ChaptersM79 Grenade Launcher & Meeting Sherry
M79 Grenade Launcher & Meeting Sherry
35%
- 1
The Licker Corridor and S.T.A.R.S. Office
West Corridor (1F)- Pass through the unlocked western door. You will trigger an iconic cinematic: the first appearance of a Licker crawling along the bloody ceiling.
- Lickers are blind but track audible footsteps. You can walk quietly with a knife or eliminate it quickly.
- Head up the staircase next to the Darkroom to reach the second floor (2F).
S.T.A.R.S. Office (2F)- Inside the main S.T.A.R.S. office, inspect the weapons locker to obtain the crucial M79 Grenade Launcher loaded with explosive rounds.
- Search Chris Redfield's desk to collect his diary and a First Aid Spray.
- Exiting into the 2F hallway, you will catch your first glimpse of young Sherry Birkin, who flees into a narrow ventilation duct.
- 2
Unicorn Statue and Library Puzzles
Art Room and Unicorn Statue- In the 1F Art Room, solve the vase puzzle to secure the Unicorn Medal.
- Insert the medal into the Main Hall fountain statue to unlock the Blue Key (Spade Key).
Library (2F & 3F)- Head into the second-floor library. Ascend the stairs to the 3F catwalk; the wooden floorboards will collapse beneath Claire.
- Hit the wall switch and slide the mobile bookcases to the right in sequential order to reveal the secret wall panel and retrieve the Bishop Chess Plug.
Grenade Launcher Strategy
The M79 Grenade Launcher is Claire's greatest survival asset. Always save Acid Rounds for Lickers in tight corridors — a single direct hit will neutralize or finish them immediately.