auto instead of the Chicken Plate.
    • The Full Moon Gate is opened with code 15, so you fight the Bowman Creature for the Bowman's Card (not the Yoshida Card Kyle hands you otherwise).
    • Pierce is saved in Dryfield with at least one ice pack (three for all the items, including the Ofuda).
    • Pierce answers the phone at the laboratory and is the one you meet in the Pod Gantry; you read Pierce's Memo afterward.
    • Jodie is at the marine camp, not Rupert, and the ammo stockpile includes grenades.
    • The injured marine is saved in the sterilization room (Flint carries him out), which unlocks the MM1 Grenade Launcher in the parking-lot supply truck.
    • Pierce is saved again from the golem freezer before the final stretch.

    Epilogue: Aya and Eve live quietly as sisters, and a year later a familiar figure walks into the New York museum.

  1. 3

    Average Ending

    Everything as above except saving Pierce from the golem freezer. The ending plays out the same way, but the epilogue reveals that Pierce died of the cold.

  1. 4

    Bad Ending

    Triggered by letting the key choices fail:

    • Flint dies at the Flame-Spitting NMC — Gary gives the Chicken Plate and no gun.
    • The Full Moon Gate is skipped — Kyle hands you the Yoshida Card, and there is no Bowman Creature fight.
    • Pierce is never saved — Kyle answers the lab phone and escorts you into Neo Ark; the phone in Eve's room goes dead.
    • Rupert is at the marine camp with the Mongoose and Maeda SP rounds (which do huge damage to Eve's final form — worth saving), and the ammo stockpile is thin.
    • Pierce is not in the golem freezer.
    Recovering the MM1 on the Bad Path

    Several sources report you can still save the injured marine by walking back to the base camp and telling one of the marines about him — they collect him, and the MM1 supply truck then appears in the parking lot.

    The closing dialogue is different — Aya collapses in the Pod Gantry looking at Kyle — and the museum scene does not play.

  1. 5

    Post-Game

    Save your cleared game data to unlock Replay Mode, which carries your accumulated EXP and BP over to a new run through Jodie's M.I.S.T. armory. From there you can work toward Bounty Mode, Nightmare Mode, and secret weapons such as the Gunblade and the Hyper Velocity rifle.

Enjoying the content?

Help keep our guides 100% ad-free and support future game additions.

Buy me a coffee
Buy me a coffee