ChaptersThe R.P.D. (Part 2)
The R.P.D. (Part 2)
45%
- 1
Club Key and Plugs
- Go to the watchman's room near the kennels in B1 and pick up the Club Key and the Rook Plug.
- Return to the 1F and use the Club Key in the interrogation room. Watch out for the Licker breaking the glass! Pick up the Bishop Plug and the electrical cord.
- Go to the library in the 2F West Wing. Climb the stairs to the walkway, fall through the broken floor. Solve the bookcase puzzle (move the two on the right to the left) to get the Knight Plug.
- 2
The Gear Puzzle
- You need the Square Crank found in the art room. - Go to the third floor (Clock Tower) using the library hallway. Use the crank in the square hole to lower the stairs. - Upstairs, place the large gear wheel into the clockwork mechanism, activate it, and pick up the blue piece that falls down the chute (Half of the Eagle Disk or King Plug, depending on the scenario).
- 3
William Birkin (G-1) Boss Fight
William Birkin (G-1)
Boss · MediumFace Birkin in the basement pipes near the parking lot. Keep your distance as he swings his steel pipe and fire Shotgun shells directly into the large mutated eye on his right shoulder. When he gets too close, run around him to create space. Defeating him opens access to the sewer passages.
Strategy- Weak against Shotgun / VP70 Burst